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Age of Conan Dark Templar Class Guide

Posted May 1st, 2008 by JoBildo


Combos

Levels
1-19, 20-39, 40-59, 60-80

Jump to Spells

NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Sweep
2
20
10s
Upper Right
All

Combo
Finisher:

+6.8 damage

This attack cuts a swathe through enemies inflicting damage on multiple targets.

Slam
4
22
15s
N/A
All

Combo
Finisher:
+20.6 damage

This attack inflicts increased damage and flings back the target.

Knockback effect ceases after level 6.

Enraging Strike
(Rank I)
5

128

8s
Mid Attack
All

Combo
Finisher:
+25.9 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily.

Leech Life (Rank I)

5

175

15s
Upper Right
One-handed sword
One-handed blunt

Combo
Starter:

+2.2 damage

Combo
Finisher:

+4.8% Tap Health (physical) (15 seconds)
+30.1 damage

This savage attack also triggers a lifetap effect. For a short time, a portion of the damage inflicted by the dark templar will be converted to healing.

Blood for Aid
(Rank I)
7
117
4s
Upper Right
One-handed sword
One-handed blunt

Combo
Starter:

+4.9 damage

Combo
Finisher:

+66.8 damage

The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld.
Brutal Enraging Strike
(Rank I)
7
132
9s
Upper Right
All

Combo
Finisher:

+31.1 damage

The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.

Enraging Wound
(Rank I)
9
182
12s

Upper Right

All

Combo
Finisher:

+29.8 damage

Effect
over time:
15 points slashing damage on target every 1 second (3.5 seconds)

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash to the opponent's face intended to leave them with an ugly vicious scar, to remember their attacker by.

Enraging Strike
(Rank II)
11
162
10s
Mid Attack
All

Combo
Finisher:

+52.2 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.

Brutal Enraging Strike
(Rank II)
13
156
11s
Upper Right
All

Combo
Finisher:

+88.7 damage

The soldier taunts their enemy as they attack to lock them into combat with the soldier.

A Soul for Our Feast
(Rank I)
15
258
60s
Mid Attack
One-handed sword
One-handed blunt

Combo
Starter:

+3.2 damage

Combo
Finisher:

+43.9 damage

The dark templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the dark templar's teammates. Foul incantations accompany this blow.
Brutal Enraging Wound
(Rank I)

15

175
13s
Upper Right
All

Combo
Finisher:

+56 damage

Effect
over time:
24 points slashing damage on target every 1 second (3.5 seconds)

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash to the opponent's face intended to leave them with an ugly vicious scar, to remember their attacker by.
Enraging Strike
(Rank III)
17
269
10s
Upper RightMid Attack
All

ComboFinisher:
+188.6 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.

Mystical Bane
(Rank I)

17

201
30s
Upper Right

One-handed Sword
One-handed Blunt

Combo
Starter:

+4 damage

Combo
Finisher:

+58.5 damage
Removes 47 points of Mana on target

After striking with a mystical bane combo, for a brief time the dark templar's attacks have a chance of triggering a mana restoration effect on themselves.
Brutal Enraging Strike
(Rank III)
19
262
13s
Mid AttackUpper Right
Polearm, spear, staff, two-handed edged, two-handed blunt, one-handed sword, one-handed blunt, one-handed axe

Combo
Finisher:

+201.3 damage

A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier.

Levels 20 - 39
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION

Blood For Aide
(Rank II)

20

117

4s

Upper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+7.9 damage

Combo
Finisher:

+108.8 damage

The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld.

A Soul for our Feast
(Rank II)

20

243

60s

Mid Attack
One-handed Sword
One-handed Blunt

Combo
Starter:

+5.9 damage

Combo
Finisher:

+96.4 damage

The dark templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the dark templar's teammates. Foul incantations accompany this blow.
Leech Life
(Rank II)
24
162
15s

Upper Right

One-handed Sword
One-handed Blunt

Combo
Starter:

+3.7 slashing damage

Combo
Finisher:

+6.3% Tap Health (physical) (15 seconds)
+51.1 slashing damage

This savage attack also triggers a lifetap effect. For a short time, a portion of the damage inflicted by the dark templar will be converted into healing.
Mystical Bane
(Rank II)
28
214
30s
Upper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+6.3 damage

Combo
Finisher:

