|
NAME
|
LEVEL
|
STAMINA COST
|
COOLDOWN
|
FOLLOW-UP ATTACKS
|
WEAPON REQUIRED
|
DESCRIPTION
|
Sweep
|
2
|
20
|
10s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
This attack cuts a swath through enemies inflciting
damage on multiple targets.
|
Slam
|
4
|
22
|
15s
|
n/a
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Such is the power of this attack it
knocks the target backwards.
|
Enraging
Strike I
|
5
|
24
|
8s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Hail of Furious Strikes I
|
5
|
30
|
8s
|
|
2-handed
|
Brute strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Brutal Enraging Strike I
|
7
|
28
|
9s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
The soldier taunts their enemy as
they attack to lock them into combat with the soldier. Useful in a
battle, the actions of an enraged enemy can be predicted and dealt with
more easily.
|
Feint Attack I
|
7
|
19
|
9s
|
|
2-handed
|
This maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Enraging Wound I
|
9
|
32
|
12s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Another goading attack that
inflames the enemy, it also opens up a wound that bleeds for a short
time. Often this is a slash at the opponents face intended to leave
them with an ugly vicious scar, to remember their attacker by.
|
LEVEL
10
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloodbath I
|
10
|
65
|
15s
|
|
Dualwield sword/blunt/axe
|
With sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Enraging Strike II
|
11
|
38
|
10s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Brutal Enraging Strike II
|
13
|
43
|
11s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Breach I
|
13
|
29
|
15s
|
|
Dualwield sword/blunt/axe
|
A double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Brtual Enraging Wound
|
15
|
48
|
13s
|
|
Polearm
Spear
Staff
2-Handed
1-Handed
|
Another goading attack that
inflames the enemy, it also opens up a wound that bleeds for a short
time. Often this is a slash at the opponents face intended to leave
them with an ugly vicious scar, to remember their attacker by.
|
Bloody Hack
|
15
|
65
|
10s
|
|
Dualwield sword/blunt/axe
|
The conqueror's whirling slashing
attack inflicts a bleeding wound.
|
Hail of Furious Strikes II
|
15
|
65
|
10s
|

|
2-handed
|
Brute strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Enraging Strike III
|
17
|
53
|
13s
|

|
Polearm
Spear
Staff
2-Handed
1-Handed
|
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
Batter Aside I
|
17
|
105
|
40s
|
n/a
|
2-handed
|
By throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Brutal Enraging Strike III
|
19
|
57
|
14s
|

|
Polearm
Spear
Staff
2-Handed
1-Handed
|
A combination of low blow and
verbal goading inteded to infuriate an attacker and lock them into
combat with the soldier. Useful in a battle, the actions of an enraged
enemy can be predicted and dealt with more easily.
|
LEVEL
20
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloodbath II
|
20
|
155
|
18s
|

|
Dualwield sword/blunt/axe
|
With sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Rally I
|
20
|
73
|
25s
|
|
Dualwield sword/blunt/axe
|
The conqueror exalts his companions
to great deeds, increasing their resistance to enemy blows.
|
Feint Attack II
|
20
|
57
|
10s
|
|
2-handed
|
This maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Guard of Dancing Steel I
|
20
|
73
|
20s
|
|
2-handed
|
Not only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
Breach II
|
24
|
58
|
18s
|

|
Dualwield sword/blunt/axe
|
A double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Hail of Furious Strikes III
|
24
|
116
|
14s
|

|
2-handed
|
Brute strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Bloodbath III
|
28
|
200
|
22s
|

|
Dualwield sword/blunt/axe
|
With sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Feint Attack III
|
28
|
73
|
15s
|

|
2-handed
|
This maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Rally II
|
32
|
105
|
30s
|

|
Dualwield sword/blunt/axe
|
The conqueror exalts his companions
to great deeds, increasing their resistance to enemy blows.
|
Batter Aside II
|
32
|
225
|
50s
|
n/a
|
2-handed
|
By throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Bloody Hack II
|
36
|
165
|
15s
|

|
Dualwield sword/blunt/axe
|
The conqueror's whirling slashing
attack inflicts a bleeding wound.
|
Guard
of Dancing Steel II
|
36
|
116
|
20s
|

|
2-handed
|
Not
only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
LEVEL
40
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloody
Hack III
|
40
|
184
|
18s
|

