The Dev and the Hotfix

Posted Mon, Apr 28, 2008 by Morvelaira

A day in the life of a Dev.

Everquest 2 Associate Producer Jennifer "Kirstie" Gerull gives us an inside look at the lifecycle timeline of a hotfix.

Game Update 44 just went out the door two weeks ago. During the time it was sitting on the Test Servers, developers were turning around fixes for bugs faster than I had ever seen before. But there is nothing like having thousands of people try out a new zone or a new feature for a couple minutes to find the things we missed or didn’t think of faster than you can say “oops.”

Read the full Dev Diary at


This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

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