+92.3 damage
Removes 295 points of Mana on target

After striking with a Mystical Bane combo, for a brief time the dark templar's attacks have a chance of triggering a mana restoration effect on themselves.
Unhallowed Blight
(Rank I)
32
201
20s
Upper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+2.5 damage

Invulnerability:
-5% Slashing Invulnerability
(25 seconds)
-5% Crushing Invulnerability
(25 seconds)
-5% Unholy Invulnerability
(25 seconds)

Combo
Finisher:

+43.1 damage


The strike spills blood and weakens the victim's resistance to unholy damage

Blood for Aid
(Rank III)
36
267
15s
Mid AttackUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+9.9 damage

Combo
Finisher:

+185.8 damage

The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld.

Levels 40-59
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Leech Life
(Rank III)

40

188
15s
Upper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+5.3 slashing damage

Combo
Finisher:

+7.9% Tap Health (physical) (15 seconds)
+91.5 damage

This savage attack also triggers a lifetap effect. For a short time, a portion of the damage inflicted by the dark templar will be converted into healing.
Mystical Bane
(Rank III)
44
330
30s
Upper RightUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+8.4 damage

Combo
Finisher:

+158.5 damage
Removes 354 points of Mana on target

After striking with a Mystical Bane combo, for a brief time the dark templar's attacks have a chance of triggering a mana restoration effect on themselves.
Unhallowed Blight
(Rank II)
48
221
20s
Upper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+3.8 damage

Invulnerability:
-5% Slashing Invulnerability
(25 seconds)
-5% Crushing Invulnerability
(25 seconds)
-5% Unholy Invulnerability
(25 seconds)

Combo
Finisher:

+75.7 damage

The strike spills blood and weakens the victim's resistance to unholy damage
A Soul for our Feast
(Rank
III)
52
234
60s
Mid Attack
One-handed Sword
One-handed Blunt

Combo
Starter:

+11.2 damage

Combo
Finisher:

+153.4 damage

The dark templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the dark templar's teammates. Foul incantations accompany this blow.
Leech Life
(Rank IV)
56
293
15s
Upper RightUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+8.7 slashing damage

Combo
Finisher:

+9.0% Tap Health (physical) (15 seconds)
+171.0 damage

This savage attack also triggers a lifetap effect. For a short time, a portion of the damage inflicted by the dark templar will be converted into healing.

Levels 60 - 80
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NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Blood for Aid
(Rank IV)
60
201
4s
Mid AttackUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+13.6 damage

Combo
Finisher:

+280.2 damage

The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld. The victim is more susceptible to crushing and slashing attacks, and all melee attacks against them have an increased chance to hit.
Leech Life
(Rank V)
64
306
15s
Mid AttackUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+11.4 slashing damage

Combo
Finisher:

+10.6% Tap Health (physical) (15 seconds)
+264.1 damage

This savage attack also triggers a lifetap effect. For a short time, a portion of the damage inflicted by the dark templar will be converted into healing.
Mystical Bane
(Rank IV)
68
371
30s
Mid AttackUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+13.2 damage

Combo
Finisher:

+292.7 damage
Removes 381 points of Mana on target

After striking with a Mystical Bane combo, for a brief time the dark templar's attacks have a chance of triggering a mana restoration effect on themselves.
Unhallowed Blight
(Rank III)
72
256
20s
Upper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+4.8 damage

Invulnerability:
-5% Slashing Invulnerability
(25 seconds)
-5% Crushing Invulnerability
(25 seconds)
-5% Unholy Invulnerability
(25 seconds)

Combo
Finisher:

+110 damage

The strike spills blood and weakens the victim's resistance to unholy damage
Blood for Aid
(Rank V)
76
267
4s
Mid AttackUpper RightUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+17.7 damage

Combo
Finisher:

+409.6 damage

The dark templar dedicates the blood spilled by this strike to the dark powers of the underworld. The victim is more susceptible to crushing and slashing attacks.
Leech Life
(Rank VI)
80
319
15s
Upper RightUpper Right
One-handed Sword
One-handed Blunt

Combo
Starter:

+14.1 damage

Combo
Finisher:

+11.7% Tap Health (physical) (15 seconds)
+350.1 damage

This savage attack also triggers a lifetap effect. For a short time, a portion of the damage inflicted by the dark templar will be converted into healing.

