Zul'Gurub Guide Index
Section 1- General
1.1 - Coins, Bijous, & Reputation
1.2 - NPCs and Reputation Rewards
1.3 - Map of Zul'Gurub
Section 2 - The Bosses
2.1 - Boss 1- High Priestess Jeklik
2.2 - Boss 2- High Priest Venoxis
2.3 - Boss 3- Bloodlord Mandokir
2.4 - Boss 4- High Priestess Mar'li
2.5 - Boss 5- High Priest Thekal
2.6 - Boss 6- High Priestess Arlokk
2.7 - Boss 7- Jin'do the Hexxer
2.8 - Boss 8- Hakkar
Section 3 - Links and Contributors
3.1 - Links to other guides
3.2 - Contributors
Before the bosses in Zul Gurub there is one thing that needs to be dealt with; the Paragon of Power drops from the Instance. To quote a member of my guild; ZG will be the undoing of many an unorganized guild, and this statement holds true to those who go into Zul Gurrub without first deciding on Loot Rules.
The Paragons of Power, are 3 different styles of items that drop off of enemies in Zul Gurrub. The first style of items is the green coins; these coins are needed for class quests in Zul Gurrub (5 of one kind, and 5 of another kind per quest). Also, the coins are used in reputation increasing quests (these quests requiring 1 of 3 different types of coins). The coins are usable by the following classes for their respective quests:
After the coins of Zul Gurrub are the bijous. The bijous are similar to the coins, except they are rare items and do not drop nearly as frequently, also you only need 2 bijous of one specific color to complete a quest as opposed to 5 like the coins. Bijous can also be traded in for an honor token with the Zandalar Trolls to increase reputation. The bijous are usable by the following classes for their respective quests:
Finally, we are left with the epic level Paragons; the Primals. These items drop only off the bosses of Zul Gurrub (1 drop per boss, and completely random on which specific Primal may drop). Unlike the coins and bijous these items may not be traded in for reputation, and are usable only for the class quests in Zul Gurrub. It is important to know which class can make use of these items as they are Bind on Pickup unlike the other paragons. The paragons are also used in the enchantments that you can earn with reputation as described in section 1.2 - NPCs and Reputation Rewards. The Primal paragons are usable by the following classes for their respective quests and enchantments:
The above information is meant to give you an idea of the different drops that come from Zul Gurrub, however it is up to you on how you and your guild / pickup raid want to handle the distribution of these items.
We have also consolidated all of the above information into an easy to use reference sheet. You can download it below in Adobe Acrobat PDF format.
One thing to be aware of with reputation gaining in Zul'Gurub is that you will only gain faction off enemies from the Instance up to halfway through Revered. Once you become revered with the Zandalar Trolls, you have to turn in honor tokens to get higher. It is suggested you do not turn in any items to the trolls for Honor Tokens until you are revered and have stopped gaining reputation by killing MOBs.
A complete list of the class item rewards can be found at Blizzards Zul'Gurub rewards page here: http://www.worldofwarcraft.com/info/basics/factions/zandalar/quests.html.
Paragon of Power
Needed for Classes Quest
Needed for Classes Enchantment
Aegis
Priest, Rogue, Hunter
Warrior
Armsplint
Rogue, Warrior, Shaman
Warlock
Bindings
Mage, Hunter, Paladin
Druid
Girdle
Rogue, Warrior, Shaman
Mage
Kossack
Mage, Warrior, Warlock
Rogue
Sash
Priest, Druid, Warlock
Shaman
Shawl
Mage, Hunter, Paladin
Paladin
Stanchion
Priest, Druid, Warlock
Hunter
Tabard
Druid, Paladin, Shaman
Priest
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