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Dreamlords: The Reawakening Dev Journal

Posted Mon, May 12, 2008 by Morvelaira

Great insights into this upcoming game.

Ever wonder what it takes to make a MMORTS? Lead Designer Iona Rosin of Dreamlords gives her views.

Designing and balancing a MMORTS with long term strategy elements must be one of the hardest works of all time. Well, that’s how I’ve felt the last half a year anyway. There are so many factors to consider, so many numbers and complex systems that somehow must work together. I believe structure and dynamic systems are essential because there will always be modifications, small as well as big. Always, over and over again. Current systems must be modified, replaced, deleted... No matter how flawless you once found your design. And this must be done without risking your project to fall apart. When your project is big and complex, modularity might be the answer. But removing small bricks can still raze a great building.

Read the full Dev Journal here.

dreamlords-ss-21
After struggling among the self-published , Lockpick Studios finally found a publisher for its innovative and fully featured MMORTS in Paradox Interactive.
Video, Media
Mon, Jan 24, 2011
Ethec
Dreamlords Resurrection Beta Key Giveaway

In association with Lockpick Studios and Paradox Connect, Ten Ton Hammer is offering our viewers the chance to test Dreamlords Resurrection before this fantasy free-to-play MMORTS goes live once again

Contests
Tue, Dec 21, 2010
Ethec
Dreamlords_01.jpg

Dreamlords is under new management as Lockpick Entertainment has been dissolved, but players might have missed this little fact as the servers and game are still up and running.

Official Announcements
Fri, Dec 18, 2009
Martuk
We can rebuild it; make it bigger, faster, and prettier!
Video, Media
Sun, Jul 06, 2008
Cody Bye
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Lockpick Entertainment
Genre: Fantasy
Status: Cancelled
Release Date: Re-launched on March 10th, 2011
Fee: Free-to-Play
ESRB Rating: NR

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