A Soul for our Feast (Rank IV)

 

80
371
60s
Upper RightMid Attack
One-handed Sword
One-handed Blunt

Combo
Starter:

+17.6 damage

Combo
Finisher:

+285.6 damage

The dark templar drains life essence from their target. As an added blasphemy, the essence is also bestowed upon the dark templar's teammates. Foul incantations accompany this blow.

SPELLS
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NAME
LEVEL
MANA COST
DURATION
COOLDOWN
DESCRIPTION
Aura of Dread Fury
(Rank I)

10
60
4hrs
4s
A long lasting invocation it grants the caster and any of their company a chance of inflicting bonus unholy damage with melee and ranged attacks.
Drain Life
(Rank I)

13
60
1hr
10s

Effect:
+2.8 Tap Health (physical)

This blood rite enables the dark templar to absorb blood spilled by them in battle. A fraction of the damage the caster inflicts will be converted into instant healing.

Covenant of Pestilence
(Rank I)
15
120
1hr
4s

Effect:
-5% Movement Modifier

This is a foul promise to spread misery and disease. Attacks against the templar have a chance of triggering a burst of poison damage on enemies nearby. The templar's movement is mildly restricted as they suffer wracking coughs. Only one Soul Covenant spell may be active at any time.

Aura of Infusion
(Rank I)
20
122
4h
--
A long lasting invocation, it grans the caster and any of their company a chance of recovering health when attacked. Only one Aura may be active at any time.
Martyrdom
(Rank I)
20
20
9s
8s

Effect:
503 points of damage

Effect
over time:

Heals 27 on target every 1 second

The dark templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a breif time.

Drain Life
(Rank II)
25
140
1hr
10s

Effect:
+3.9 Tap Health (physical)

This blood rite enables the dark templar to absorb blood spilled by them in battle. A fraction of the damage the caster inflicts will be converted into instant healing.

Aura of Dread Fury
(Rank II)
30
162
4hrs
4s
A long lasting invocation it grants the caster and any of their company a chance of inflicting bonus unholy damage with melee and ranged attacks. Only one Aura may be active at any time.
Aura of Infusion
(Rank II)
35
182
4h
--
A long lasting invocation, it grans the caster and any of their company a chance of recovering health when attacked. Only one Aura may be active at any time.
Martyrdom
(Rank II)
35
30
9s
8s

Effect:
776 points of damage

Effect
over time:

Heals 43 on target every 1 second

The dark templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a breif time.
Covenant of Pestilence
(Rank II)
40
255
1hr
4s

Effect:
-5% Movement Modifier

This is a foul promise to spread misery and disease. Attacks against the templar have a chance of triggering a burst of poison damage on enemies nearby. The templar's movement is mildly restricted as they suffer wracking coughs. Only one Soul Covenant spell may be active at any time.

Drain Life
(Rank III)
40
202
1hr
10s

Effect:
+5.1 Tap Health (physical)

This blood rite enables the dark templar to absorb blood spilled by them in battle. A fraction of the damage the caster inflicts will be converted into instant healing.

Covenant of War
(Rank I)
45
222
1h
--
Attacks against the templar have a chance at increasing the damage inflicted by their attacks and enabling a damage shield. This spell uses the templar's own blood, damaging them for a short time. Only one Soul Covenant may be active at any time.
Aura of Dread Fury
(Rank III)
50
237
4hrs
4s
A long lasting invocation it grants the caster and any of their company a chance of inflicting bonus unholy damage with melee and ranged attacks. Only one Aura may be active at any time.
Aura of Infusion
(Rank III)
50
240
4h
--
A long lasting invocation, it grans the caster and any of their company a chance of recovering health when attacked. Only one Aura may be active at any time.
Covenant of Invulnerability
(Rank I)
50
237
1h
--
The dark templar gains protection in a funtain of blood and crimson runes. Some of the health damage inflicted on them in battle is converted into mana damage instead (while they have mana left). Only one Soul Covenant may be active at any time.
Martyrdom
(Rank III)
50
40
9s
8s

Effect:
968 points of damage

Effect
over time:

Heals 57 on target every 1 second

The dark templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a breif time.
Covenant of Pestilence
(Rank III)
55
357
1hr
4s

Effect:
-5% Movement Modifier

This is a foul promise to spread misery and disease. Attacks against the templar have a chance of triggering a burst of poison damage on enemies nearby. The templar's movement is mildly restricted as they suffer wracking coughs. Only one Soul Covenant spell may be active at any time.

