src="/image/view/31097"
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COMBOS

Levels
1-19, 20-39, 40-59, 60-80

Jump to Spells

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NAME


LEVEL


STAMINA COST


COOLDOWN


FOLLOW-UP ATTACKS


WEAPON REQUIRED


DESCRIPTION


Sweep
src="/image/view/31661" />

2


20


10s


Upper-Right



Polearm, staff, spear, oar, two-handed edged, two-handed blunt,one-handed axe, one-handed sword, one-handed blunt, dagger


This attack cuts a swathe through enemies
inflicting damage on multiple targets.


Slam
src="/image/view/31652" />

4


22


15s


--


Polearm, staff, spear, oar, two-handed edged, two-handed blunt,one-handed axe, one-handed sword, one-handed blunt, dagger

Such is the power of this attack that it knocks the
target backwards.


Censuring Strike
src="/image/view/32113" />

5


15


10s


UR


Two-Handed Blunt

This mighty blow intimidates the victim, deterring
them from switching targets to attack the Bear Shaman. Effective when
the victim is already distracted battling other foes.


Internal Bleed
src="/image/view/32121" />

5

28


10s


MID


Two-Handed Blunt

Swift hammering blows directed at the enemy's
torso, the shuddering impacts rupture internal organs and burst
arteries causing temporary internal bleeding.


Crush Armor
src="/image/view/32117" />

7


32


15s


UR


Two-Handed Blunt

This mighty blow not only batters the enemy but
also smashes their armor, from knight's armor to beastly scaled hides,
lowering their defense rating.


Shrewd Blow
src="/image/view/32122" />

10


42


10s


MID


Two-Handed Blunt

This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
Bear Shaman to fight without attracting its foe's ire in battle.


Censuring Strike
II

src="/image/view/32114" />

11


36


12s


UR


Two-Handed Blunt

This mighty blow intimidates the victim, deterring
them from switching targets to attack the Bear Shaman. Effective when
the victim is already distracted battling other foes.


Ferocious Smack
src="/image/view/32119" />

15


57


60s


--


Two-Handed Blunt

First the Bear Shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.


Censuring Strike
III

src="/image/view/32115" />
color="yellow"> 

15

63

color="yellow"> 

10s

UL - UR


Two-Handed Blunt

This mighty blow intimidates the victim, deterring
them from switching their target. Effective when the victim is already
distracted battling other foes.

Levels 20-39
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NAME


LEVEL


STAMINA COST


COOLDOWN


FOLLOW-UP ATTACKS


WEAPON REQUIRED


DESCRIPTION


Ursine Brawl
pic src="/image/view/32125" />

20


91


25s

color="yellow"> 

UL- UR

Two-Handed Blunt

A crack to the skull followed by a series of
ferocious blows dazes and knocks an enemy off balance making it harder
for them to fight effectively, so enemy blows have less chance of
striking successfully.


Crush Armor II
pic src="/image/view/32118" />

20

88

color="yellow"> 

15s

MID - UR


Two-Handed Blunt

This mighty blow not only batters the enemy but
also smashes their armor, from knight's armor to beastly scaled hides,
lowering their defense rating.


Internal Bleed II
pic src="http://www.tentonhammer.com/image/view/36626" />
color="yellow"> 

24

99

color="yellow"> 

10s

UR - Mid


Two-Handed Blunt

Swift hammering blows directed at the
enemy’s torso, the shuddering impacts rupture internal organs
and burst arteries causing temporary internal bleeding.


Shrewd Blow II
alt="pic" src="http://www.tentonhammer.com/image/view/36629" />

color="yellow"> 

28

98

color="yellow"> 

10s

UL - Mid


Two-Handed Blunt

This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.


Ferocious Smack II
pic src="http://www.tentonhammer.com/image/view/36623" />
color="yellow"> 

32

81

color="yellow"> 

10s

UL - UR


Two-Handed Blunt

First the bear shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.


