|
NAME
|
LEVEL
|
STAMINA COST
|
COOLDOWN
|
FOLLOW-UP ATTACKS
|
WEAPON REQUIRED
|
DESCRIPTION
|
Sweep
|
2
|
20
|
10s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+6.8 damage
This attack cuts a swath through enemies inflciting
damage on multiple targets.
|
Slam
|
4
|
22
|
15s
|
n/a
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+20.6 damage
Such is the power of this attack it
knocks the target backwards.
|
Enraging
Strike
(Rank I)
|
5
|
128
|
8s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+25.9 damage
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Hail of Furious Strikes
(Rank I)
|
5
|
138
|
4s
|
|
2-handed
|
Combo
Starter:
+3.9 damage
Combo
Finisher:
+63 damage
Brute strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Brutal Enraging Strike
(Rank I)
|
7
|
132 |
9s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+31.1 damage
The soldier taunts their enemy as
they attack to lock them into combat with the soldier. Useful in a
battle, the actions of an enraged enemy can be predicted and dealt with
more easily.
|
Feint Attack
(Rank I)
|
7
|
199
|
15s
|
|
2-handed
|
Combo
Starter:
+1.1 damage
Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)
Combo
Finisher:
+17.3 damage
This maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Enraging Wound
(Rank I)
|
9
|
182
|
12s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+29.8 damage
Effect
over time:
15 points of damage on target every 1 second
(3.5 seconds)
Another goading attack that
inflames the enemy, it also opens up a wound that bleeds for a short
time. Often this is a slash at the opponents face intended to leave
them with an ugly vicious scar, to remember their attacker by.
|
LEVEL
10
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloodbath
(Rank I)
|
10
|
134 |
10s
|
|
Dualwield sword/blunt/axe
|
Effect
over time:
26 points of damage on targetevery 1 second
(3.5 seconds)
With sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Enraging Strike
(Rank II)
|
11
|
162 |
10s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+52.2 damage
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Brutal Enraging Strike
(Rank II)
|
13
|
156 |
11s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+88.7 damage
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. |
Breach
(Rank I)
|
13
|
199
|
45s
|
|
Dualwield sword/blunt/axe
|
Combo
Starter:
+2.0 damage
Invulnerability:
-3% Slashing Invulnerability
-3% Piercing Invulnerability
-3% Crushing Invulnerability
Combo
Finisher:
-4 Shielding Bonus
(6 seconds)
+21.1 damage
A double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Brtual Enraging
Wound
(Rank I)
|
15
|
175
|
13s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+56 damage
Effect
over time:
24 points of damage on target every 1 second
(3.5 seconds)
Another goading attack that
inflames the enemy, it also opens up a wound that bleeds for a short
time. Often this is a slash at the opponents face intended to leave
them with an ugly vicious scar, to remember their attacker by.
|
Bloody Hack
|
15
|
106
|
4s
|
|
Dualwield sword/blunt/axe
|
Combo
Starter:
+8.5 damage
Combo
Finisher:
+88.3 damage
The
conqueror's whirling slashing
attack inflicts heavy damage.
|
Hail of Furious Strikes
(Rank II)
|
15
|
138 |
4s
|
|
2-handed
|
Combo
Starter:
+4.2 damage
Combo
Finisher:
+68.3 damage
Brute strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Enraging Strike
(Rank III)
|
17
|
269 |
10s
|

|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+188.6 damage
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Batter Aside
(Rank I)
|
17
|
186
|
60s
|
n/a
|
2-handed
|
Combo
Starter:
+8.2 damage
Combo
Finisher:
Knockback 3 meters
Knockback Resistance
+73.7 damage
By throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Brutal Enraging Strike
(Rank III)
|
19
|
262 |
13s
|

