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Ask the Devs: Week in Review (Mar 30, 2008)

Posted March 30th, 2008 by Machail

With the launch of Ten Ton  Hammer's Ask the Devs feature, the forums have been overflowing with questions that Age of Conan fans want answered. Jason "Athelan" Stone has stepped up as Funcom representative to answer those very questions. For those of you who like just the meat and potatoes, we have compiled a list of this week's questions and answers.

This week was a busy one! Athelan answered no less than 23 of our readers questions. Here they are in summary:
Khalathwyr asks: "Will we see more videos prior to launch made in the manner of the Combat training vid Erling is in that was released recently for other systems like crafting, guilds (interface and functions) and bar brawling?"

Athelan: "We may release more "official" guide type movies but we also believe heavily in our player community and machinima (sp) so don't want to inundate the community with "official" stuff that players might be able to taper a better guide for."

Melakor asks: "If being an architect is your crafting profession, how will you make any in game money from it?"

Athelan: "Architects are needed to build guild cities, there is no reason why they could not be paid for their services, but it is obvious they are not a consumer good oriented trade, they are more akin to their real counterparts."

Melakor asks: "Just wondering how many buildings a guild city can have? Can you have one of every type of building? How many [building] "nodes" are there per plot of land?"

Athelan: "You are not going to get the specifics as everything is not the same in each location or area. The area's as demo'd at GDC are quite large and are static, and the total number of structures is quite sizable. The "profession" nodes are the ones that have building options and you can spread them out to get different types based on your needs.

This is one of those areas where players want to know everything, but knowing even a little bit just spawns more questions, but we can't just database dump everything in the game out there or people get upset when it changes."

Freeze asks: "In an effort to help control "ganking" on PvP servers and at the same time immensely add to the risk vs reward aspect of PvP has there been thought of making Levels invisible to other players?"

Athelan: "That simply does not work as it breaks so many other aspects of the game. Like grouping, guild recruiting etc. Besides you could still identify the "level" of a person in UO based on their title. Just did not know if it was 1x GM or 7x GM you were facing, and once you faced them once you had a pretty good idea the next time."

Draxel asks: "Is it going to be possible to play with a controller at on on the PC version?"

Athelan: "The Controller still works and can be used to play the game."

ehds asks: "Will it be possible to quest with my friends throughout the entire game if we choose different races? If we are forced to split up for race/homeland specific questing will it be easy to quick travel back to them for neutral quests?"

Athelan: "Quests are not race specific, but location specific. If your Stygian friend wants to come join you in Cimmeria and quest together you can."

Uman asks: "Will GM's be able to take part in RP events organized by players? What kind of "special tricks" would they use (npc invocation, visual effects or special item creation...)?"

Athelan: "This is a sticky situation as it often can lead to issues of power abuse, or accusations of favoritism. This is something Customer Service will have to address and create policies for and is not really a design oriented question I can answer."

connn863 asks: "Will there be open beta? Also, when you die in the game what will be lost?"

Athelan: "There will be a "mostly open" beta but it will not be completely open. This is because it will be open to the public but we will have to cap the number of users.

When you die you receive a debuff that stacks lowering your attack and defense rating nothing is "lost" item or money wise."

nakko99 asks: "I've read that we will be able to download AoC before the actual launch date. Will we be able to log on and make our character's also before the launch date?"

Athelan: "While this may change I do not believe that character creation will be up early since it is all done on the servers and actually online. Character creation is an actual "zone" or play area essentially, rather than it being all client side and then the data is simply sent to the server with what you chose."

kalmusek asks: "Won't the AoC combat system make it impossible to play for people with a slow internet connection?"

Athelan: "We have successfully played Age of Conan in laggy convention centers sharing bandwidth on international servers in Norway from the West Coast. So the game is playable. Of course there are limits to how much lag a game can compensate for, but with the use of localized servers I think gamers in general will find their experience to be good. Lag issues are more noticeable in PvP when everyone moves as much as possible to be evasive, in PvE since mobs tend to be more stationary once they have engaged you it's hardly noticed."

Lateris asks: "Will there be any flying mounts that become available as a rare item that can be obtained through a quest system?"

Athelan: "There are no plans for flying mounts in Age of Conan, it's very not fitting with the lore... While flying mounts existed in Hyborea they would be very out of place as player mounts or something seen in anything but some sort of quest IE no griffin taxi's either. This is why there will be no flying mounts in Age of Conan."

Baldurin asks: "Can we choose our pet's gender or are we forced using a default one depending on our sex?"

Athelan: "The demon spawned varies on the spell cast. The Incubus (male) and Succubus (female) have some slightly different abilities. And there are various levels of the different pets with different secondary bonuses."

Tras asks: "What kind of downtime to regain mana / health can we expect between fights?"

Athelan: "You have in combat and out of combat regeneration, out of combat it goes pretty quick but you can also train skills called bandaging and renew mana respectively that let you sit and heal much faster by using the skill."

Mystaskratch asks: "Is is going to be necessary to have 100% of a raid force flagged to enter one of the higher level dungeons?"

Athelan: "I am not entirely positive, it may be somewhat quest driven, but it could also be gear differential driven which means that if you had enough people who were equipped for such and such raid you might be able to squeak some new people in without a problem."

