Molten Core Boss Guide Index

Section 1- General

1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core

Section 2 - The Bosses

2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros

Section 3 - Links to other guides

3.1 - Links to other guides


Ragnaros

Ragnaros is the final boss in Molten Core. He is a huge fire elemental that is summoned by Major Domo in the center of a rock and lava spiral room. He is also one of the hardest Bosses in the game to defeat.

Ragnaros's Abilities

Ragnaros has several abilities that he uses in the fight. They are as follows:

Wrath of Ragnaros - Melee Knock back - When this ability is used characters in melee range are sent flying and knocked down, Ragnaros will call out "Taste the Flames of Sulfuron!". It will take a several seconds to get back up from this ability and you then need to run back into melee range as you can be sent flying very far and end up in awkward positions. Very often you will come down in lava and have to find a way out fast or die due to the lava damage. It is resistable and your tanks should have high fire resistance stats (250+) so they can resist it most of the time. It hits for 1000 damage and is on a 25 second cool down timer. The melee DPS characters (rogues) should back away before the timer goes off to avoid the damage and thowback.

Ranged Knock back - Ragnaros can effect a player that is at a distance with a ranged knock back. This will knock them back as well as knocking down and damaging other players around the player. The area of effect is fairly small so with proper spacing no more than one player should be knocked down. The target is picked by random. This attack happens every 20-30 seconds and will be announced by Ragnaros saying "By fire be purged!"

Lava Splash - At various times a lava splash will be triggered which cause large damage to all those hit. It will effect anyone within close proximity to a lava flow. With decent fire resist (150+) it should be resisted most of the time. Damage is reduced by fire resist and normal damages related to fire resist are: 0FR/800, 100FR/400 and 200FR/200.

Elemental Fire - This is a debuff that Ragnaros puts on whoever has aggro. This should always be seen on the main tank, if its not someone is doing too much aggro and should slow down. This does several thousand damage over a period of time, so the main tank must be healed constantly to prevent this from killing him.

Magma Blast - If no one is engaged in melee with Ragnaros he will start throwing magma blasts at random characters. This ability hits for 4000-6000 damage so can kill most non tank players in 1 hit. It is easy to avoid though, always have someone in melee range of Ragnaros!

Melt Weapon - A very nice gold sink that Blizzard implimented is that every time you hit Ragnaros your weapon is damaged. The only way around this is to be prepared, if you are melee bring spare weapons and ensure the raid has a repair-bot for between every few attempts.

Summon Sons of Flame - After 3 minutes of combat Ragnaros will summon 8 Sons of Flame. After 1 1/2 minutes or once they are defeated Ragnaros will reappear. If you or Ragnaros is not dead after a further 3 minutes this process will repeat until your group or Ragnaros is dead.

Sons of Flames Abilities

Mana Burn Aura - This has a fairly small radius but still covers 5 - 10 yards. It converts mana to damage for everyone in the area at a very fast rate. Casters and players with mana need to clear the area FAST.

Strategy - Ragnaros

Ragnaros is fought by himself other than when his Sons of Flame are summoned. While they are summoned, he retreats and is not involved with the fight.

There are a few basic strategies to use with Ragnaros before dealing with the major ones. The first is to make sure you are spread out so that his ranged knock backs do not take out large groups of players. The second is to not fight too close to the edges of the walkways in the area. You can be knocked over into the lava flows and killed. Some lava flows are very difficult to get out of as they have few access points. Also while fighting Ragnaros as with most bosses in the Molten Core it is critical to be buffed for fire resistance. A lot of the damage caused is fire based and can really be cut down on if you have the proper buffs and auras up.

On the topic of fire resists, all members of the raid should have at least 100 fire resist. The ideal mix seems to be 100-150 for casters and ranged support (Hunters and healers), and 200+ for melee and close support (Paladins). Also your main tanks that will be holding aggro should have at least 250 and ideally over 300 to have a reasonable chance to resist the knockback attack. A tank with 300+ fire resist would be able to resist the knockback at least 75% of the time.

For Ragnaros you will need the main tank and an alt holding aggro with several healers healing them. You will also need a 3rd tank waiting just outside of melee range so that when Ragnaros uses his melee knockdown ability they can step in and grab agro while the main tanks recover (if they are not lucky enough to resist the knockback).

After the 3 minute point in the fight with Ragnaros, he will disengage and summon 8 Sons of Flame. These are mobs that must be dealt with before Ragnaros will re-appear. Please see the following strategy section on them. Once they are killed you return to using Ragnaros strategy.

Strategy - Sons of Flame

The sons spawn from around the spiral that Ragnaros is along the west, north and east side, and then rush south to meet the raid. The sons damage is entirely fire based, so with decent fire resistance you will take very little damage from them.