Internal Bleed III
pic src="http://www.tentonhammer.com/image/view/36627" />
color="yellow"> 

36

160

color="yellow"> 

10s

UL - UR - Mid


Two-Handed Blunt

Swift hammering blows directed at the
enemy’s torso, the shuddering impacts rupture internal organs
and burst arteries causing temporary internal bleeding.

Levels 40-59

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NAME

LEVEL

STAMINA COST

COOLDOWN

FOLLOW-UP ATTACKS

WEAPON REQUIRED

DESCRIPTION

Shrewd Blow III


40

248

10s

UR - UL - Mid

Two-handed Blunt

color="yellow">This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.

Hinder Movement I


44

66

45s

--

Two-handed Blunt

This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.

Crush Armor III


48

264

15s

UL - Mid - UR

Two-handed Blunt

This mighty blow not only batters the enemy but also degrades their defense, making them more susceptible to damage inflicted by weapons and melee attack.

Ursine Brawl II


52

303

25s

Mid - UL - UR

Two-handed Blunt

color="yellow">A crack to the skull followed by a series of
ferocious blows dazes and knocks an enemy off balance making it harder
for them to fight effectively, so enemy blows have less chance of
striking successfully.

Ferocious Smack III


56

156

60s

--

Two-handed Blunt

color="yellow">First the bear shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.

Level 60-80
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NAME

LEVEL

STAMINA COST

COOLDOWN

FOLLOW-UP ATTACKS

WEAPON REQUIRED

DESCRIPTION

Shrewd Blow IV


60

262

10s

UR - UL - Mid

Two-handed Blunt

color="yellow">This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.

Internal Bleed IV


64

320

10s

UR- UL - UR - Mid

Two-handed Blunt

color="yellow">Swift hammering blows directed at the
enemy’s torso, the shuddering impacts rupture internal organs
and burst arteries causing temporary internal bleeding.

Shrewd Blow V


68

325

10s

LR - UR - UL - Mid

Two-handed Blunt

color="yellow">This deceptively dangerous strike causes extra
damage even though it appears to be a negligible strike, enabling a
bear shaman to fight without attracting its foe’s ire in
battle.

Hinder Movement II


72

105

45s

--

Two-handed Blunt

This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.

Ferocious Smack IV


76

168

60s

--

Two-handed Blunt

color="yellow">First the bear shaman clubs their opponent then
drives the haft of their weapon into them, battering them backwards.

Ursine Brawl III


80

406

25s

LL - Mid - UL - UR

Two-handed Blunt

color="yellow">A crack to the skull followed by a series of
ferocious blows dazes and knocks an enemy off balance making it harder
for them to fight effectively, so enemy blows have less chance of
striking successfully.

Crush Armor IV


80

331

15s

LL - UL - Mid - UR

Two-handed Blunt

This mighty blow not only batters the enemy but also degrades their defense, making them more susceptible to damage inflicted by weapons and melee attack.

 

SPELLS

Levels
1 - 39, 40 - 80

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NAME

LEVEL

MANA COST

DURATION

COOLDOWN

DESCRIPTION
Renewal


src="http://www.tentonhammer.com/image/view/34364">

6

--

10s

10s

The great shaman’s next successful melee
attack also places a moderate healing effect on their companions.

Blood Flow

src="http://www.tentonhammer.com/image/view/34365">

10

105

10s

10s

Places a powerful healing effect on friendly
targets in a cone in front of the caster. It will also place a moderate
healing effect on the caster.

Claws of Stone

src="http://www.tentonhammer.com/image/view/34363">

10

140

1hr

15s

Grants a small protection against physical attacks
which has a chance of cursing the target. Anyone attacking a cursed
target has an increased ability of withstanding attacks. Only one claw
totem may be active at any time.

Spirit of the Bear

src="http://www.tentonhammer.com/image/view/32123">

15

165

1hr

10s

The Bear Shaman inherits some of the bear's mighty
endurance, raising their life with the distant roar of a bear and a
burst of autumn leaves.

