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MC Boss Guide - Boss 8 - Sulfuron

Updated Thu, Feb 21, 2008 by Ratboy

Molten Core Boss Guide Index

Section 1- General

1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core

Section 2 - The Bosses

2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros

Section 3 - Links to other guides

3.1 - Links to other guides


Sulfuron Harbinger

Sulfuron is the 8th boss in Molten Core. He is a large orange Naga that is accompanied by 4 Flamewaker Guards. He is located just before Golemagg the Incinerator and the spire leading to Majordomo Executus .

Sulfuron’s Abilities

Sulfuron himself has three abilities and his guards have three abilities. They are as follows:

Sulfuron

Demoralizing Shout – Shout attack that reduces the attack power of those in range by 300.

Inspire – An effect that can be dispelled; that doubles attack speed and increases his damage dealt by 25%.

AoE Knock Down – During the fight Sulfuron can do an AoE Knockdown to all those in range (10 yards).

Flamewaker Healers

Heal – The Flamewakers can heal all those in range (other Flamewakers, and Sulfuron). This heal is about 15-20% but can be interrupted as per any normal spell being cast (shield bash, kicks, etc, etc).

Power Word: Pain – As like any priest, the Flamewakers can cast a Shadow Word DoT on random Raid members. This can be dispelled by any effect that removes magic.

Immolate –Exactly the same as the Warlock ability of the same name, this immolate spell deals 380-420 damage every 3 seconds. It can be dispelled like a normal magic effect.


Strategy
To start the fight, there need to be 4 off tanks assigned to the 4 Flamewakers around Sulfuron. After the tanking is decided, the positioning needs to be declared as with this fight (like many others in MC, positioning is key). First off; Shazzrah and alle the Flamewakers save one, need to be tanked just in front of where they are standing, at the base of the large upward slope that leads to them. The remaining Flamewaker needs to be brought higher up the slope and tanked there away from the others.

For the fight one or two priests needs to be strictly on dispelling the power words and immolates that pop up. Rogues and others need to be aware of the casting abilities of the Flamewakers and be ready to interrupt when heals are being cast. Also, priests need to be aware when Sulfuron buffs himself, and must be ready to take it off.

The pull should be easy enough with hunters pulling any stray mobs into position to be tanked. The lone Flamewaker at the top of the slope will need to be downed first, all DPS needs to be pumped into him while the off tanks are kept alive and healed.

Once the first Flamewaker is down, the next tank in the rotation will pull his up the slope into position for the raid to kill. This cycle needs to repeat for the next two adds as well, so that all the Flamewakers are dead and just Sulfuron remains.

With just Sulfuron remaining, the raid should move into position to engage, keeping in mind the AoE knock down and buff that Sulfuron places on himself. The key to this fight however is downing the adds, and once they are downed Sulfuron himself is nothing exceptional to fight against and should be easily handled by a raid.

 

Sulfuron Harbinger 's Loot Table

Like the other "Flamewaker" bosses, Shazzrah shares most of his loot with Lucifron, Gehennas, and Shazzrah. Sulfuron Harbinger's only unique piece of loot is the underwhelming Shadowstrike. Many consider it a free Nexus Crystal due to it's underwhelming stats and speed for a purple item.

Tier 1 Armor Pieces

Loot Drops

 Weapons

Name Slot Type Bonuses
Sorcerous Dagger MH Dagger

42.1 DPS
39-79 Damage
1.40 Speed

+8 Stamina
+17 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 20

Crimson Shocker Range Wand

73.2 DPS
102-191 Damage
2.00 Speed


+10 Intellect
+10 Fire Resistance

Shadowstrike
Thunderstrike
2-Hand Polearm

59.4 DPS
147-221 Damage
3.10 Speed

Chance on hit: Steals 100 to 180 life from target enemy
Use: Transforms Shadowstrike into Thunderstrike

Thunderstrike has the same DPS and speed, but replaces the life steal with:

Chance on hit: Blasts up to 3 targets for 150 to 250 Nature damage. Each target after the first takes less damage.

 Armor

Name Slot Type Armor and Bonuses
Wristguards of Stability Wrist Leather

86 Armor

+24 Strength
+8 Stamina

Helm of the Lifegiver Head Leather

324 Armor

+14 Stamina
+30 Intellect
+9 Spirit

Equip: Increases healing doneby spells and effects by up to 42.

Manastorm Leggings Legs Cloth

85 Armor

+19 Stamina
+14 Intellect

Robe of Volatile Power Chest Cloth

102 Armor

+10 Stamina
+15 Intellect
+10 Spirit

Equip: Improves your chance to get a critical strike with spells by 2%
Equip: Increases damage and healing done by magical spells and effects by up to 23.

Salamander Scale Pants Legs Leather

171 Armor

+14 Intellect
+14 Stamina
+10 Fire REsistance

Equip: Increases healing done by spells and effects by up to 51
Equip: restores 9 mana per 5 sec

Flamewalker Legplates Legs Plate

748 Armor

+18 Strength
+22 Stamina
+11 Fire Resistance
+11 Shadow Resistance
Equip: Increases your chance to dodge an attack by 1%

 Miscellaneous

Name Type Bonuses
Heavy Dark Iron Ring Ring 110 Armor
+20 Stamina
Equip: Increased Defense +5
Ring of Spell Power Ring Equip: Increases damage and healing done by magical spells and effects by up to 33.

 

Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our Molten Core forum, or email us at messiah@tentonhammer.com or ratboy@tentonhammer.com.



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