Back in the good old days of space...
Gaming blog Rock, Paper, Shotgun takes a special look at the making of the game that preceded Jumpgate: Evolution for this Space Week feature.
You never know what to expect at a press event. Sometimes itÂs simply you being locked in a tiny room with a sinister east-European man for eight hours, demonstrating the unique merits of their ultra-special hexes. In this case, IÂve spent the last five hours running around obstacle courses and similar outdoors pursuits in the company of NetDevilÂs Design Director, Ryan Seabury. ItÂs an actual press junket. Sadly, thereÂs little chance to actually point a dictaphone in his direction and talk like gentlemen. Just before weÂre whisked in separate directions, I manage to grab five minutes of recorded chat with him. Luckily, Ryan speaks and with enough passion, enthusiasm and speed to fit thirty minutes of normal talk inside this relatively brief frame.
Read the rest at Rock, Paper, Shotgun..