Awakening I

src="http://www.tentonhammer.com/image/view/34361">

15

150
color="yellow"> 
Instant

30s

The ultimate power of rebirth, this miraculous
invocation awakens a single target from death. Cannot be used in combat.

Fierce Recovery I

src="http://www.tentonhammer.com/image/view/34362">

15

115

15s

30s

A powerful healing spell that affects the Bear
Shaman and nearby allies. Anyone aided by this spell cannot be affected
by another Fierce Recovery spell for one minute.

Spirit Totem -
Feral I


src="http://www.tentonhammer.com/image/view/34355">

17

185

1hr

15s

With a roar the Bear Shaman increases their normal
life regeneration rate. Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks. Only one spirit totem may be active at any time.

Ursine Crush

src="http://www.tentonhammer.com/image/view/32126">

20


99


4s


120s


Briefly stuns all hostile targets in the vicinity
of the shaman.

Blood Flow II

src="http://www.tentonhammer.com/image/view/36620">

25


87


20s


10s


Places a powerful healing effect on friendly
targets in a cone in front of the caster.  It will also place
a moderate healing effect on the caster.

Grizzled Hide

src="http://www.tentonhammer.com/image/view/36625">

25


35


1h


10s


The shaman manifests the bear’s tough
grizzly hide, increasing their defense rating.

Awakening II

src="http://www.tentonhammer.com/image/view/36618">

30

300


Instant


30s


This powerful prayer brings a single target back to
life, although it only partially restores health and mana. 
Higher rank versions restore more health and mana. 
Requirement: Cannot be used in combat.

Fierce Recovery II

src="http://www.tentonhammer.com/image/view/36624">

30


104


0.1s


30s


A powerful healing spell that affects the bear
shaman and any nearby allies.  Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.

Spirit Totem:
Feral II


src="http://www.tentonhammer.com/image/view/36632">

30


370


1h


10s


With a roar the shaman increases their natural life
regeneration rate.  Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks.  Only one Spirit Totem may be active a
any time.


Adrenaline Surge I

src="http://www.tentonhammer.com/image/view/36617">

35


--


12s


30m


This spell restores a large amount of Mana and
Stamina, costs no Mana to cast but takes a long time to refresh

Rune of Resistance

src="http://www.tentonhammer.com/image/view/36628">

35


169


4h


10s


This spell increases the resistance to electrical
damage.  The bear’s ability to withstand harm is
legendary.  This incantation affects the shaman and their team
mates. 

Levels 40 - 80

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NAME

LEVEL

MANA COST

DURATION

COOLDOWN

DESCRIPTION

Blood Flow III
pic src="http://www.tentonhammer.com/image/view/36621" />

40

121

20s

10s

Places a powerful healing effect on friendly
targets in a cone in front of the caster.  It will also place
a moderate healing effect on the caster.


Claws of Stone II
pic src="http://www.tentonhammer.com/image/view/36622" />

40

480

1h

10s

Grants minor protection against physical attacks
and the bear shaman’s attacks also have a chance of
inflicting a curse.  Anyone attacking a cursed victim has a
chance of increasing their defense rating.  Only one Claw
Totem may be active at any time.


Spirit of the
Bear II

pic src="http://www.tentonhammer.com/image/view/36631" />

40

290

1h

10s

The bear shaman inherits some of the
bear’s mighty endurance, raising their life with the distant
roar of a bear and a burst of autumn leaves.


Fierce Recovery III
pic src="http://www.tentonhammer.com/image/view/36624" />

45

138

0.1s

28s

A powerful healing spell that affects the bear
shaman and any nearby allies.  Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.


Spirit Totem: Feral III
src="http://www.tentonhammer.com/image/view/36632" />

45

515

1h

6s

With a roar the shaman increases their natural life
regeneration rate.  Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks.  Only one Spirit Totem may be active a
any time.


