Questions by Benjamin
“Machail” de la Durantaye
and Cody Bye
Answers by Evan
Michaels, Game Designer for Funcom
The Priest class interviews are finished up with the Tempest of Set.
Evan Michaels returns to us to tell us all about the class. As this is
technically the newest class of the lot, we had a lot of questions. We
find out where this class has come from, where its strengths are and
how it all balances out.
Tempest of Set is the newest class to be
announced by the team; a result of the removal of the Scion of Set and
with the former Druid of the Storm. What can you tell us about the
sorts of abilities were brought over from the Scion of Set and what
the Scion now hold in a group situation?
The Tempest of Set is an evolution of many different class concepts
which eventually become consolidated into the class we have available
to us today. The Tempest combines almost all of the unique aspects of
the previous Scion of Set, Druid, and Stormcaller classes, focusing
primarily on a mix of healing, area-of-effect lightning damage, and
sort of “flavor” have you given this new
class to make it more in line with the “Set”
theology? Will there be any
“snake” flavored spells, or is everything based
around this “elemental” sort of
The Tempest of Set
have gone through the skill-set of the
Tempest to make sure that both the old and new abilities are in line
new Set-based theme for the class. For instance, the new 'Cobra Stare'
is a short-term paralysis ability, capable of stunning the target for a
of time and the 'Visions of Set' ability, which tricks the target into
a serpent illusion which appears to be attacking them from all
mentioned that the Scion of Set is all
about damaging opponents early in a fight to make her healing more
Will her spells display how much of a “heal buff”
she will get when she damages
her opponent? Will all damaging spells have this effect?
have multiple ways to increase their
healing abilities via damage, through either stacking buffs or
effects. One example of this would be the "Faithful of Set" feat,
which causes all offensive spells to place a stacking buff on the
granting their next heal additional power. They also have a number of
which provide additional healing to friendly players around the target
of Set has the ability to “control the
elements”. What kind of limitations or enhancements, if any,
can we expect when
it comes to this sort of gameplay? For example, can the lightning be
indoors? Will storm spells be augmented by the weather around the
currently have no plans to limit the
abilities of the Tempest based on any criteria, as we feel that would
unfair handicap on the class.
from healing and damage, what other
abilities can the Tempest of Set bring to a group? Will they have any
buffs that are necessary for players in group situations?
Tempest's primary group utility abilities
are in the form of providing additional reciprocal damage to the team
addition to large amounts of mana recovery. The Tempest is probably the
proficient class in the game in terms of regenerating mana for their
Ten Ton Hammer:
of Set seem to have a lot of offensive
abilities at their disposal. How is this going to affect their healing
Will a single Tempest be enough healing power for a group? Will the
Tempest be more inclined to focus on their healing or their damage
abilities – or is it always a matter of balancing the two?
the other Priest classes, the Tempest is
always going to be around balancing offensive, defensive, and healing
to provide the greatest benefit to their team. A Tempest will be fully
of solo healing a group provided they are able to sufficiently
multi-task. A Tempest
who learns to use all their abilities to their fullest potential will
extremely valuable asset to any group.
all the abilities of the former Druid of the
Storm and the Scion of Set available now through the Tempest of Set?
of things were removed entirely?
of the core abilities from both classes were
retained in the merger.
the Tempest of Set be viable in a PvP
setting? She seems like a fairly “squishy” class,
but will the ToS have any
sort of snares/roots/mesmerize sort of spells to mitigate this fact in
are they always going to be “squishy”?
Tempest is pretty middle-of-the-road in
terms of survivability when compared to other classes, and as such does
an extreme amount of crowd control. That being said, they still have an
of snares, stuns, and mind control/confusion abilities at their
Primarily, though, the Tempest is very much about area-of-effect damage
being a huge threat to multiple adversaries grouped together--having
largest AoE-based toolset of any class in the game.
you tell us about the class defining ability
at level 80 for the new Tempest of Set?
level 80, Tempests gain the "Eye of the
Storm" ability, which somewhat exemplifies their storm and area-based
nature. Using this ability surrounds them with a massive cyclone,
their defensive abilities greatly in addition to making them immune to
attacks. During this time, their AoE-based effects are significantly
in power and any foes attacking the Tempest during the duration of the
have a chance to be knocked away by the violent winds.
there anything else you would like to tell
the Ten Ton Hammer readers about the Tempest of Set?
Tempest of Set is a class I have played rather extensively in our
testing runs and have found it to be extremely fast-paced and rewarding
group and solo situations. The class provides many opportunities for
types of gameplay and being able to swap between full damage, full
control, and a mix of both is extremely flexible. For a player who
both a heavy AoE nuker and also a healer, the Tempest is a very
enjoyable class choice.
the end, I’m pleased with the result of combining
the strengths of the various classes that went in to making the
the final result is a class that I feel is both action-packed and fun