Pirates of the Burning Sea: Sharing Game Data
A what now?
The Pirates of the Burning Sea guys have a fairly technical article up which explains their ideas about sharing data to the player populace.
In the end of my previous dev log, I alluded to exporting game state via an internal server that Wes wrote called the Crawler Server. The original indented use of the Crawler Server was to allow us to write internal web tools inspect game data like a character or a landmark, instead of having to be logged in to a cluster and use GM commands in the chat window. However, we soon realized we could use this functionality to export data to the public as well. Specifically, I was interested in exporting the port state (unrest levels, port resources, etc) and server victory state (the scoreboard displayed in the server victory dialog in game).
Check it out at the official site.