Spirit Totem: Stone I


45

515

1h

6s

This power grants small protection against physical attacks but slows movement speed. Attacks against the shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem may be active a
any time.


Manifestation: Enfeeble I


50

230

21s

35s

The bear shaman continuously suppresses the spells and special abilities of enemies nearby, lowering the caster level and making them less powerful. The bear shaman can only have one manifestation running at any time.

Rune of Resistance II
src="http://www.tentonhammer.com/image/view/36628" alt="" align="middle" style="width: 65px; height: 65px;" />

50

228

4h

5s

This spell increases the resistance to electrical
damage.  The bear’s ability to withstand harm is
legendary.  This incantation affects the shaman and their team
mates. 


Adrenaline Surge II
src="http://www.tentonhammer.com/image/view/36617" />

55

--

12s

30m

This spell restores a large amount of Mana and
Stamina, costs no Mana to cast but takes a long time to refresh


Awakening III src="http://www.tentonhammer.com/image/view/36618" />

55

500

--

--

This powerful prayer brings a single target back to
life, although it only partially restores health and mana. 
Higher rank versions restore more health and mana. 
Requirement: Cannot be used in combat.


Blood Flow IV
pic src="http://www.tentonhammer.com/image/view/36621" />

55

157

20s

3s

Places a powerful healing effect on friendly
targets in a cone in front of the caster.  It will also place
a moderate healing effect on the caster.


Claws of Corruption I


55

625

1h

6s

The bear shaman's melee attacks to additional poison and unholy damage and also have a chance of cursing the target. Anyone attacking a cursed victim does extra unholy and poison damage and anyone attacking with Corrupted Claws does additional damage. Only one Claw Totem may be active at any time.

Claws of Stone III

pic src="http://www.tentonhammer.com/image/view/36622" />

55

625

1h

6s

Grants minor protection against physical attacks
and the bear shaman’s attacks also have a chance of
inflicting a curse.  Anyone attacking a cursed victim has a
chance of increasing their defense rating.  Only one Claw
Totem may be active at any time.


Fierce Recovery IV

pic src="http://www.tentonhammer.com/image/view/36624" />

60

179

0.1s

28s

A powerful healing spell that affects the bear
shaman and any nearby allies.  Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.


Spirit of Bear III

pic src="http://www.tentonhammer.com/image/view/36631" />

60

415

1h

10s

The bear shaman inherits some of the
bear’s mighty endurance, raising their life with the distant
roar of a bear and a burst of autumn leaves.


Spirit Totem: Feral IV

src="http://www.tentonhammer.com/image/view/36632" />

60

685

1h

6s

With a roar the shaman increases their natural life
regeneration rate.  Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks.  Only one Spirit Totem may be active a
any time.


Spirit Totem: Profane I


60

685

1h

6s

Grants increased resistance to unholy damage and a damage shield. Attacks against the bear shaman have a chance of giving them an unholy damage on their attacks (although this also causes them to take more damage from holy attacks). Only one Spirit Totem may be active at any time.

Spirit Totem: Stone II


60

685

1h

6s

This power grants small protection against physical attacks but slows movement speed. Attacks against the shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem may be active a
any time.


Manifestation: Hostile Territory I


65

295

21s

35s

The bear shaman emanates a curse that causes nearby enemies to take more damage from physical attacks. The bear's hostility towards any that impinge upon it's territory is well known. Only one manifestation can be in effect at any time.

Rune of Resistance III
src="http://www.tentonhammer.com/image/view/36628" alt="" align="middle" style="width: 65px; height: 65px;" />

65

295

4h

5s

This spell increases the resistance to electrical
damage.  The bear’s ability to withstand harm is
legendary.  This incantation affects the shaman and their team
mates. 


Blood Flow V
pic src="http://www.tentonhammer.com/image/view/36621" />

70

184

20s

3s

Places a powerful healing effect on friendly
targets in a cone in front of the caster.  It will also place
a moderate healing effect on the caster.


