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CoV / CoH - Interview at Firing Squad

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Episode 7 is all the rage right now. Does it deserve to the be the rage right now? Darn straight it does! FiringSquad.com has an interview available with Cryptic Studio's Matt Miller.

FiringSquad: How did the planning for "Issue 7" begin for the games?

Matt Miller:Parallel to CoV’s development, the zones of Grandville and Recluse’s Victory were blocked out and designed on paper. When it came time to actually work on the two zones, we had all of CoV’s design experience under our belt so we could use the full arsenal of tools and tricks available to make these the two best zones in the game. Mayhem Missions were the logical extension of “being a villain”, and we wanted a more freeform expression of villainy, where players were not tied into doing exactly what a contact wanted them to.

Make sure to read the rest of the interview. It has some good information.

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