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Magic World Online: An Interview with Product Director Kane Hao

Posted April 14th, 2008 by Cody Bye

Questions by Cody “Micajah” Bye, Managing Editor
Answers by Kane Hao, Product Director of MWO, Ingle Games

Over the past year, the growth of free-to-play massively multiplayer online games has been enormous. With each passing month, more games and publishing studios jump into the North American market, and it’s been interesting to see how these have pushed the boundaries of how MMOGs are developed and designed. To set themselves apart, these developers really have to create some incredibly unique products and features. One of the games with some of the most intriguing concepts is Magic World Online, a recently released game that is drawing some attention from the North American press, including the editors at Ten Ton Hammer. Recently, Cody “Micajah” Bye sat down with Kane Hao, the product director for Magic World Online, to learn the intricacies of the game and why North American gamers should be interested in the title. Enjoy!


Magic World Online is a class-based game where players advance by killing monsters or completing quests.

Ten Ton Hammer: When was Magic World Online first released? How many expansions and/or updates have been made to the game?

Kane Hao: MWO is actually an MMORPG made by a Chinese design team called the GoldCool Studio.  The game was first released in China in March 2007, and after that, five expansion packs have been released for the Chinese servers. For North America, we simply skipped the first two expansion packs and start with the third one, which is a more stable version with much enriched game contents. We will release the subsequent expansion packs in the next few months.

Ten Ton Hammer: How do players advance in Magic World Online? Do they simply improve their skills or is MWO a class-based system?

Kane: There are many ways for players to advance in MWO: Training by killing monsters, and doing quests are the two basic ways.  MWO is a class based game, with four basic character classes for players to choose. There are a ton of skills available for each class, so, in addition to leveling-up, players can work on their proficiency of different kills.

Ten Ton Hammer: How many classes and/or races are there in Magic World Online? Can you describe them for us?

Kane: There are two basic races named the Dynasty and the Empire, representing the two opposing camps in the game.  There are 4 basic classes for each race:  warrior, archer, summoner and mage. Furthermore, there is a unique feature in MWO called the Class Transfer, meaning that after your character of a particular class reach a certain level, you will have the choice to transfer it to a more advanced sub-class.  There will be a total of four times that you can transfer class for each character. All together, there are a total of 52 sub-classes titles available, out of which 16 are final sub-classes.

Ten Ton Hammer: Can you tell us a bit about the backstory of MWO?

Kane: Sure. The background story of MWO sets in a ancient mythical world  describing a haunting myth of Gods, Humans and Devils.  Dynasty and Empire, namely Humans' two historically opposing camps, once invited a catastrophic abuse of Gods' Dominant Sword, a divine magic sword used to seal the destructive nasty Devils that had long been troubling Gods’ dominion and Humans’ survival. Released from the long-standing solitary confinement, Devils turned out to be such an irresistible force that they poured out all their pain and suffering, hostility and hatred to justify themselves as the savage killers of the remaining Gods and Humans. Driven to the edge of extinction, the sinful and helpless Humans have no choice but to try desperately to sink their differences and fight their way out. For the miserable, is there one crumb of hope left to change the ultimate fate?

The developers are placing a huge emphasis on localization in MWO.

Ten Ton Hammer: How much emphasis are you placing on the localization of the MWO client for the North American audience? Will players be satisfied with the text translations in the game?

Kane: Localization is the key to the success of our game.  Based on the results of our  first round of Closed Beta test, and the feedback from the several thousand devoted testers, we have improved the localization of the game a great deal, and it is now in a very good shape.  We owe many thanks to our testers, who have been tremendously supportive and helpful, not only to find the bugs in our game, but also to report and correct many language issues. The players should be very satisfied with the text translation of the game at this moment. Check it out!

Ten Ton Hammer: In one of the FAQs on your official website, you mention that there are weapons and mounts that “grow with you” as you become more powerful in the game. How does this work? Will players have the option to use one weapon all the way through the game?

Kane: Yes, a player can continue to upgrade or “grow” his/her principle weapon all the way through the game. A player starts out with one weapon and a special gem called the “Soul of Growing Weapon”, and he/she can combine this gem and the weapon to turn it into a growing weapon. Once this is done, he/she can feed more and more advanced weapons to this growing weapon, which will assimilate all the attributes of the fed weapons and become more and more powerful.  For the mount system, a player can acquire a mount egg in game through various means, and  then hatch the egg and raise the baby mount to a full-grown adult mount.  Much attention, care and cash will be needed to raise a good mount, but the rewards will be very satisfying.

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Magic World Online Details

    Windows
  • Developer: Goldcool Games
  • Genre: Fantasy
  • Status: Published
  • Official Website
  • Official Forums
  • Monthly Fee: F2P/Item Mall
  • Release Date: April 18th, 2009
  • ESRB Rating: Not Rated

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