Molten Core Boss Guide Index

Section 1- General

1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core

Section 2 - The Bosses

2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros

Section 3 - Links to other guides

3.1 - Links to other guides


Baron Geddon

Baron Geddon is the 5th boss in Molten Core. He is a large fire elemental and you must fight him immediately after Garr.

Baron Geddons Abilities

Baron Geddon has several abilities that he uses in the fight. As with all Molten Core bosses, understanding their abilities is key to being able to defeat them. Baron Geddon has 3 major abilities, they are:

Inferno - He will occasionally stop moving and attacking to ignite an inferno. This inferno goes out in pulses to everything nearby. He does roughly 6 pulses. The first 2 pulses for 500 damage the next 2 pulses for 1000 damage and the last 2 pulses fo 2000 damage each. These pulses occur over roughly 10-15 seconds. No character can survive the damage given out. Players must learn to recognize Geddon going into Inferno mode and runaway from him before the large damage waves start.

Ignite mana - Is a DOT that does as its name suggests, it burns players mana causing them damage. It does a large amount of damage, converting 400 mana into 400 damage caused per tick. It will not do damage to characters that do not have mana, so Warriors and Rogues are uneffected. It is triggered as an AOE spell, so it is critical that characters that use mana do not approach too close to Geddon. If they do, and are effected it is critical to dispel this as soon as it lands on a mana using player.

Living Bomb - Again this ability is very much like the name implies. When this ability is placed on a player it turns them into a living AOE bomb. The ability is on a player for roughly 10 seconds before they detonate. When they do explode they cause 3200 damage to themselves and everyone nearby. Worse the effect can critical for up to 4800 damage! If you become the "bomb" you must run as fast as possible away from the rest of the group before you explode and take several players with you. The target for this ability is chosen at random. Many groups use a mod to track the timing of the living bomb cast, such as CQBaron. It's much harder to ignore a big gong sound, and raid chat spam, and a tell spam.

Strategy

The first thing to do while fighting Baron Geddon is to pull him properly. He spawns in the same room as Shazzrah so it is best to pull him out. You must clear as many of the lava packs as possible before fighting the Baron. Usually you can only pull two packs. At this point you should pull Baron Geddon back to the room you fought Garr in.

Once you have pulled Baron Geddon into Garr's room the fight can begin. The main tank should pull him to the center of the room. The rest of the group should all be standing on the room in Garr’s room (all clustered together), aside from one paladin/shaman to act as an Out of Combat Resser for those who die from the bomb.

The Main Tank should be fighting Geddon in front of the rest of the raid (just inside spell range, but far enough for the raid to avoid the pulses). Melee DPS should only come in while Geddon is not pulsing, and pull off when he starts to pulse or they will all die.

Baron Geddons damage is heavily fire based and as such your main tank should be in his fire resist gear. He should have at least 250FR. All of your melee DPS players should also put their FR gear on and should have at least 150. He can be completed with far less FR, but with Ragnaros levels of FR he becomes a very easy fight.

Once Geddon casts the “Living Bomb” curse on someone, that person needs to run away from the raid, at a mid point between them and the OOC resser. A good strategy for those who are the bomb is to navigate so they are right under the wall and are stopped from taking large amounts of falling damage. Also, chugging back a greater Fire Resistance Potion before exploding will save you!

Make sure that magic dispellers are aware of their role in removing the “Ignite Mana” effect that gets laid down during the fight. This will wreak havoc with casters and can kill large amounts of party members in no short order. Be sure to dispel the casters ASAP once they get this effect on them!

With this sequence in mind, the Geddon fight is fairly straight forward. Some guilds spread out to minimize the bomb damage, however the “clustered” method works better in most cases, as long as the raid members are paying attention and checking if they are the bomb. If not… then one bomb could wipe the raid, so pay attention!

Baron Geddon 's Loot Table

Baron Geddon shares loot with the other fire lords and beasts. He carries some Tier 1 shoulders along with the other half of the Bindings of the Windseeker. Garr carries the other half, with both of them combined you can form a legendary item!

Tier 1 Armor Pieces

Loot Drops

 Weapons

Name Slot Type Bonuses
Fire Runed Grimoire Off-Hand Book

+12 Stamina
+21 Intellect

Equip: Increases damage and healing done by magical spells and effects by up to 11.

Obsidian Edged Blade Two-Hand Sword

64.7 DPS
176-264 Damage
3.40 Speed

+42 Strength

Equip: Increased Two-handed Swords +8

 Armor

Name Slot Type Armor and Bonuses
Flameguard Gauntlets Hands Plate

488 Armor

+13 Stamina

Equip: Improves your chance to get a critical strike by 1%.
Equip: +54 Attack Power

Flamewalker Legplates Legs Plate

748 Armor

+18 Strength
+22 Stamina
+11 Fire Resistance
+11 Shadow Resistance

Equip: Increases your chance to dodge an attack by 1%

Aged Core Leather Gloves Hands Leather

138 Armor

+15 Strength
+15 Stamina
+8 Fire Resistance
+5 Shadow Resistance

Equip: Improves your chance to get a critical strike by 1%
Equip: Imcreased Daggers +5

Deep Earth Spaulders Shoulder Mail

399 Armor

+11 Stamina
+12 Intellect
+7 Spirit

Equip: Increases damage done by Nature spells and effects by up to 40

Magma Tempered Boots Feet Plate

544 Armor

+19 Stamina
+18 Intellect
+12 Spirit
+8 Fire Resistance

Equip: Increases healing done by spells and effects by up to 18.

Mana Igniting Cord Waist Cloth

61 Armor

+12 Stamina
+16 Intellect

Equip: Increases damage and healing done by magical spells and effects by up to 25
Equip: Improves your chance to get a critical strike with spells by 1%

Sabatons of the Flamewalker Feet Mail

298 Armor

+27 Stamina
+11 Intellect

Equip: +30 Attack Power

 Miscellaneous

Name Type Bonuses
Quick Strike Ring Finger

+8 Stamina
+5 Strength

Equip: Improves your chance to get a critical strike by 1%
Equip: +30 Attack Power

Talisman of Ephemeral Power Trinket Use: Increases damage and healing done by magical spells and effects by up to 175 for 15sec. (1.5min cooldown)

Seal of the Archmagus

Unique to Geddon

Finger

+11 Stamina
+11 Intellect
+11 Spirit
+6 Arcane Resistance
+6 Fire Resistance
+6 Frost Resistance
+6 Nature Resistance
+6 Shadow Resistance

Equip: Restores 3 mana per 5 sec

 

Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our Molten Core forum, or email us at [email protected] or [email protected].




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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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