|
Dualwield
sword/blunt/axe
|
The
conqueror's whirling slashing
attack inflicts a bleeding wound.
|
Hail
of Furious Strikes IV
|
40
|
184
|
18s
|
 
|
2-handed
|
Brute
strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Bloodbath
IV
|
44
|
296
|
30s
|
 
|
Dualwield
sword/blunt/axe
|
With
sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Feint
Attack IV
|
44
|
109
|
20s
|

|
2-handed
|
This
maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
Rally
III
|
48
|
149
|
35s
|
 
|
Dualwield
sword/blunt/axe
|
The
conqueror exalts his companions
to great deeds, increasing their resistance to enemy blows.
|
Batter
Aside III
|
48
|
319
|
60s
|
n/a
|
2-handed
|
By
throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Breach
III
|
52
|
115
|
25s
|
 
|
Dualwield
sword/blunt/axe
|
A
double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Guard
of Dancing Steel III
|
52
|
161
|
20s
|
 
|
2-handed
|
Not
only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
Bloody
Hack IV
|
56
|
246
|
20s
|
 
|
Dualwield
sword/blunt/axe
|
The
conqueror's whirling slashing
attack inflicts a bleeding wound.
|
Feint
Attack V
|
56
|
136
|
23s
|
 
|
2-handed
|
This
maneuver draws the enemy's
defense, keeps them off balance and opens their guard lowering the
victims defense rating.
|
LEVEL
60
|
| NAME |
LEVEL |
STAMINA
COST |
COOLDOWN |
FOLLOW-UP
ATTACKS |
WEAPON
REQUIRED |
DESCRIPTION |
Bloody
Hack V
|
60
|
276
|
20s
|
 
|
Dualwield
sword/blunt/axe
|
The
conqueror's whirling slashing
attack inflicts a bleeding wound.
|
Hail
of Furious Strikes V
|
60
|
276
|
22s
|
 
|
2-handed
|
Brute
strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Rally
IV
|
64
|
202
|
40s
|
  
|
Dualwield
sword/blunt/axe
|
The
conqueror exalts his companions
to great deeds, increasing their resistance to enemy blows.
|
Improved
Feint Attack I
|
64
|
159
|
25s
|
 
|
2-handed
|
The
conqueror lures their enemy
into even more disadvantageous positions with this strike, further
lowering their melee defense.
|
Bloody
Hack VI
|
68
|
311
|
30s
|
  
|
Dualwield
sword/blunt/axe
|
The
conqueror's whirling slashing
attack inflicts a bleeding wound.
|
Batter
Aside IV
|
68
|
466
|
60s
|
n/a
|
2-handed
|
By
throwing their full weight
behind this two handed blow the conqueror gains incredible leverage and
flings back their opponent.
|
Bloodbath
V
|
72
|
498
|
35s
|
 
|
Dualwield
sword/blunt/axe
|
With
sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Guard
of Dancing Steel IV
|
72
|
232
|
20s
|
  
|
2-handed
|
Not
only does this flashing lattice
of swordplay give the conqueror an increased chance of dodging enemy
blows, their enemy risks deadly fast counter-attacks from the
conqueror.
|
Breach
IV
|
76
|
176
|
35s
|
  
|
Dualwield
sword/blunt/axe
|
A
double blow intended to batter
aside their enemy's defense. It decreases their opponent's chance to
block blows who also suffer more damage from attacks.
|
Improved
Feint Attack II
|
76
|
194
|
30s
|
  
|
2-handed
|
The
conqueror lures their enemy
into even more disadvantageous positions with this strike, further
lowering their melee defense.
|
Bloodbath
VI
|
80
|
563
|
40s
|
  
|
Dualwield
sword/blunt/axe
|
With
sweeping slashing attacks the
conqueror inflicts bleeding wounds on the enemies standing before them.
|
Rally
V
|
80
|
263
|
45s
|
  
|
Dualwield
sword/blunt/axe
|
The
conqueror exalts his companions
to great deeds, increasing their resistance to enemy blows.
|
Hail
of Furious Strikes VI
|
80
|
375
|
26s
|
  
|
2-handed
|
Brute
strength and rage replaces
subtle sword-work as the conqueror rapidly hammers blows down upon
their opponent.
|
Improved
Feint Attack III
|
80
|
206
|
30s
|
  
|
2-handed
|
The
conqueror lures their enemy
into even more disadvantageous positions with this strike, further
lowering their melee defense.
|