Claws of Corruption II


70

800

1h

6s

The bear shaman's melee attacks to additional poison and unholy damage and also have a chance of cursing the target. Anyone attacking a cursed victim does extra unholy and poison damage and anyone attacking with Corrupted Claws does additional damage. Only one Claw Totem may be active at any time.

Claws of Stone IV
pic src="http://www.tentonhammer.com/image/view/36622" />

70

800

1h

6s

Grants minor protection against physical attacks
and the bear shaman’s attacks also have a chance of
inflicting a curse.  Anyone attacking a cursed victim has a
chance of increasing their defense rating.  Only one Claw
Totem may be active at any time.


Manifestion: Enfeeble II


70

320

21s

35s

The bear shaman continuously suppresses the spells and special abilities of enemies nearby, lowering the caster level and making them less powerful. The bear shaman can only have one manifestation running at any time.

Adrenaline Surge III
src="http://www.tentonhammer.com/image/view/36617" />

75

--

12s

30m

This spell restores a large amount of Mana and
Stamina, costs no Mana to cast but takes a long time to refresh


Fierce Recovery V
pic src="http://www.tentonhammer.com/image/view/36624" />

75

210

0.1s

28s

A powerful healing spell that affects the bear
shaman and any nearby allies.  Anyone aided by this spell
cannot be affected by another Fierce Recovery spell for a short time.


Rune of Resilience I


75

295

4h

5s

This mystic symbol increases the bear shaman's resistance to holy, fire, unholy, electrical, and cold damage. It effects the shaman's entire team.

Spirit Totem: Feral V

src="http://www.tentonhammer.com/image/view/36632" />

75

855

1h

6s

With a roar the shaman increases their natural life
regeneration rate.  Attacks against them have a chance of
increasing their resistance to physical attacks and the damage done by
their melee attacks.  Only one Spirit Totem may be active a
any time.


Spirit Totem: Profane II


75

855

1h

6s

Grants increased resistance to unholy damage and a damage shield. Attacks against the bear shaman have a chance of giving them an unholy damage on their attacks (although this also causes them to take more damage from holy attacks). Only one Spirit Totem may be active at any time.

Spirit Totem: Stone III


75

855

1h

6s

This power grants small protection against physical attacks but slows movement speed. Attacks against the shaman also have a chance of triggering a burst of stone fragments, dealing instant piercing damage to all enemies nearby. Only one Spirit Totem may be active a
any time.


Blood Flow VI
pic src="http://www.tentonhammer.com/image/view/36621" />

80

203

20s

3s

Places a powerful healing effect on friendly
targets in a cone in front of the caster.  It will also place
a moderate healing effect on the caster.


Lycanthropic Bite


80

180

15s

60s

The shaman exhibits the bear's ferociousness in combat and the blood shed by their savage blows in battle heals them. Requirement: Spirit of the Bear must be active to use this ability.

Manifestation: Hostile Territory II


80

365

21s

35s

The bear shaman emanates a curse that causes nearby enemies to take more damage from physical attacks. The bear's hostility towards any that impinge upon it's territory is well known. Only one manifestation can be in effect at any time.

Rune of Resilience II


80

366

4h

5s

This mystic symbol increases the bear shaman's resistance to holy, fire, unholy, electrical, and cold damage. It effects the shaman's entire team.

Rune of Resistance IV
src="http://www.tentonhammer.com/image/view/36628" alt="" align="middle" style="width: 65px; height: 65px;" />

80

366

4h

5s

This spell increases the resistance to electrical
damage.  The bear’s ability to withstand harm is
legendary.  This incantation affects the shaman and their team
mates. 


Spirit of the Bear IV
pic src="http://www.tentonhammer.com/image/view/36631" />

80

555

1h

10s

The bear shaman inherits some of the
bear’s mighty endurance, raising their life with the distant
roar of a bear and a burst of autumn leaves.




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Last Updated: Mar 13, 2016

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