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Age of Conan Bear Shaman Class Guide

Posted May 1st, 2008 by JoBildo



COMBOS
NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Sweep
2
20
10s
Upper-Right
Oar
This attack cuts a swathe through enemies inflicting damage on multiple targets.
Slam
4
22
15s
Middle
Such is the power of this attack that it knocks the target backwards.
Censuring Strike
5
15
10s
Middle
Two-Handed Blunt
This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.
Internal Bleed
25
15s
Upper-Left
Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.
Crush Armor
7
35
10s
Upper-Right
This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.
Shrewd Blow
10
30
15s
Middle
This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.
Censuring Strike II
11
21
12s
U. Left - U. Right
This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.
Ferocious Smack
15
113
40s
Mid - U. Right - Mid - U. Left
First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.
Censuring Strike III
17
29
14s
U. Left - U. Right
This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.
Ursine Brawl
20
109
18s
U. Left - U. Right
A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully.
Crush Armor II
87
10s
Mid. - U. Right
This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.


SPELLS

NAME
LEVEL
MANA COST
DURATION
COOLDOWN
DESCRIPTION
Blood Flow
10
105
10s
10s
Places a powerful healing effect on friendly targets in a cone in front of the caster. It will also place a moderate healing effect on the caster.
Claws of Stone
10
140
1hr
15s
Grants a small protection against physical attacks which has a chance of cursing the target. Anyone attacking a cursed target has an increased ability of withstanding attacks. Only one claw totem may be active at any time.
Spirit of the Bear
15
165
1hr
10s
The Bear Shaman inherits some of the bear's mighty endurance, raising their life with the distant roar of a bear and a burst of autumn leaves.
Awakening I
15
150
N/A
30s
The ultimate power of rebirth, this miraculous invocation awakens a single target from death. Cannot be used in combat.
Fierce Recovery I
15
115
15s
30s
A powerful healing spell that affects the Bear Shaman and nearby allies. Anyone aided by this spell cannot be affected by another Fierce Recovery spell for one minute.
Spirit Totem - Feral I
17
185
1hr
15s
With a roar the Bear Shaman increases their normal life regeneration rate. Attacks against them have a chance of increasing their resistance to physical attacks and the damage done by their melee attacks. Only one spirit totem may be active at any time.


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