Ten Ton Hammer's Warhammer Online: Age of Reckoning Scenarios

Grovod Caverns and Reikland Hills.


One of the more anticipated parts of Warhammer Online: Age of Reckoning has been the scenarios. We've known that there would be RvR instances for some time now and that they would count heavily towards the war effort, but the details of what these scenarios will entail or how they work has been left in the dark... until now. In the most recent newsletter, EA Mythic released information on two scenarios, how they work, what to expect, where they are, and some tips for winning. While there's no mention of the Dogs of War, there's plenty of questions answered about these once secretive RvR instances so pull up a chair and get ready to learn all about scenarios.

This month, there's more Tier 4 goodness to feast on as we take a look at Grovod Caverns and Reikland Hills, another set of Empire vs. Chaos scenarios.


Official info from EA Mythic

Grovod Caverns

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Grovod Caverns is a 12 vs. 12 Scenario in Tier 4 Chaos vs. Empire. Anyone between the levels of 23 and 40 can play this Scenario.

Grovod Caverns features classic Capture the Flag mechanics with a few extra twists to the standard rules. Each capture location has five entry and exit points via bridges that cross a small impassable stream. As flags are captured these bridges will collapse one by one limiting access to the flag locations. This has a two pronged effect on the fight: 1) attackers have a more difficult time capturing a flag because of the limited access, and 2) players trying to return to their home base with an enemy flag will have the same difficulties getting back into their home location.

When you first enter the Scenario, you'll be presented with the option to go straight or to the right out of the spawn area. Going straight will lead you to the center play area which then branches out in several directions, all leading towards the enemy flag. Going right will lead you to your own flag. Both flags are clearly visible across the entire map if you are in your home location or in the central cavern.

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Grovod Caverns is all about quick, strategic moves. Setting up a strong defense at your flag location is always a good idea in any Capture the Flag map, but if you get wiped out while defending, you've pretty much just given the other team a free handful of points. Side paths play a big role in this Scenario as they offer both cover and a fast get away by jumping from one level down to another. You'll want to use these paths extensively if you're carrying the flag. Running right up the gut will get you killed quickly. Remember that the bridges that gate access to and from the flag locations will collapse on each capture. Before you head out to take an enemy flag, make sure you know what bridges are up to plan your route back!

Reikland Hills

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Reikland Hills is an 18 vs. 18 Scenario in Tier 4 Chaos vs. Empire. Anyone between the levels of 23 and 40 can play this Scenario.

This is a rotating King of the Hill match where one or two out of three locations will be available for capture at specific times during the Scenario. The three capture locations are: The Broken Bridge, The Mill and The Factory. The first location to open is always the Broken Bridge, but from there it's entirely random as to which capture location will open next. To capture these locations, you will need to interact with the flag and keep the opposing Realm from doing the same for about 30 seconds. If successful, your side will start earning points for holding the area. After three to four minutes, another capture area will open up for you to take over. The time these locations stay open overlap slightly and force a decision upon defenders: leave to assault the new location, or stay to protect the currently captured location.

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When you enter this Scenario, you can head straight to the Bridge or flank left and right. The Broken Bridge is a flat, open location that is readily assaulted from all angles. Of all the capture locations in this Scenario, it is the hardest one to hold. To the sides are the Mill and Factory. Each has a main path that leads to the flag, but there is also a tunnel that leads to them. Use the tunnels to approach from the back and take these locations by surprise!

At first glance this seems like a fairly straight forward Scenario: capture and hold one location at a time and keep the enemy from taking it from you. The complexities arise when you factor in the overlapping capture windows, and the sheer number of players in the Scenario. The map is relatively large so anticipating which capture location will open next is a critical component to gaining a win. It's best to battle it out over the active "hill" one at a time in order to lead your team to victory!


To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 29, 2016

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