Mythos Beta Journal #2 (Page 2)

href="" title="Firefight"> style="border: 0px solid ; width: 200px; height: 160px;" alt=""

style="font-style: italic;">Things go very
wrong at Gussen Farm.

The Meaning of Elite

we rolled our characters, my wife and I chose the Elite difficulty. We
did so for a couple of reasons: to test the harder difficulty and
because everyone on the beta forums said it was more enjoyable for
people who wanted a challenging experience.

Boy, do I feel as if
we were challenged! The wife and I made our way through the countryside
to Gussen Farm, a stop close to the Stonehill area. Even the
countryside was lethal for us, as swarms of monsters would cause us to
flee like sissies and drink health potions like alcoholics at an
open-bar wedding. From Gussen Farm, we headed to our first "real"

We went through 3 floors, each one a battle for our
lives before arriving at a boss that was on so many steroids that I
expected it to set a new homerun record batting around Ralsu's body. We
each ended up opening portals to the clearing outside the dungeon in a
safe corner. We'd circle-kite the boss; mainly, my wife would lead it
in a circle to keep it distracted while I beat on it from behind. When
one of us died, we'd come in through the other person's portal to same
the time of traversing the dungeon. So long as one of us could stay
alive to do some minor damage, the boss would not heal very much, but
when we both went down, the boss seemed to gain back 25% health by the
time we could return.

Later on, I did some testing by myself to
see how different Elite felt from the default difficulty. I took a
level 9 Gadgeteer (Silek from Mythos Meta Journal #1) through three
floors of a level 7 dungeon on one minor healing potion. I had to down
a few more potions to beat the boss of course, but I did not die. Then
I logged onto an Elite character who was level 6 and went through a
level 5 dungeon. My elite character needed a drink for just about every
major room she cleared. The monsters were more aggressive in their
pursuit, and I encountered more unique monsters (lesser named). The
boss of that dungeons killed my then level 7 Bloodletter twice.

What the above anecdote says to me is that the default difficulty on style="font-style: italic;">Mythos
is great for players looking for a casual experience and not wanting to
feel very stressed. Most players with any skill and experience with
similar games will wade through hordes of baddies and feel good doing
it. Players who want to be challenged more often can play on Elite,
which will be my preferred setting. Those who are adrenaline junkies
can combine Elite with Hardcore and risk permanent death.

style="margin: 10px; border-collapse: collapse; float: right; width: 136px; height: 165px;"

href="" title="Firefight"> style="border: 0px solid ; width: 200px; height: 160px;" alt=""

style="font-style: italic;">Ralsu's sword glows
to indicate its fiery potential.

Show Some Class, Will Ya?

only done minor testing at this point--20 hours or so. I've played each
of the classes to about level 10, so I am no expert on anything. What
impresses me most about the class balance at this point is that each
class seems to allow for any play style. Ralsu is a Pyromancer focusing
on the Cinderblade skills. They allow him to wield a sword imbued with
fire damage and screen himself with a fire shield. Essentially, the
mage class can easily be made a melee class. Other Pyromancer skills
let players shoot jets of flame, place walls of fire on the ground, and
cause explosions.

The Bloodletter seems to be a melee class at
first but features a line of skills on the Red Hand tab that makes him
perform like a necromancer. Other Bloodletter skills allow players to
attack multiple times in rapid succession, warp around the map, and
draw on the essence of enemies.

The Gadgeteer can focus on traps
to the point of functioning as a mage. Some of the people who really
want to challenge the balance of the game run with melee-oriented
Gadgeteers. I wish them all the best!

Parting Thoughts

With my 20ish hours of beta testing under my belt, I've managed to find
and report a few small bugs, but I am still finding style="font-style: italic;">Mythos
to be very stable and very fun. Soon we testers will have Zone 3 to
play with, so I need to hurray up and make my way to Zone 2! In the
meantime, I put together some video footage of style="font-style: italic;">Mythos in action:

In my next Mythos Beta Journal, I'll cover how Flagship Studios intends
to keep Mythos
free-to-play while allowing both paying and non-paying gamers to have
access to the same experience. I'll also bring something of an FAQ.
Stay tuned!

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