Other MMO Coverage

Archive

Age of Conan Conqueror Class Guide

Updated Thu, Dec 17, 2009 by B. de la Durantaye



COMBOS

ABILITIES
Last updated by Martuk, December 29, 2008

Level 10 | Level 20 | Level 40 | Level 60
NAME
LEVEL
STAMINA COST
COOLDOWN
FOLLOW-UP ATTACKS
WEAPON REQUIRED
DESCRIPTION
Sweep
2
20
10s
3 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+6.8 damage

This attack cuts a swath through enemies inflciting damage on multiple targets.
Slam
4
22
15s
n/a
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+20.6 damage

Such is the power of this attack it knocks the target backwards.
Enraging Strike
(Rank I)
5
128
8s
1 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+25.9 damage

A combination of low blow and verbal goading inteded to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Hail of Furious Strikes
(Rank I)
5
138
4s
3 (UR)
2-handed

Combo
Starter:

+3.9 damage

Combo
Finisher:

+63 damage

Brute strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent.
Brutal Enraging Strike
(Rank I)
7
132
9s
3 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+31.1 damage

The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Feint Attack
(Rank I)
7
199
15s
2 (Mid)
2-handed

Combo
Starter:

+1.1 damage

Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)

Combo
Finisher:

+17.3 damage

This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating.
Enraging Wound
(Rank I)
9
182
12s
2 (Mid)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+29.8 damage

Effect
over time:

15 points of damage on target every 1 second
(3.5 seconds)

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by.
LEVEL 10
NAME LEVEL STAMINA
COST
COOLDOWN FOLLOW-UP
ATTACKS
WEAPON REQUIRED DESCRIPTION
Bloodbath
(Rank I)
10
134
10s
2 (Mid)
Dualwield sword/blunt/axe

Effect
over time:

26 points of damage on targetevery 1 second
(3.5 seconds)

With sweeping slashing attacks the conqueror inflicts bleeding wounds on the enemies standing before them.

Enraging Strike
(Rank II)
11
162
10s
1 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+52.2 damage

A combination of low blow and verbal goading inteded to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Brutal Enraging Strike
(Rank II)
13
156
11s
3 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+88.7 damage

A combination of low blow and verbal goading inteded to infuriate an attacker and lock them into combat with the soldier.
Breach
(Rank I)
13
199
45s
1 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+2.0 damage

Invulnerability:
-3% Slashing Invulnerability
-3% Piercing Invulnerability
-3% Crushing Invulnerability

Combo
Finisher:

-4 Shielding Bonus
(6 seconds)
+21.1 damage

A double blow intended to batter aside their enemy's defense. It decreases their opponent's chance to block blows who also suffer more damage from attacks.
Brtual Enraging Wound
(Rank I)
15
175
13s
2 (Mid)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+56 damage

Effect
over time:

24 points of damage on target every 1 second
(3.5 seconds)

Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by.

Bloody Hack
15
106
4s
3 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+8.5 damage

Combo
Finisher:

+88.3 damage

The conqueror's whirling slashing attack inflicts heavy damage.
Hail of Furious Strikes
(Rank II)
15
138
4s
3 (UR)
2-handed

Combo
Starter:

+4.2 damage

Combo
Finisher:

+68.3 damage

Brute strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent.
Enraging Strike
(Rank III)
17
269
10s
3 (UR)1 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+188.6 damage

A combination of low blow and verbal goading inteded to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
Batter Aside
(Rank I)
17
186
60s
n/a
2-handed

Combo
Starter:

+8.2 damage

Combo
Finisher:

Knockback 3 meters
Knockback Resistance
+73.7 damage

By throwing their full weight behind this two handed blow the conqueror gains incredible leverage and flings back their opponent.

