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EVE Ambulation Revealed - CCP's Torfi Olafsson on Character Environments

Posted November 12th, 2007 by Ralsu

I'm Walkin', Yes Indeed

Designing non-combat environments for EVE Online's Ambulation project posed its own set of problems, as level designers found it hard to break out of the FPS mindset. Learn how CCP is working with with real-life architects to design to design awe-inspiring yet lore appropriate spaces for characters and corporations, plus watch as Senior Technical Producer Torfi Olafsson describes how the Captain's Quarters concept will change how you play EVE Online.


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