Posted April 27th, 2008 by Messiah
Setup |
Before the battle even starts, you need to get prepared. This means a few things, some depend on you class, others depend on you being the leader of the battleground.
Offense Basics |
The current doctrine in AV is that a good offense is the best defense, with the motto being "win before they do". As such a strong emphasis is put on offense. In general initially 30 players are put on offense and 10 on defense.
The offenses job is to move forward to capture and hold each of the enemies graveyards and towers in a coordinated manner. Ideally you should be capturing all the towers within a minute or two of each other and then hold them until they are destroyed. If you do this you can then move on to the enemy general all at once, rather than have to wait for the last towers to be destroyed. Since the order is different for each faction they will be discussed more in the Alliance and Horde sections below.
While trying to take the objectives you will have to try to lure the attacker away from an objective as you will not likely be able to kill them all before they have a chance to get reinforcements there. To do this, send in a few hard targets (Warriors, Paladins, Druids, Hunters) and then have them run past the target or back away. Your goal is to get the defenders to follow you so that your real attackers can get in and hold the objective.
As you advance with the offense at some point you may be killed and not have a graveyard available to rez at in a forward position. When this happens you become a member of the defense and start to help them, until such a time as you die and rez in a forward position again, or the game ends. If many players die and join the defense the game becomes a turtle, which will be discussed later.
Alliance Offense |
The Alliance offense is made up of roughly 30 players that have the following goals.
To accomplish these goals the first thing that should be done is to split off a group of 5 players to race forward for the Frostwolf keep objectives (the relief hut and the east and west towers). This groups ideal makeup is 2 druids (tank and healer) and 3 rogues for DPS. With this group they can stealth past everyone else and get to the enemy keep to start capturing them before the rest of the offense catches up.
The rest of the offense works through the other objectives as follows:
Remember: If you have aggro from Drek'Thar and run out of the keep, he will reset and go back to full health. It is imperative that you stay in the keep and die rather than reset the fight. Suck it up, die, and run back from the graveyard.
Horde Offense |
The Horde offense is made up of roughly 30 players that have the following goals.
To accomplish these goals the first thing that should be done is to split off a group of 5 players to race forward for the Dun Baldar Fortress objectives (the aid station and the north and south bunkers). This groups ideal makeup is 2 druids (tank and healer) and 3 rogues for DPS. With this group they can stealth past everyone else and get to the enemy keep to start capturing them before the rest of the offense catches up.
The rest of the offense works through the other objectives as follows:
Remember: If you have aggro from Vanndar and run out of the keep, he will reset and go back to full health. It is imperative that you stay in the keep and die rather than reset the fight. Suck it up, die, and run back from the graveyard.
Defense Basics |
While on defense your job is basically to slow the enemy down as much as possible. You will not be expected to win the game, as you will be severely out numbered. You can however fear, trap, slow, mind control, polymorph and use every other crowd control or debuff you have to slow the opponent and frustrate them. Some of the very basics are:
While on defense as well, you should aim to control the choke points and the generals buildings. The choke points are the areas where travel is constricted which means the entrance to Frostwolf and the Dun Baldar bridge. These areas are key defensive areas and a good group of fear causing and CC based players can hold off for a very long time. Even once they get past you into the generals room, once they engage a team of shadow priests or warlocks can run in and fear, causing players to run out of the building and reset the encounter. Even when you die right after, the next fear causing player runs in and repeats it. You take turns doing this for as long as you can. If the opponent it on the general and you have several players doing this, you can usually hold them off and reset the general enough to delay them for 3-5 minutes, which should be enough for your offense to win.
Watch for groups that sneak behind you. This can be done by both teams. The first common ways is for alliance to ride west of the Frostwolf graveyard to jump the fence, bypassing the graveyard and its defense. The Horde also tries this by sending in a group under the bridge to get past the defenders if they setup to far forward of the Stormpike Graveyard. Watch for both and be prepared to fall back to stop them.
Turtle Games |
When the offense fails to push through fast enough, or dies before capturing a forward graveyard the game can quickly become what is called a turtle. What this means is that the defense has enough players to form a hard shell around the general. This usually happens once the defense has 20+ players.
Prior to patch 2.4 this was a very bad thing, since with diminishing returns for honorable kills, you would get very little honor for the length of time the game went on. Post 2.4 however, since diminishing returns were removed, turtles can actually provide a lot of honor to both sides. While previously as soon as a game became a turtle, players would start to leave, I would suggest that they can be fun and rewarding now and it is worth trying to stick it out.
To break a turtle the offense needs to mount up and attempt to ride through the defense to get someone at the next graveyard to capture it. This is hard to do with a good defense, but can be done. The defense's best bet is to use fears and other CC to stop this from happening.
Have any comments, concerns, suggestions? We would be happy to hear them.
Email me at: Byron Mudry - (Messiah@TenTonHammer.com) or post in our forums!
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