WARHAMMER® ONLINE: AGE OF RECKONING™

ZONE OVERVIEW


Mount Bloodhorn

Official Information from EA Mythic

Decades ago, an Imperial expedition set out to establish a profitable trade route to the lands far south of the Empire. Unfortunately, the expedition suffered one hardship after another. The terrain was treacherous and the wagons were constantly in need of repair. Supplies ran short, and the caravan was frequently attacked by packs of wolves and bands of brigands. The expedition's leader, Erich Krieghoffer, the son of a wealthy Imperial Baron, frequently argued with the captain of the mercenary guard hired to protect the convoy. This captain was none other than Dietrich Lichtermann, founder of the renowned Imperial militiamen regiment "Dietrich's Dogs". More used to giving orders than taking them, the veteran soldier found it increasingly difficult to put up with the spoiled, impetuous Erich.



Following a heated argument, Lichtermann decided to abandon Erich and the remaining members of the expedition. His mercenary warriors following behind him, Lichtermann struck out into the Badlands, determined to find his way back to the Empire. Without the expedition's maps, however, the mercenaries soon become lost in the wilds.

Lichtermann knew he would never see the Empire again unless food, shelter and water could be secured. Though his warriors had no supplies, they did have weapons and the skill to use them. They hunted to feed themselves and while exploring a network of caves they had discovered in a winding canyon, found an underground stream suitable for drinking water. The caves soon became the mercenaries' home and Lichtermann ordered his men to begin stockpiling supplies in the hopes of making a second attempt at returning to the Empire.

Those plans were dashed when a great horde of Orcs and Goblins suddenly appeared. Before long, the surrounding area was saturated with the green-skinned creatures, and the mercenaries were hard pressed to defend their caves. Meanwhile, back in the Empire, Baron Krieghoffer, determined to establish the trade route he was certain would ensure his wealth as well as to learn the fate of his son Erich, sent another expedition along the same road the previous one had taken. Though they found no trace of Erich, this second expedition was successful in reaching the southlands and regular commerce began to flow along "Krieghoffer's Road".

Fortunately for Lichtermann, Krieghoffer's Road passes very close to the caves in Mount Bloodhorn that his men now call home. The numerous Orc tribes that had settled in the area make hunting for food extremely dangerous, and so the Imperial merchant wagons now passing regularly north and south along the Road are an excellent source of fresh supplies. Fancying himself a bandit hero, Lichtermann has named his crew "Dietrich's Dogs" after his former militia regiment. The Dogs have a reputation as a nuisance for merchants wishing to make a rich profit by trading along Krieghoffer's Road, and if there were not so much money to be made in doing so, more of them have given up due to the frequent bandit attacks.

Other challenges await those souls intrepid enough to brave the dangers of Mount Bloodhorn. In order to build their stockades and siege engines, the Orcs and Goblins that have recently come to occupy the area around the mountain eagerly hacked down every tree in sight. In so doing, they discovered a number of Dryads living among the trees, which they slew without hesitation. So strong was their magical bond with nature, the spirits of the Dryads return sometimes as vengeful ghosts bent on destroying any living creature they encounter.

Also, to bolster their presence in the region, several of the greenskin tribes have moved their Squig pens to Mount Bloodhorn. Here, they breed, train and stable their creatures of war, keeping them close at hand to better deal with the many threats they face in the area.

The Ten Ton Thought:

As the Greenskins prepare for war they will have to go through the area known as Mount Bloodhorn. With a token force of Empire mercenaries scattered about as well as the more traditional incursions of Dwarves, the Greenskins have ample opportunities for a few good fights. As far as starting zones go, Mount Bloodhorn seems to have enough combat to keep anyone satisfied.

Bloodhorn Overview

"Home is where the fire is"

Bloodhorn Map

Orc Hut

Battle of Mount Bloodhorn

 

 



Want to discuss this and other Warhammer Online zones? Come post in our Enemies & Places forums reached by Clicking Here.


To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 29, 2016

Comments