Drayen asks: "Will characters be able to have sur names? And or will we be able to obtain titles?"

Athelan: "It is possible but not planned at this time for launch."

ILikePonies asks: "I'm assuming for this question that unless another player is in your guild or group, your heals will not work on them and your attacks will hit them. I have a few concerns/questions about this setup, as well as sieging with multiple guilds involved in general:

a) You won't be able to help your buddy if he's getting ganked and you're in a full group, since you can't heal him and your aoe attacks will hurt him.

b) guilds cannot help each other defend their keeps, because each guild will accrue tickets separately... thus if guild Y is attempting to help guild X hold their keep, they could wind up getting the most tickets and taking guild X's keep without meaning to.

c) guilds cannot enter another guild's keep to help defend.

d) it will be difficult to help attack or defend due to friendly fire. Your heals (I presume) will only heal your own guild, and your attacks will hit your allies in other guilds. This means that the guilds will have to keep their fighters segregated on the field. No multiguild tank lines, archer units, or cavalry.

e) based on the above assumptions, a cheap tatic will be for the attacking guilds to get inside the guild city as soon as possible where the allied defending guilds can't go if they wish to avoid accruing tickets, and thus zerg the single remaining defending guild.

Is there any way to avoid these problems, such as an ally list between players/guild or something along those lines?"

Athelan: "In an open PvP area you cannot attack your group, guild, or raid. Since we support raid groups of up to 4 parties this should be rather easy to accomplish. Beyond that we also have the mercenary system which would allow members of other guilds to go under contract to gain tickets for another guild. Thus making it possible for them to assist the other guild without taking tickets away from them. In addition the mechanic for acquiring tickets is surrounding a very small area and easily other groups could be assisting by defending approach areas or walls etc without interfering.

If you stand multiple groups of 24 people ontop of eachother and blast away, yes you will be AOEing your own people but that would be a tactical thing that the players themselves should be in control of."

zurtri asks: "I'm from Australia and my ping on most MMORPG with US servers is about 330. Is there a mechanism in the game that allows us to play at a reasonable level such as the ability to "load up" attack moves in advance with the server playing them as quick as feasible?"

Athelan: "The Oceanic Issue is definitely an interesting one both from location and time zone related issues. Pending launch we would have to see how many fans we get in the Oceanic region and if we can find a hosting partner who we will would do a good job running the servers then we could evaluate another server as an option. However Conan does play pretty good even with some latency as I answered in another question."

Bodi asks: "Is it really that big of a benefit to craft an item within guild city limits then say if you were off far away questing and you didn't want to take the time to trek back within your city?"

Athelan: "Crafting requires the use of equipment that will be found in the Guild Cities. I do not believe you can craft a sword in the middle of the wild on a campfire."
GhostWolf7 asks: "How will ranged mounted combat work?"

Athelan: "You can't cast offensive magic from horseback, so I do not expect you can use ranged mounted combat at all. This is because ranged combined with the mobility of horseback would become an exploitation issue with kiting in both PvE and PvP. However everyone has access to melee combat and could engage from their mounts in that way."

tutanka asks: "When i start and choose to play on a  PvE server and I get my character up to 80 and I want to change to a PvP server how hard will it be to change over?"

Athelan: "Just make a new character on the other server. Otherwise there may be character transfers available as a pay option at some point but I would expect PvE to PvP may be limited."

Khalathwyr asks: "Can each building in a player PVE/crafting city be of a different architectual style? (i.e., can a city have a Cimmerian style Town Hall, an Aquilonian style Weaponshop and a Stygian style Temple)"

Athelan: "No everything in a city will be of the same style. At this time for launch I believe their will only be one style. However all of the buildings have been made so that they can be changed individually different components. IE the frame, the walls, etc. So you should see more variety post launch."

Johnny asks: "Do priests have access to spellweaving?"

Athelan: "I believe so, however it may not be available to the Bear Shaman as he is more of a melee oriented character."

Martuk asks: "Will there be a Roleplay based PvE server at launch?"

Athelan: "We are going to try to make sure we have servers to support the demand at launch of all types. I know this sounds vague but we cannot commit to the number of servers until we gauge better the interest. If the demand is seen enough to populate a server for RP PvE then we will likely have it, but so far the demand for that has been much lower than the demand seen for RP-PvP, PVP, and PvE... The problem is we are not talking about enough RP PVE'ers to warrant one server we are talking about servers in each region. So the demand has to be there in the different areas."

ILikePonies asks: "I was wondering if the PvE servers would have worldwide 'toggle on' PvP flags similar to WoW's, such that you can PvP where and when you wish on the PvE servers. I was also wondering about the bounty system and whether that was still planned for inclusion in the game and what the ruleset around it was."

Athelan: "There is no PvP toggling on PvE servers. You have the Drunken Brawling, the Mini game, and Border Kingdoms PvP on PvE servers but there is no "I wanna flag myself for world PvP" option.

The final decisions on the PvP ruleset mechanics including the bounty system are still being worked on in the beta."


Do you have a question about Age of Conan that you'd like answered by Funcom? Head on over to the Ask the Devs forum and ask away! Be sure to read the guidelines.


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