Updated Mon, Mar 03, 2008 by Xerin
Zul’aman is a ten man raid instance based heavily around the forest trolls and their exploits. It is located within the southeastern section of the Ghostlands and is designed to be accessed right after a raid group has successfully completed Karazhan. There is no attunement and is more of a casual instance for groups that do not have the time to commit to the more difficult post-Karazhan raid instances.
Notice about the PTR
All information within this guide is from the PTR meaning that when Zul'Aman goes live it could be very accurate or very inaccurate. For the most part you can expect very little change but until this warning goes away assume all content within this guide is subject to change within the live game.
Scroll down for guides relating to the bosses located within Zul’Aman.
Zul’Aman is accessed by heading to the southeastern section of the Ghostlands and into contested territory (if you’re on a PvP server). There is a flight master immediately outside of the entrance to Zul’Aman who will fly players to Light’s Hope Chapel for both the Alliance and Horde along with Tranquillien for the Horde. The instance is reset every 3 days.
If you need to repair then there is an NPC outside of the entrance who can repair your gear along with one inside of the instance near the boss Halazzi. A good tip to remember is that if you die and have to walk back in then you should immediately step back outside to repair before going back through.
There are multiple quests that involve rescuing various hostages from the instance bosses. Successfully rescuing them within the time limit will grant your raid additional loot. It’s generally in the best interest of the raid to defeat the various bosses before the time runs out. Each boss drops one piece of loot, a Badge of Justice, and if you defeat it within the time limit (20 minutes per boss) you’ll get a second item from the timed loot section.
It’s very important to understand that progression wise this instance is directly behind Karazhan meaning that the raid should be able to successfully down Prince Malchezaar and Nightbane before they begin on Zul’Aman. Many higher end guilds in very good guild have successfully done most of the instance with random members although Zul’Aman isn’t really designed for the hardcore high-tier guild. Guilds that have fought Illidan will probably find this instance to be rather boring.
There are four animal themed bosses on a 20 minute timer each (for the additional loot), one regular boss, and one final boss. Below are the guides for each encounter. This guide assumes that you’ll have no problem with the trash mobs. For the most part they are very easy (for instance pull the Guardians and fight them as usual while you have a mage take on the Savages that are in the same pack). Scouts are very important to kill before they get to their drum otherwise they will summon two Guardians. Double tank Warbringers and most everything else is just tank and kill.
Four “Loas” Bosses
Below is a very rough map that details the locations of where you can find each boss.