The Sons should be tanked and banished while one is being dealt with. It is important to always have at least one that is not banished at a time, as sometimes when all the remaining live sons are banished they count as being dead and Ragnaros will re-appear. If this happens you are very likely looking at a wipe. Also you must deal with the Sons quickly as Ragnaros will surface after 1 1/2 minutes if they are dead or not. To accomplish this every MUST be assisting one person that is picking targets. If attacks are spread out they will take to long to kill. With all DPS on one Son you should be aiming to drop one every 10 seconds or less.

When you are nearing the 90 second point in the fight it is critical that you send the main tank, secondary tank and their healers back to engage Ragnaros when he re-enters combat. If the tank is not there Ragnaros will start throwing Magma blasts. Once the rest of the group has killed any remaining sons they should re-enter combat with Ragnaros.

Strategy - General

Setup is very important in the fight. All melee and close support need to be on the inner ring engaging Ragnaros while he is up. All the healers and ranged support should be on the secondary ring away from Ragnaros. They must also stay away from the lava flows or they will be affected by the lava splashes. Also all players should spread out so that they are not knocked back and damaged when Ragnaros uses his ranged knock back ability. This means that melee should be around Ragnaros generally on the south, west and north parts of the inner ring, and the ranged is on the south and west portions of the outer ring.

We have also created a position guide as a basis for the Ragnaros fight.



When the Sons are about to spawn it is important the the ranged collapse and set up back from the lip of the southern outer ring. This is where the Sons of flame will rush to. Just before Ragnaros submerges melee should collapse to the center of the outer southern ridge, to be ready to engage the Sons. Once Ragnaros submerges the main tank and his healers can head there to help as well.

In general you need to get Ragnaros down to roughly 30-40% before the first wave of Sons to have a legitimate chance of defeating him before a second wave spawns. This is the ideal way to defeat him. If a second wave spawn it is much harder to survive as you have likely lost many players by this point. If a second wave does spawn and you had gotten Ragnaros down to less than 5% health your main strategy should be to delay the spawns (trap, banish, kite, etc) for the 1 1/2 minutes and then kill Ragnaros when he resurfaces. Over all though your best plan is get enough DPS on him in the first 3 minutes to drop him below 40%. Two waves of sons is an excellent recipie for a wipe.

Lastly, from the time you get Domo to summon Ragnaros you have 2 hours to defeat him. If you do not he will submerge and you will have to go and defeatl Domo again to summon him.

Ragnaros's Loot Table

Ragnaros drops loot that is as powerful as "Tier 2" or Blackwing Lair level items. In combination with several purple items, Ragnaros has a chance to drop the item used to create his legendary quality hammer. Not only that, but he carries tons of coin and several misc items. He even drops lots and lots of cores!

Tier 1 Armor Pieces

  • Drops ALL Tier 2 legs. See your class guide for more details.

Loot Drops

 Weapons

Name Slot Type Bonuses
Bonereaver's Edge Two-Hand Sword

75.9 DPS
206-310 Damage
3.40 Speed

+16 Stamina

Chance on hit: Your attacks ignore 700 of your enemies' armor for 10 sec
Equip: Improves your chance to get a critical strike by 1%

Perdition's Blade One-Hand Dagger

58.3 DPS
73-137 Damage
1.80 Speed

Chance on hit: Blasts a target for 40 to 56 Fire damage

Spinal Reaper Two-Hand Axe

74.7 DPS
203-305 Damage
3.40 Speed

Equip: Restores 150 mana or 20 rage when you kill a target that gives experience; this effect cannot occur more then once every 10 seconds
Equip: +34 Attack Power

 Armor

Name Slot Type Armor and Bonuses
Cloak of the Shrouded Mists Back Cloth

57 Armor

+22 Agility
+12 Stamina
+6 Fire Resistance
+6 Nature Resistance

Crown of Destruction Head` Mail

392 Armor

+23 Stamina
+9 Intellect
+9 Spirit
+10 Fire Resistance

Equip: Improves your chance to get a critical strike by 2%
Equip: +44 Attack Power

Dragon's Blood Cape Back Cloth

116 Armor

+22 Stamina
+9 Strength
+5 Fire Resistance
+5 Shadow Resistance
+5 Arcane Resistance

Malistar's Defender Off-Hand Shield

2822 Armor
52 Block
+9 Stamina
+12 Intellect

Equip: Restores 9 mana per 5 sec

Onslaught Girdle Waist Plat

494 Armor

+31 Strenght
+11 Stamina

Equip: Improves your chance to get a critical strike by 1%
Equip: Improves your chance to hit by 1%

 Miscellaneous

Name Type Bonuses
Band of Accuria Finger

+16 Agility
+10 Stamina

Equip: Increases yoru chance to hit by 2%

Band of Sulfuras

Finger

+13 Stamina
+23 Intellect
+10 Spirit

Choker of the Fire Lord Neck

+7 Intellect
+7 Stamina

Equip: Increases damage and healing done by magical spells and effects by up to 34

Essence of the Pure Flame Trinket

Equip: When struck in combat inflicts 13 Fire damag eto the attacker

Shard of the Flame Trinket

Equip: Restores 16 health every 5 sec

 

Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our Molten Core forum, or email us at [email protected] .


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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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