|
NAME
|
LEVEL
|
STAMINA COST
|
COOLDOWN
|
FOLLOW-UP ATTACKS
|
WEAPON REQUIRED
|
DESCRIPTION
|
Sweep
 |
2
|
20
|
10s
|

|
Oar
Polearm
Staff
Spear
Two-Handed Blunt
Two-Handed Edged
One-Handed Axe
One-Handed Sword
Dagger
One-Handed Blunt
|
This attack cuts a swathe through enemies inflicting damage on multiple targets. |
|
Slam
|
4
|
22
|
15s
|

|
Such is the power of this attack that it knocks the target backwards.
|
|
Cunning
Strike I

|
5
|
218
|
8s
|

|
Dagger
Two-Handed Edge
Two-Handed Blunt
One-Handed Sword
One-Handed Blunt
One-Handed Axe
|
This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes.
|
|
Bleeding
Puncture I

|
309
|
10s
|

|
|
This arrow strike penetrates and passes through the enemy. The resulting puncture wound bleeds heavily causing damage for a short time.
|
|
Cunning Strike II

|
|
267
|
9s
|

|
Dagger
Two-Handed Edge
Two-Handed Blunt
One-Handed Sword
One-Handed Blunt
One-Handed Axe
|
This deceptive attack appears to be a negligible strike so the rogue seems less of a combat threat. Effective when the victim is already distracted battling other foes.
|
|
Pin
Down I

|
121
|
30s
|
N/A
|
|
A well placed arrow shaft that slows the target’s movement.
|
|
Vicious
Strike I

|
9
|
39
|
12s
|

|
Two-Handed Edge
Two-Handed Blunt
One-Handed Sword
One-Handed Blunt
One-Handed Axe
|
This attack inflicts a bleeding wound but appears to be a negligible strike so the rogue seems less of a combat threat. Effective when the victim is already distracted battling other foes.
|
|
Incapacitating
Stabs I

|
|
163
|
30s
|
N/A
|
|
A shot aimed to slow, not just kill. It snares the target, greatly reducing it’s movement speed.
|
|
Piercing
Shot I

|
525
|
12s
|


|
Crossbow |
The incredible force of this arrow strike drives the missile through the first target, striking any other targets in its path.
|
|
Salvo I

|
|
418
|
12s
|


|
|
The ranger pulls a number of arrows from their quiver and puts them all to their bowstring, firing them at the same time to produce a hail of arrows.
|
|
Cunning
Strike III

|
11
|
|
|
|
Dagger
Two-Handed Edge
Two-Handed Blunt
One-Handed Sword
One-Handed Blunt
One-Handed Axe |
This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes.
|
Cunning
Strike IV
|
13
|
|
|

|
This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes.
|
|
Armor
Ripper I

|
|
|
45s
|

|
|
The head of this arrow is designed to tear apart any armor it strikes, from plate armor to monstrously tough hides.
|
Vicious
Strike II

|
|
401
|
13s
|


|
Dagger
Two-Handed Edge
Two-Handed Blunt
One-Handed Sword
One-Handed Blunt
One-Handed Axe
|
This attack inflicts a bleeding wound but appears to be a negligible strike so the rogue seems less of a combat threat. Effective when the victim is already distracted battling other foes.
|
Cunning
Strike V

|
|
485
|
13s
|


|
This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes.
|
Cunning
Strike VI

|
|
495
|
14s
|


|
Dual wield
One-Handed Sword/Shield
Dual wield
One-Handed
Blunt/Shield
|
This vicious attack intimidates the victim, making them less likely to break off from their current target to engage the rogue. Effective when the victim is already distracted battling other foes.
|
Pin
Down II

|
|
121
|
30s
|
N/A
|
|
A well placed arrow shaft that slows the target’s movement.
|
A special thanks to AoC Ten Ton Hammer Ranger Class Khalathwyr for aiding in the update.