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Warhammer Op/Ed: Do We Need Lore in WAR?

Posted Thu, Apr 24, 2008 by RadarX

With one of the most robust backgrounds for any MMO game ever created, Warhammer Online: Age of Reckoning has potential to be the pinnacle of story telling. However, is the average player interested enough to truly appreciate the efforts? RadarX looks at the pros and cons of lore in MMO game worlds and points out why it can help and hurt at the same time.

Warhammer Online: Age of Reckoning boasts one of the richest backdrops of any MMO game to date, providing an immeasurable wealth of races, locations, factions, and history from the Warhammer tabletop game. Decades worth of material has been published from Games Workshop creating an entire universe that can easily fit inside a virtual world and there is no question it's perfect for a game. With such rich lore an interesting question arises, how important is it to the average player? Does it make or break a gaming experience? There appear to be two sides to this coin, so let's start with the good.

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