Brutal Enraging Strike
(Rank III)
19
262
13s
1 (UR)3 (UR)
Polearm
Spear
Staff
2-Handed
1-Handed

Combo
Finisher:

+201.3 damage

A combination of low blow and verbal goading inteded to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily.
LEVEL 20
NAME LEVEL STAMINA
COST
COOLDOWN FOLLOW-UP
ATTACKS
WEAPON REQUIRED DESCRIPTION
Bloodbath
(Rank II)
20
123
10s
2 (Mid)
Dualwield sword/blunt/axe

Effect
over time:

49 points of damage on targetevery 1 second
(3.5 seconds)

With sweeping slashing attacks the conqueror inflicts bleeding wounds on the enemies standing before them.
Overwhelm
(Rank I)
20
234
60s
2 (Mid)
Dualwield sword/blunt/axe

Combo
Starter:

+6.6 damage

Combo
Finisher:

+80% Hinder Movement
(3 seconds)
Feared
(3 seconds)
+75.9 damage

The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
Feint Attack
(Rank II)
20
193
15s
2 (Mid)
2-handed

Combo
Starter:

+2.6 damage

Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)

Combo
Finisher:

+39.6 damage

This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating.
Guard of Dancing Steel
(Rank I)
20
217
20s
2 (Mid)
2-handed

Combo
Finisher:

+5 Shielding Bonus
(30 seconds)

Not only does this flashing lattice of swordplay give the conqueror an increased chance of dodging enemy blows, their enemy risks deadly fast counter-attacks from the conqueror.

Breach
(Rank II)
24
217
45s
1 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+3.8 damage

Invulnerability:
-4% Slashing Invulnerability
(6 seconds)
-4% Piercing Invulnerability
(6 seconds)
-4% Crushing Invulnerability
(6 seconds)

Combo
Finisher:

-5 Shielding Bonus
(6 seconds)
+41.2 damage

A double blow intended to batter aside their enemy's defense. It decreases their opponent's chance to block blows who also suffer more damage from attacks.
Hail of Furious Strikes
(Rank III)
24
145
4s
3 (UR)
2-handed

Combo
Starter:

+7.8 damage

Combo
Finisher:

+126.4 damage

Brute strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent.
Bloodbath
(Rank III)
28
156
10s
2 (Mid)
Dualwield sword/blunt/axe

Effect
over time:

65 points of damage on targetevery 1 second
(3.5 seconds)

With sweeping slashing attacks the conqueror inflicts bleeding wounds on the enemies standing before them.

Feint Attack
(Rank III)
28
223
15s
2 (Mid)
2-handed

Combo
Starter:

+3.4 damage

Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)

Combo
Finisher:

+55.0 damage

This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating.
Overwhelm
(Rank II)
32
271
60s
2 (Mid)
Dualwield sword/blunt/axe

Combo
Starter:

+8.4 damage

Combo
Finisher:

+80% Hinder Movement
(3.5 seconds)
Feared
(3.5 seconds)
+110.1 damage

The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
Batter Aside
(Rank II)
32
186
60s
n/a
2-handed

Combo
Starter:

+12.1 damage

Combo
Finisher:

Knockback 3 meters
Knockback Resistance
+108.6 damage

By throwing their full weight behind this two handed blow the conqueror gains incredible leverage and flings back their opponent.
Bloody Hack
(Rank II)
36
106
4s
3 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+8.9 damage

Combo
Finisher:

+92.9 damage

The conqueror's whirling slashing attack inflicts heavy damage.
Guard of Dancing Steel
(Rank II)
36
227
20s
2 (Mid)
2-handed

Combo
Finisher:

+5 Shielding Bonus
(30 seconds)

Not only does this flashing lattice of swordplay give the conqueror an increased chance of dodging enemy blows, their enemy risks deadly fast counter-attacks from the conqueror.

