Lee Hammock on Fallen Earth

Posted Mon, Apr 07, 2008 by Aelryn

Combat robots? Sign. Me. Up.

Fallen Earth Lead Designer Lee Hammock shares a bunch of info about the game with Stratics Central in this recent interview.

Being introduced to Icarus Studios’ newest game “Fallen Earth”, I half-heartedly expected to see the same rehashed "oh-my-gosh-the-world-is-ending” MMORPG game. I mean, honestly how many times can we save the planet and do it in new and interesting ways?

As I sat down with Lee Hammock, Fallen Earth’s lead game designer, I surveyed the landscape in front of me: the remains of what was once a zoo filled with families and alive with laughter. It now sat in ruin, the reptile house full of cobwebs. I asked him what made Fallen Earth different.

“Imagine building combat robots..” said Hammock.

Read more at Stratics.

The high-fantasy setting isn't the only thing that would make Game of Thrones a fantastic story-based MMO.
Wed, May 14, 2014

Fallen Earth’s State of the Game update offers a glimpse ahead at the upcoming player-built Outpost feature scheduled for release in May.

News, Official Announcements
Tue, Mar 11, 2014
Every new year, everyone gets a chance to start things fresh. Even the unabashedly pessimistic.
Fri, Jan 03, 2014

The holidays are just around the corner and we’ve put together a list of the many festive MMOG events available to play out 2013.

Features, News
Mon, Dec 23, 2013

News from around the 'Net