Posted Mon, Apr 07, 2008 by Aelryn
Combat robots? Sign. Me. Up.
Fallen Earth Lead Designer Lee Hammock shares a bunch of info about the game with Stratics Central in this recent interview.
Being introduced to Icarus Studios’ newest game “Fallen Earth”, I half-heartedly expected to see the same rehashed "oh-my-gosh-the-world-is-ending” MMORPG game. I mean, honestly how many times can we save the planet and do it in new and interesting ways?
As I sat down with Lee Hammock, Fallen Earth’s lead game designer, I surveyed the landscape in front of me: the remains of what was once a zoo filled with families and alive with laughter. It now sat in ruin, the reptile house full of cobwebs. I asked him what made Fallen Earth different.
“Imagine building combat robots..” said Hammock.
Read more at Stratics.