LEVEL 40
NAME LEVEL STAMINA COST COOLDOWN FOLLOW-UP ATTACKS WEAPON REQUIRED DESCRIPTION
Bloody Hack
(Rank III)
40
117
4s
3 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+9.8 damage

Combo
Finisher:

+116.6 damage

The conqueror's whirling slashing attack inflicts heavy damage.
Hail of Furious Strikes
(Rank IV)
40
208
4s
Q (LL)3 (UR)
2-handed

Combo
Starter:

+13.6 damage

Combo
Finisher:

+229.5 damage

Brute strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent.
Bloodbath
(Rank IV)
44
227
10s
Q (LL)2 (Mid)
Dualwield sword/blunt/axe

Effect
over time:

95 points of damage on targetevery 1 second
(3.5 seconds)

With sweeping slashing attacks the conqueror inflicts bleeding wounds on the enemies standing before them.

Feint Attack
(Rank IV)
44
230
15s
2 (Mid)
2-handed

Combo
Starter:

+4.1 damage

Invulnerability:
-2.5% Slashing Invulnerability
(10 seconds)
-2.5% Crushing Invulnerability
(10 seconds)

Combo
Finisher:

+69.7 damage

This maneuver draws the enemy's defense, keeps them off balance and opens their guard lowering the victims defense rating.
Overwhelm
(Rank III)
48
410
60s
Q (LL)2 (Mid)
Dualwield sword/blunt/axe

Combo
Starter:

+11 damage

Combo
Finisher:

+80% Hinder Movement
(4 seconds)
Feared
(4 seconds)
+152.5 damage

The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
Batter Aside
(Rank III)
48
195
60s
n/a
2-handed

Combo
Starter:

+16.1 damage

Combo
Finisher:

Knockback 3 meters
Knockback Resistance
+145.5 damage

By throwing their full weight behind this two handed blow the conqueror gains incredible leverage and flings back their opponent.
Breach
(Rank III)
52
217
45s
1 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+3.8 damage

Invulnerability:
-5% Slashing Invulnerability
(6 seconds)
-5% Piercing Invulnerability
(6 seconds)
-5% Crushing Invulnerability
(6 seconds)

Combo
Finisher:

-8 Shielding Bonus
(6 seconds)
+68.7 damage

A double blow intended to batter aside their enemy's defense. It decreases their opponent's chance to block blows who also suffer more damage from attacks.
Guard of Dancing Steel
(Rank III)
52
260
20s
2 (Mid)
2-handed

Combo
Finisher:

+5 Shielding Bonus
(30 seconds)

Not only does this flashing lattice of swordplay give the conqueror an increased chance of dodging enemy blows, their enemy risks deadly fast counter-attacks from the conqueror.

Bloody Hack
(Rank IV)
56
171
4s
E (LR)3 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+13.4 damage

Combo
Finisher:

+165.5 damage

The conqueror's whirling slashing attack inflicts heavy damage.
Improved Feint Attack
(Rank V)
56
223
15s
2 (Mid)
2-handed

Combo
Starter:

+5.0 damage

Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)

Combo
Finisher:

+87.9 damage

The conqueror lures their enemy into even more disadvantageous position with this strike, further lowering their melee defense.

LEVEL 60
NAME LEVEL STAMINA COST COOLDOWN FOLLOW-UP ATTACKS WEAPON REQUIRED DESCRIPTION
Bloody Hack
(Rank V)
60
175
4s
2 (Mid)3 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+20.9 damage

Combo
Finisher:

+273.7 damage

The conqueror's whirling slashing attack inflicts heavy damage.
Hail of Furious Strikes
(Rank V)
60
214
4s
E (LR)3 (UR)
2-handed

Combo
Starter:

+19.2 damage

Combo
Finisher:

+339.7 damage

Brute strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent.
Overwhelm
(Rank IV)
64
382
60s
Q (LL)2 (Mid)
Dualwield sword/blunt/axe

Combo
Starter:

+15.8 damage

Combo
Finisher:

+80% Hinder Movement
(3 seconds)
Feared
(4.5 seconds)
+230.7 damage

The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
Improved Feint Attack
(Rank II)
64
230
15s
2 (Mid)
2-handed

