Developer's Blog - Tools of the Trade just received a new entry on their Developer's Blog section from Ole Herbjornsen, Lead Designer for Funcom's anticipated MMORPG, Age of Conan Hyborian Adventures. In his new Blog entry, Ole discusses the optimization process and what Funcom is doing tomake the game all that it can be.

In my last update I mentioned the polish and optimization process. This is a process which has been going on for some time and will be going on all the way up to launch. The optimizations can be done both in code, in data or both. It could be anything from reducing the number of ground textures used by the game (data) to turning off rendering of certain objects at a certain distance (code) to changing to a different texture format and increasing performance (code + data).

You can read the new Blog here.

To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

Last Updated:

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

Around the Web