|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Combo
Finisher:
+201.3 damage
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
LEVEL
20
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloodbath
(Rank II)
|
20
|
123
|
10s
|
|
Dualwield sword/blunt/axe
|
Effect
over time:
49 points of damage on targetevery 1 second
(3.5 seconds)
With sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Overwhelm
(Rank I)
|
20
|
234
|
60s
|
|
Dualwield sword/blunt/axe
|
Combo
Starter:
+6.6 damage
Combo
Finisher:
+80% Hinder Movement
(3 seconds)
Feared
(3 seconds)
+75.9 damage
The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
|
Feint Attack
(Rank II)
|
20
|
193 |
15s
|
|
2-handed
|
Combo
Starter:
+2.6 damage
Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)
Combo
Finisher:
+39.6 damage
This maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Guard of Dancing Steel
(Rank I)
|
20
|
217 |
20s
|
|
2-handed
|
Combo
Finisher:
+5 Shielding Bonus
(30 seconds)
Not only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
Breach
(Rank II)
|
24
|
217
|
45s
|
|
Dualwield sword/blunt/axe
|
Combo
Starter:
+3.8 damage
Invulnerability:
-4% Slashing Invulnerability
(6 seconds)
-4% Piercing Invulnerability
(6 seconds)
-4% Crushing Invulnerability
(6 seconds)
Combo
Finisher:
-5 Shielding Bonus
(6 seconds)
+41.2 damage
A double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Hail of Furious Strikes
(Rank III)
|
24
|
145
|
4s
|
|
2-handed
|
Combo
Starter:
+7.8 damage
Combo
Finisher:
+126.4 damage
Brute strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Bloodbath
(Rank III)
|
28
|
156
|
10s
|
|
Dualwield sword/blunt/axe
|
Effect
over time:
65 points of damage on targetevery 1 second
(3.5 seconds)
With sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Feint Attack
(Rank III)
|
28
|
223
|
15s
|
|
2-handed
|
Combo
Starter:
+3.4 damage
Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)
Combo
Finisher:
+55.0 damage
This maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Overwhelm
(Rank II)
|
32
|
271 |
60s
|
|
Dualwield sword/blunt/axe
|
Combo
Starter:
+8.4 damage
Combo
Finisher:
+80% Hinder Movement
(3.5 seconds)
Feared
(3.5 seconds)
+110.1 damage
The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
|
Batter Aside
(Rank II)
|
32
|
186
|
60s
|
n/a
|
2-handed
|
Combo
Starter:
+12.1 damage
Combo
Finisher:
Knockback 3 meters
Knockback Resistance
+108.6 damage
By throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Bloody Hack
(Rank II)
|
36
|
106
|
4s
|
|
Dualwield sword/blunt/axe
|
Combo
Starter:
+8.9 damage
Combo
Finisher:
+92.9 damage
The
conqueror's whirling slashing
attack inflicts heavy damage.
|
Guard
of Dancing Steel
(Rank II)
|
36
|
227 |
20s
|
|
2-handed
|
Combo
Finisher:
+5 Shielding Bonus
(30 seconds)
Not
only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
LEVEL
40
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloody
Hack
(Rank III)
|
40
|
117 |
4s
|
|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+9.8 damage
Combo
Finisher:
+116.6 damage
The
conqueror's whirling slashing
attack inflicts heavy damage.
|
Hail
of Furious Strikes
(Rank IV)
|
40
|
208
|
4s
|

|
2-handed
|
Combo
Starter:
+13.6 damage
Combo
Finisher:
+229.5 damage
Brute
strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Bloodbath
(Rank IV)
|
44
|
227 |
10s
|

|
Dualwield
sword/blunt/axe
|
Effect
over time:
95 points of damage on targetevery 1 second
(3.5 seconds)
With
sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Feint
Attack
(Rank IV)
|
44
|
230
|
15s
|
|
2-handed
|
Combo
Starter:
+4.1 damage
Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)
Combo
Finisher:
+69.7 damage
This
maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Overwhelm
(Rank III)
|
48
|
410
|
60s
|

|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+11 damage
Combo
Finisher:
+80% Hinder Movement
(4 seconds)
Feared
(4 seconds)
+152.5 damage
The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
|
Batter
Aside
(Rank III)
|
48
|
195
|
60s
|
n/a
|
2-handed
|
Combo
Starter:
+16.1 damage
Combo
Finisher:
Knockback 3 meters
Knockback Resistance
+145.5 damage
By
throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Breach
(Rank III)
|
52
|
217
|
45s
|
|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+3.8 damage
Invulnerability:
-5% Slashing Invulnerability
(6 seconds)
-5% Piercing Invulnerability
(6 seconds)
-5% Crushing Invulnerability
(6 seconds)
Combo
Finisher:
-8 Shielding Bonus
(6 seconds)
+68.7 damage
A
double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Guard
of Dancing Steel
(Rank III)
|
52
|
260
|
20s
|
|
2-handed
|
Combo
Finisher:
+5 Shielding Bonus
(30 seconds)
Not
only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
Bloody
Hack
(Rank IV)
|
56
|
171 |
4s
|