Combo
Starter:

+7 damage

Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)

Combo
Finisher:

+129.3 damage

The conqueror lures their enemy into even more disadvantageous positions with this strike, further lowering their melee defense.
Bloody Hack
(Rank VI)
68
238
4s
2 (Mid)Q (LL)3 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+25.3 damage

Combo
Finisher:

+388.8 damage

The conqueror's whirling slashing attack inflicts heavy damage.
Batter Aside
(Rank IV)
68
195
60s
n/a
2-handed

Combo
Starter:

+19.2 damage

Combo
Finisher:

Knockback 3 meters
Knockback Resistance
+173.0 damage

By throwing their full weight behind this two handed blow the conqueror gains incredible leverage and flings back their opponent.
Bloodbath
(Rank V)
72
241
10s
E (LR)2 (Mid)
Dualwield sword/blunt/axe

Effect
over time:

133 points of damage on targetevery 1 second
(3.5 seconds)

With sweeping slashing attacks the conqueror inflicts bleeding wounds on the enemies standing before them.

Guard of Dancing Steel
(Rank IV)
72
260
20s
2 (Mid)
2-handed

Combo
Finisher:

+5 Shielding Bonus
(30 seconds)

Not only does this flashing lattice of swordplay give the conqueror an increased chance of dodging enemy blows, their enemy risks deadly fast counter-attacks from the conqueror.

Breach
(Rank IV)
76
258
45s
1 (UR)
Dualwield sword/blunt/axe

Combo
Starter:

+3.8 damage

Invulnerability:
-6% Slashing Invulnerability
(6 seconds)
-6% Piercing Invulnerability
(6 seconds)
-6% Crushing Invulnerability
(6 seconds)

Combo
Finisher:

-10 Shielding Bonus
(6 seconds)
+104.2 damage

A double blow intended to batter aside their enemy's defense. It decreases their opponent's chance to block blows who also suffer more damage from attacks.
Improved Feint Attack
(Rank III)
76
236
15s
2 (Mid)
2-handed

Combo
Starter:

+9.2 damage

Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)

Combo
Finisher:

+177.3 damage

The conqueror lures their enemy into even more disadvantageous positions with this strike, further lowering their melee defense.
Bloodbath
(Rank VI)
80
345
10s
Q (LL)E (LR)2 (Mid)
Dualwield sword/blunt/axe

Effect
over time:

169 points of damage on targetevery 1 second
(3.5 seconds)

With sweeping slashing attacks the conqueror inflicts bleeding wounds on the enemies standing before them.

Overwhelm
(Rank V)
80
263
45s
E (LR)2 (Mid)
Dualwield sword/blunt/axe

Combo
Starter:

+15.5 damage

Combo
Finisher:

+80% Hinder Movement
(5 seconds)
Feared
(5 seconds)
+239.0 damage

The ferocity of the conqueror attack causes fear in the target and significantly slows their movement.
Hail of Furious Strikes
(Rank VI)
80
286
4s
Q (LL)2 (Mid)3 (UR)
2-handed

Combo
Starter:

+28.1 damage

Combo
Finisher:

+519.1 damage

Brute strength and rage replaces subtle sword-work as the conqueror rapidly hammers blows down upon their opponent.
Improved Feint Attack
(Rank III)
80
277
15s
2 (Mid)
2-handed

Combo
Starter:

+10.3 damage

Invulnerability:
-4% Slashing Invulnerability
(12 seconds)
-4% Crushing Invulnerability
(12 seconds)

Combo
Finisher:

+237.8 damage

The conqueror lures their enemy into even more disadvantageous positions with this strike, further lowering their melee defense.

