WarCry Network: Josh Drescher Interview
WarCry Network: A problem people have with most MMOs, including WoW, is that high end content often, despite their best efforts, requires huge time commitments. What are you doing to ensure players can experience epic content without wasting an epic amount of time?
Josh Drescher: First of all, you don't restrict the epic content to the highest end of the game. Players should feel like they're part of the war from the moment they first enter the world.
Second, you make success in the end-game reliant on how players everywhere else in the game are doing. Your actions and efforts from day one will have an impact on players in the highest levels of the game.
Third, you present an end-game experience that isn't overwhelmingly difficult to get to, but that requires a lot of effort and skill to master AND that is fun to take on repeatedly. Most players in WAR will have no problem getting to the highest tier of content in the game, taking part in city capture and defense and so forth. But that final tier of content is enormous in scale and complexity. The battlefront will be moving constantly, your homeland can come under siege at any time, your city can be burned to the ground.
We WANT players to get to the end of the game and we want them to have a great time getting there.
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