The Agency Interview - Part 2
AgencyHQ plunders more information from SOE's Hal Milton
The Agency HQ has posted the second half of their long interview with Hal Milton, Lead Designer at SOE-Seattle.
[00G] On to operatives, which I think are one of the truly unique and really cool concepts in the Agency. A recent preview mentioned a roster limit of 100. At Fan Faire you mentioned that the roster limit was based upon your overall ranking / level. Can you give examples of how the roster limit would work. [HM] All final numbers are subject to change as we test and balance the feature. With that in mind, we start you off with very few operatives. As you increase your rank, the number of Operatives you can have in your roster, and the number you can have actively doing stuff for you will increase. Were setting a limit that gives players lots of flexibility, but also ensures that players arent able to collect all the operatives in the game. That allows those players who dont care much about Operatives to generalize, get whatever ones they get, and successfully advance their Agent through the story. However, if youre one of the ones that really care about operatives and want to specialize in either crafting, providing services, or providing your joint agency with stuff; well then youll be focus on collecting the best combat support social operatives, or stealth operatives that meet your goals. Youll just need to balance out what Operatives you keep versus which ones you recruit over time. Youll want to keep advancing to keep expanding your options.
Read the full second half here.
You can find the first half of the interview here, just in case you missed it.