Level 10 | Level 20 | Level 40 | Level 60

ABILITIES


Soldier Abilities
NAME LEVEL DESCRIPTION
Defensive Stance
15 The fighter raises their guard taking less damage and enjoying an increased chance to dodge blows, but their attacks inflict less damage.
Frenzy Stance
15 An all-out attacking stance that greatly increases damage inflicted but the fighter suffers significantly more damage from enemy attacks.
Charge
18 You charge the target. The direct path to the target must be clear of all obstacles.
Orders, Commands, and Formations
Battle Orders
20 Allies standing to your sides gain an increase to their damage.
Skirmish Orders
20 Allies standing to your sides generate less hate. If you are in frenzy stance, you will also generate less hate. If you are in defenseive stance, you will generate more hate.
Resolute Orders
20 Allies standing to your sides gain a chance to regain a small amount of stamina and health when making melee attacks.
Steadfast Command
40 Allies standing behind you gain stamina and mana regeneration
Barrage Command
40 Allies standing behind you gain increased ranged and magical damage.
Cover Command
40 Allies standing behind you will be healed if they are hit by a ranged or magical attack. This healing only occurs once every few seconds.
Formation of Retribution
60 Allies standing in front of you have a chance of causing retributive damage on their attacker when struck with a melee attack.
Formation of Steel
60 Allies standing in front of you absorb a small amount of all damage inflicted on them.
Formation of Resolve
60 Allies standing in front of you gain a small amount of stamina when struck by a melee attack.
Defensive Auras
Marshal the Ranks
10 This rallying cry increases chances to hit of the conqueror and their comrades in arms.
To the Death
40 This cry of defiance increases the effectiveness of absorbtion effects on the conqueror and their comrades. So often was this cry heard at Venarium as struggling pockets of resistance were wiped out it was adopted by both sides of the battle.
Shield of Retribution
42 This battle oath, to strike back at any that lands a blow, provides a damage shield dealing damage to any attacker. The conqueror's damage shield is more powerful than those placed on the rest of the squad.

Inspire the Ranks
45 With words of encouragement and leading by example, the conqueror washes away fatigue and inspires the weary, constantly replenishing their force's stamina.
Vitalize the Ranks
60 The conqueror's bold leadership instills an almost supernatural spirit in those they lead. The conqueror cosntantly replenishes the team's mana levels.
Rally the Troops
80 Emboldened and inspired by the heroes and legends of battle, the conqueror takes on an almost divine mantle. The conqueror constantly replenishes the mana and stamina of their forces.
Offensive Auras
Incite the Ranks
5 This rallying cry increases the damage done by the conqueror and their comrades in arms.
Fire Weave
15 Deeds done at the Battle of Venarium still burn within the hearts of conquerors and with this cry those fires bedcome manifest. Attacks have a chance of inflicting instant fire damage on the target and also making their target more susceptible to fire damage.
Hoarfrost
50 Grants bonus cold damage to all melee and ranged attacks of the caster's team. These attacks also have a chance of inflicting instant cold damage on the target and making them more susceptible to cold damage.
Rage of the Tempest
80 Like an angry storm, the conqueror charges their army with such intensity it manifests as crackling energy around them. Grants bonus electrical damage to all the melee and ranged attacks of the squad. Attacks have a chance of inflicting instant electrical damage on the target and any enemies nearby.



GoT_05
The high-fantasy setting isn't the only thing that would make Game of Thrones a fantastic story-based MMO.
Opinions
Wed, May 14, 2014
gunky
aoc_twelve_portents_march.jpg

Age of Conan’s Twelve Portents event continues this week with the arrival of Serpent Man Oldblood.

News, Official Announcements
Thu, Mar 06, 2014
Martuk
AoC-Stallion-Combat.jpg

Game Director Joel Bylos drops a new update on Age of Conan’s tradeskill revamp, exploits, and upcoming content.

News, Official Announcements
Mon, Mar 03, 2014
Martuk
Prosib-Aeria.jpg

The ProSiebenSat.1 Group expands its reach into the gaming industry with the acquisition of publisher Aeria Games' EU branch.

Press Release, News, Official Announcements
Thu, Feb 27, 2014
Martuk

News from around the 'Net