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Mage Guide

Updated Wed, Oct 07, 2009 by DarkFact

Arena Guide - Mage


<< Return to Ten Ton Hammer's Guide to the Arena

Welcome to the TenTonHammer Arena Mage Guide!

Popular Talent Builds

Popular talent builds within the Arena are Ice and Arcane, both with their strengths and weaknesses, Arcane with the highest burst and best mana conservation and Ice with the best survivability.

Talents aside, you will need to be using many of your PvP abilities to their fullest extent! let's take a look at some tactics.

Tactics

Starting off, make sure to always create your mana gems and put up your shield(s), you will be needing all the help you can give yourself!

Depending on your team setup, you will be needing to stay in close range of your support or team mates, as a mage found solo will be killed pretty quickly.

Make sure to make full use of Polymorph and Counterspell - ideally, you will want to polymorph the healer (twice, always be ready for when they use the trinket), and counterspell a caster, if any others. If not, save your Counterspell for when the healer pops out of your sheep!

Another good target for polymorph is a warrior. Since you will only be needing to fight them when you're sure they have no support or can burst them down quickly, it's best to keep them out of battle as long as possible. In addition, polymorph will not give you diminishing returns unless you have to do it at least 4 times (usually due to dispelling), so feel free to use it as much as possible. It creates an immediate +1 advantage to your team which can be employed to win quickly!

Keep in mind that Polymorph must almost always be used as an opener on someone, as they will typically waste their PvP trinket popping out of it, so if you target a Paladin, that's one less thing you will have to worry about as far as their immunities and abilities go!

Remember that Blink will help you out of impairing effects movement-wise, so make sure to use them in the event of being hamstrung or rooted!

Make sure to pop your damage trinket early on (or even initially) so you can possibly get 2 uses out of it if the fight draws out. It's better to go all out, than hold some items back and never get the chance to use them.

 

Stay tuned for more updates to this guide, remember, you will win some, you will lose some, but in the end, play to have fun!


Got different tactics, tips, strategies, questions or comments? Email me at Medawky@TenTonHammer.Com!

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