Drain Life
(Rank IV)
55
257
1hr
10s

Effect:
+6.0 Tap Health (physical)

This blood rite enables the dark templar to absorb blood spilled by them in battle. A fraction of the damage the caster inflicts will be converted into instant healing.

Blood Pact
(Rank I)
60
20
8s
30m

Effect:
+100% Tap Health (physical)
33 points of damage

Effect
over time:
33 points of damage every 1 second

The dark templar offers their blood for the power to feed from pain of others. For a brief time all the damage the caster inflicts is converted to instant healing. This pact constantly drains the caster's own life. This incantation requires time to replenish.

Covenant of Vengeance
60
357
1h
--
This sorcery is powered by all spite and hate the dark templar can muster. For a short time attacks against the caster have a chance of infusing the dark templar's melee attacks with bonus unholy damage. Only one Soul Covenant may be active at any time.
Covenant of War
(Rank II)
60
305
1h
--
Attacks against the templar have a chance at increasing the damage inflicted by their attacks and enabling a damage shield. This spell uses the templar's own blood, damaging them for a short time. Only one Soul Covenant may be active at any time.
Martyrdom
(Rank IV)
60
55
9s
8s

Effect:
1004 points of damage

Effect
over time:

Heals 64 on target every 1 second

The dark templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a breif time.
Aura of Infusion
(Rank IV)
65
330
4h
--
A long lasting invocation, it grans the caster and any of their company a chance of recovering health when attacked. Only one Aura may be active at any time.
Covenant of Invulnerability
(Rank II)
65
330
1h
--
The dark templar gains protection in a funtain of blood and crimson runes. Some of the health damage inflicted on them in battle is converted into mana damage instead (while they have mana left). Only one Soul Covenant may be active at any time.
Aura of Dread Fury
(Rank IV)
70
357
4hrs
4s
A long lasting invocation it grants the caster and any of their company a chance of inflicting bonus unholy damage with melee and ranged attacks. Only one Aura may be active at any time.
Covenant of Pestilence
(Rank IV)
70
357
1hr
4s
This is a foul promise to spread misery and disease. Attacks against the templar have a chance of triggering a burst of poison damage on enemies nearby. The templar's movement is mildly restricted as they suffer wracking coughs. Only one Soul Covenant spell may be active at any time.
Drain Life
(Rank V)
70
357
1hr
10s

Effect:
+6.4 Tap Health (physical)

This blood rite enables the dark templar to absorb blood spilled by them in battle. A fraction of the damage the caster inflicts will be converted into instant healing.

Covenant of War
(Rank III)
75
382
1h
--
Attacks against the templar have a chance at increasing the damage inflicted by their attacks and enabling a damage shield. This spell uses the templar's own blood, damaging them for a short time. Only one Soul Covenant may be active at any time.
Aura of Infusion
(Rank V)
80
412
4h
--
A long lasting invocation, it grans the caster and any of their company a chance of recovering health when attacked. Only one Aura may be active at any time.
Blood Pact
(Rank II)
80
25
8s
30m

Effect:
+100% Tap Health (physical)
53 points of damage

Effect
over time:
53 points of damage every 1 second

The dark templar offers their blood for the power to feed from pain of others. For a brief time all the damage the caster inflicts is converted to instant healing. This pact constantly drains the caster's own life. This incantation requires time to replenish.
Covenant of Death
80
410
1h
--
The dark templar's own beating crimson heart is the beneficiary of this invocation. For a short time attacks against the caster have a chance of enpowering the dark templar with the power of death, converting any damage inflicted by them into instant healing. Only one Soul Covenant may be active at any time.
Covenant of Invulerability
(Rank III)
80
410
1h
--
The dark templar gains protection in a funtain of blood and crimson runes. Some of the health damage inflicted on them in battle is converted into mana damage instead (while they have mana left). Only one Soul Covenant may be active at any time.
Martyrdom
(Rank V)
80
65
9s
8s

Effect:
866 points of damage

Effect
over time:

Heals 64 on target every 1 second

The dark templar sacrifices a fountain of their own blood, infusing both themselves and their brethren with unnatural regeneration for a breif time.
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