|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+13.4 damage
Combo
Finisher:
+165.5 damage
The
conqueror's whirling slashing
attack inflicts heavy damage.
|
Improved Feint
Attack
(Rank V)
|
56
|
223
|
15s
|
|
2-handed
|
Combo
Starter:
+5.0 damage
Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)
Combo
Finisher:
+87.9 damage
The conqueror lures their enemy into even more disadvantageous position with this strike, further lowering their melee defense.
|
LEVEL
60
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloody
Hack
(Rank V)
|
60
|
175
|
4s
|

|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+20.9 damage
Combo
Finisher:
+273.7 damage
The
conqueror's whirling slashing
attack inflicts heavy damage.
|
Hail
of Furious Strikes
(Rank V)
|
60
|
214
|
4s
|

|
2-handed
|
Combo
Starter:
+19.2 damage
Combo
Finisher:
+339.7 damage
Brute
strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Overwhelm
(Rank IV)
|
64
|
382 |
60s
|

|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+15.8 damage
Combo
Finisher:
+80% Hinder Movement
(3 seconds)
Feared
(4.5 seconds)
+230.7 damage
The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
|
Improved
Feint Attack
(Rank II)
|
64
|
230 |
15s
|
|
2-handed
|
Combo
Starter:
+7 damage
Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)
Combo
Finisher:
+129.3 damage
The
conqueror lures their enemy
into even more disadvantageous positions with this strike, further
lowering their melee defense.
|
Bloody
Hack
(Rank VI)
|
68
|
238
|
4s
|
 
|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+25.3 damage
Combo
Finisher:
+388.8 damage
The
conqueror's whirling slashing
attack inflicts heavy damage.
|
Batter
Aside
(Rank IV)
|
68
|
195 |
60s
|
n/a
|
2-handed
|
Combo
Starter:
+19.2 damage
Combo
Finisher:
Knockback 3 meters
Knockback Resistance
+173.0 damage
By
throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Bloodbath
(Rank V)
|
72
|
241
|
10s
|

|
Dualwield
sword/blunt/axe
|
Effect
over time:
133 points of damage on targetevery 1 second
(3.5 seconds)
With
sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Guard
of Dancing Steel
(Rank IV)
|
72
|
260 |
20s
|
|
2-handed
|
Combo
Finisher:
+5 Shielding Bonus
(30 seconds)
Not
only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
Breach
(Rank IV)
|
76
|
258 |
45s
|
|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+3.8 damage
Invulnerability:
-6% Slashing Invulnerability
(6 seconds)
-6% Piercing Invulnerability
(6 seconds)
-6% Crushing Invulnerability
(6 seconds)
Combo
Finisher:
-10 Shielding Bonus
(6 seconds)
+104.2 damage
A
double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Improved
Feint Attack
(Rank III)
|
76
|
236
|
15s
|
|
2-handed
|
Combo
Starter:
+9.2 damage
Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)
Combo
Finisher:
+177.3 damage
The
conqueror lures their enemy
into even more disadvantageous positions with this strike, further
lowering their melee defense.
|
Bloodbath
(Rank VI)
|
80
|
345
|
10s
|
 
|
Dualwield
sword/blunt/axe
|
Effect
over time:
169 points of damage on targetevery 1 second
(3.5 seconds)
With
sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Overwhelm
(Rank V)
|
80
|
263
|
45s
|

|
Dualwield
sword/blunt/axe
|
Combo
Starter:
+15.5 damage
Combo
Finisher:
+80% Hinder Movement
(5 seconds)
Feared
(5 seconds)
+239.0 damage
The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
|
Hail
of Furious Strikes
(Rank VI)
|
80
|
286 |
4s
|
 
|
2-handed
|
Combo
Starter:
+28.1 damage
Combo
Finisher:
+519.1 damage
Brute
strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Improved
Feint Attack
(Rank III)
|
80
|
277 |
15s
|
|
2-handed
|
Combo
Starter:
+10.3 damage
Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)
Combo
Finisher:
+237.8 damage
The
conqueror lures their enemy
into even more disadvantageous positions with this strike, further
lowering their melee defense.
|
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