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Mythos Interview with Travis Baldree and Max Schaefer

Posted April 22nd, 2008 by Ralsu

Flagship Studios has diligently been building Mythos, a free-to-play action-oriented massively-multiplayer online game (MMOG). Mythos features frenzied combat and imaginative races and classes. After coerving Mythos in a series of Beta Journals (previews), Ralsu crafted a Q&A with Flagship Studios to discuss some of the featues of Mythos as the team looks ahead to open beta. Travis Baldree and Max Shaefer fielded the questions.


Travis Baldree, Lead Developer of Mythos

Q: Will Mythos get a fifth race before launch? Could it be a bird race?

A: There won’t be a new race by launch, but new races are definitely in our future plans! Our development schedule is fairly flexible. We look at the game periodically and decide what to make next based on what feels lean at the time. Right now the biggest need isn’t a new race, but that will bubble to the top eventually. I can’t say what the next race will be, but I like the bird race! :) Actually, back in the Diablo days we tried bird characters, and it’s next to impossible to make it not look like a man in a bird suit.

Q: Is there a limit to character slots? Will players be able to buy more slots?


A: There will be a high limit to character slots. Right now it’s 24. We may make character slots available for purchase, but as Mythos is a free game, you can also just make a second account.

Q: Talk about ingots some. How will you introduce items that are good enough that players want to buy them while still making sure that players who do not spend money can get the best items in the game? Can you give us an example of an item that we might purchase with ingots?


A: Every day we come up with new things that players could purchase. Our rule of thumb is that it should be cool, but it shouldn’t be necessary. And we won’t just sell the cool items. The sort of things we’ll sell are potions that give a boost to experience, or a shared account stash, or cosmetic items that make you look cooler than anyone else. Down the road, we’ll add guild houses, hopefully player housing, but that’s the direction we’re taking. We don’t think that buying the coolest items is fun for anyone. We want you to have to earn your loot, whether you’re paying or not.

Q: Can you confirm what the maximum party size will be at launch? Will groups be able to join together to form raid parties?


A: It will be five at launch, but as we add raids, competitive modes and games we’ll change it as necessary.

Q: Will crafters in Mythos be popular? That is, will their items be as good as drops or better?


A: The best answer to that is that they should be “different,” but neither better nor worse. Of course, such perfect balance is impossible, so the realistic expectation should be that crafters will be a bit better in some areas and worse at others. We think crafting will be popular, especially for the more hard core players who invest a lot of time in building their characters.

Max Schaefer, COO of Flagship and Executive Producer for Mythos

Q: What does Flagship Studios intend to do about spawn campers in PvP?

A: We are aware of the camping in the PvP Shadowlands and are turning the rate down so it’s not as efficient as regular hunting.  Most of our important bosses are in instanced areas that don’t respawn, so spawn camping shouldn’t be a problem. Where span camping is possible, we make sure the monster spawns only offscreen in random locations.

Q: What is the plan to deal with gold spammers and other griefers?


A: We’ll try to design systems such that gold isn’t the be-all, end-all that it is in some games so there’s less incentive to farm. There will always be griefers, but we’ve tried to design our game play such that there’s just not that much griefing that you can do. Plus, we have ignore lists so you can immediately tune out the obnoxious, and good CSR tools so we can police complaints.

Q: How many servers will there be at launch?


A: Plenty! We’ve been preparing by adding servers, and also optimizing the network code so more can fit on a server. In any case, we can handle a lot of people, and have the flexibility at our data center to rapidly add hardware if necessary. We want as many people as possible.

Q: When is Open Beta?

A: Open Beta will begin very soon. We won’t set a date because our criterion is not “when” but “what.” When we’re satisfied we’re ready, we’ll open it up. I can say that we’re looking to do that very soon.

Q: When will Mythos launch?

A: Again, it’s more of a “what” than a “when,” but it will be this year for sure. It won’t be too long before we’re able to give better and more accurate answers, but it sort of depends on how the Open Beta progresses. We have an aggressive schedule of additions and improvements we’d like to have in place.

Q: Anything else you want to add?

A: Anyone who’s been in the beta for a long time knows that we throw in surprises every now and then. We’re working on some stuff right now that I think will surprise and delight our players, and can’t wait to unleash it on the public. We’re having a blast making this game and interacting with our community!

Ten Ton Hammer: Thanks for your time!

Baldree and Schaefer: Thank you!



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