Posted May 1st, 2008 by B. de la Durantaye

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2 |
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10s |
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All |
Combo
Finisher: This attack cuts a swathe through enemies inflicting damage on multiple targets. |
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4 |
22 |
15s |
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All |
Combo
Finisher: This attack inflicts increased damage and flings back the target. Kockback effect ceases after level 6. |
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Cunning
Strike (Rank I) |
5
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143 |
8s |
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All |
Combo
Finisher: This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes. |
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5 |
90 |
10s |
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Dual-wield Dagger |
Combo
Starter: The assassin uses rapid, accurate blows instead of brutal strength to assault their enemy. |
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Cunning
Strike (Rank II) |
7 |
167 |
9s |
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All |
Combo
Finisher: This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes. |
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7 |
190 |
20s |
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Dual-wield Dagger |
Combo Starter: Combo Finisher: A ritual attack that makes the assassin's foe more vulnerable to poison to unholy damage for a short period of time. |
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Vicious
Strike |
9 |
198 |
12s |
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All |
Combo Finisher: Effect over time: This attack inflicts a bleeding wound but appears to be a neglible strike so the rogue seems less of a combat threat. Effective when the victim is already distracted battling other foes. |
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10 |
165 |
15s |
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Dual-wield Dagger |
Effect over time: With deft moves the assassin injects venom into their foe inflicting posion damage for a short time. |
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Cunning
Strike (Rank III) |
11 |
159 |
10s |
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All |
Combo
Finisher: This deceptive attack appears to be a negligible strike so the rogue seems less of a combat threat. Effective when the victim is already distracted battling other foes. |
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Cunning
Strike (Rank IV) |
13 |
184 |
11s |
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All |
Combo
Finisher: This deceptive attack appears to be a negligible strike so the rogue seems less of a combat threat. Effective when the victim is already distracted battling other foes. |
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Vicious
Strike |
15 |
272 |
13s |
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All |
Combo Finisher: Effect over time: |
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Cunning
Strike |
17 |
280 |
13 |
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All |
Combo
Finisher: This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes. |
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Lethargy (Rank I) |
17 |
159 |
40s |
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Dual-wield Dagger |
Combo
Starter: Combo
Finisher: The assassin's poison causes the victim to becom light-headed and sluggish, as from black lotus pollen. This lowers the damage done by the victim's attacks. |
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Cunning
Strike |
19 |
286 |
14s |
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All |
Combo
Finisher: This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes. |
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Swift
Strikes
(Rank II) |
20 |
90 |
4s |
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Dual-wield Dagger |
Combo
Starter: The assassin uses rapid, accurate blows instead of brutal strength to assault their enemy. |
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Grim
Corruption
(Rank II) |
20 |
190 |
20s |
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Dual-wield Dagger |
Combo Starter: Combo Finisher: |
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(Rank II) |
24 |
165 |
15s |
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Dual-Wield Dagger |
Effect over time: With deft moves the assassin injects venom into their foe inflicting posion damage for a short time. |
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(Rank III) |
28 |
100 |
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Dual-Wield Dagger |
Combo
Starter: The assassin uses rapid, accurate blows instead of brutal strength to assault their enemy. |
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Swift
Strikes |
32 |
102 |
4s |
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Dual-Wield Dagger |
Combo
Starter: Assassins use rapid, accurate blows instead of brute strength. They can deliver blinding fast blows that can kill before their enemy realizes they have been struck. |
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Lethargy |
36 |
147 |
40s |
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Dual-Wield Dagger |
Combo
Starter: Combo
Finisher: |
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(Rank III) |
40 |
262 |
15s |
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Dual-Wield Dagger |
With deft moves the assassin injects venom into their foe inflicting posion damage for a short time. |
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(Rank V) |
44 |
157 |
4s |
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Dual-Wield Dagger |
Assassins use rapid, accurate blows instead of brutal strength to assault their enemy. |
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(Rank VI) |
48 |
159 |
4s |
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Dual-Wield Dagger |
Combo
Starter: The assassin uses rapid, accurate blows instead of brutal strength to assault their enemy. |
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(Rank III) |
52 |
221 |
20s |
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Dual-Wield Dagger |
Combo Starter: Combo Finisher: A ritual attack that makes the assassin's foe more vulnerable to poison to unholy damage for a short period of time. |
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Swift
Strikes |
56 |
176 |
4s |
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Dual-Wield Dagger |
Combo
Starter: The assassin uses rapid, accurate blows instead of brutal strength to assault their enemy.. |
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Impede
Life |
60 |
216 |
60s |
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Dual-Wield Dagger |
Combo
Starter: Combo Finisher: An ancient nerve strike that disrupts the body's natural recovery, so victims recover their health more slowly for a brief time. |
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(Rank VIII) |
64 |
180 |
4s |
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Dual-Wield Dagger |
Combo
Starter: Assassins use rapid, accurate blows instead of brute strength. |
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(Rank IV) |
68 |
337 |
15s |
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Dual-Wield Dagger |
Effect over time: With deft moves the assassin injects venom into their foe inflicting posion damage for a short time. |
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72 |
184 |
4s |
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Dual-Wield Dagger |
Combo
Starter: Assassins use rapid, accurate blows instead of brute strength. |
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Lethargy
(Rank III) |
76 |
204 |
40s |
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Dual-Wield Dagger |
Combo
Starter: Combo
Finisher:
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Swift
Strikes |
80 |
257 |
4s |
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Dual-Wield Dagger |
Combo
Starter: Assassins use rapid, accurate blows instead of brute strength. |
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(Rank IV) |
80 |
198 |
20s |
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Dual-Wield Dagger |
Combo Starter: Combo Finisher: |
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