Anarchy Online Developer Journal #5: The Best Memories

by Nina "Aythem" Sund, Content Designer / Writer for Anarchy Online
by Nina "Aythem" Sund, Content Designer / Writer for Anarchy Online

Today I want to take one of the questions posted on the Ten Ton Hammer forums and talk about it throughout the journal. As those of you who have read this journal regularly know, I have played Anarchy Online myself for six years and still do. Naturally, anyone playing any game for any lengths of time has memories of great moments, and. Today I want to talk about some of mine, which are plentiful and very dear to me.

The question itself is “Can you tell us something about one of your 'best/strongest' memories from AO?” which was just too big of a question for me to answer as part of an earlier journal. As I mentioned, I have a lot of very good memories from AO, and also some bad ones. So, let me roll up the proverbial sleeves and start telling my story.

Nina's first encounter with a Lifebleeder was explosive.

As many veteran players, (and perhaps certain newer ones as well) can relate to, the surprise the first time I met a Lifebleeder was big, nay...explosive. My first character was clan and I spent a lot of time in The Longest Road, a playfield near a popular hangout town back then. I still remember it...running along a very, very long road and all of a sudden, out of the blue... BAM! I’m dead and I never knew what hit me. I quickly learnt that seeing a Lifebleeder immediately meant we had to turn around and ruuuuun, but they were so fast and weren’t.

Another big moment for me was the first time I saw an events character, a character made specifically for roleplaying and played by one of the Advisors of Rubi-Ka (ARK). I was mesmerized! It was so cool, and the person playing this character was such a great storyteller. I was so awestruck that it became the defining moment of my interest in Anarchy Online storytelling and roleplaying, which eventually led me to join the Events department in ARK, as I’ve mentioned in my third journal.

There is also no chance I will ever forget my first PvP kill. There I was, minding my own business in one of the PvP enabled, but often empty, areas in the game when I suddenly see another player close by and think to myself “I wonder what would happen if I attack another player...”. I did and it was a riveting fight which I won, without quote knowing how. My adrenaline was sky high, I was giggling like a crazy person and I was a little dizzy. I almost felt drunk. I will be the first to admit that I’m not a big PvP player, but I totally understand when people say the thrill is so different than when fighting some monster in the game, and that the challenge is on a completely other level.

Reaching level 200 was amazing for me. It was very special, and I had carefully planned how and where it would happen. For all the grief the eremites (a certain monster type in AO) had given me, I wanted to return and make one of them my final kill, the one I needed to become level 200, before moving on to bigger things.

In my early days of playing, getting a Yalmaha (a flying vehicle) was a big thing, because it cost 4-5 million credits, which was an obscene amount of money at the time. The first trip in my newly acquired airplane was awesome and I’ll never forget it.

I have so many memories from Anarchy Online. It has been, and continues to be, a very important part of my gaming history. Some of the most thrilling moments have been when I have been fortunate to witness a player with immaculate skill, someone who knows their class perfectly and takes charge of the situation in the most natural way. It is a beautiful thing when someone possesses so much knowledge and has minutely planned out their character and their gear.

In closing, I will say that the very best and most profound memories I personally have from the game are closely connected to the roleplaying community and the power of storytelling. People’s imagination and willingness to pour their heart into this rich and fascinating game world is a huge inspiration for me as a quest designer and a writer. Thank you so much.

I’ll be writing again soon and hope to see any questions you might have on the Ten Ton Hammer forum!

About the Author

Last Updated:

Around the Web