Games Should "Dis-Incentivise" Long Periods of Play
I knew a kid once who died at his console. True story! Oh, wait... no, he didn't die. Nope.
Are games designed to keep players glued to them for too long? John Carr seems to think so. Read the GamesIndustry.biz article for more:
Videogame developers should dis-incentivise gamers from long periods of play by allowing players to achieve the highest scoring aspects of a title early on in the game's life cycle.
That's according to John Carr, executive secretary at the Children's Charities Coalition for Internet Safety, who gave evidence at the Culture, Media and Sport Select Committee hearing today.
He raised the argument that there were a number of concerns over videogames, other than the issue of violence including reports of children "dying at their consoles" that need to be addressed.
You can read the rest here.