Updated Sun, May 25, 2008 by Antithysis
By Chris "Antithysis" Weidler
Anyone who takes a month to train the skills can fly a battleship, but without combat experience, you will about as effective as someone who tries to stop a semi-truck with a roll of gauze (no offence Macgyver). Let’s take a look at how to fit a ship for any given task, and what types of ships/setups work better in different situations.
First on the list, one of the first ships I flew; The Thorax. This ship is designed as an all-out blaster boat, meaning that it is meant for point blank combat. As such, the way it is designed means that your capacitor runs dry rather quickly. This is ok, as the amount of damage you can put out with 4 or 5 blasters is enough to turn most enemies into a glass bead long before your capacitor empties, provided you get in close and don’t let the target get out of range. Here are the most basic skills you will need to fly this ship:
Now, don’t think this is me saying that you can take on experienced players with this list of skills, because you will be in for a rude awakening. For fighting rats, you shouldn’t have too much trouble with this fitting, provided you stay in Level 1 and 2 missions. Now for a far more effective setup, and only a bit more training time (1-2 weeks), I recommend adding these skills:
The use of the Microwarp drive is, in my opinion, essential to the effectiveness of a Thorax. In essence, a MWD is like an afterburner that is on steroids. It boosts your speed by 500% instead of the paltry 100% that an afterburner does. This allows you to get up close to your target very fast, which is vital to using blasters. A Thorax’s tank is not very good, so you have to get in close and annihilate your opponent before you get popped. Bear in mind that while the Microwarp drive gives you a huge speed boost, it drains your capacitor 5x faster than an afterburner, so you have to be sparing in the use of it. My personal favorite setup for a Thorax is such:
This is a balanced setup with some sustainability, but you want to get the work done relatively quickly. For pure DPS, you want to use the following setup:
Notice the lack of any armor repair. This setup is meant to get in, gank, and get out quick. You rely purely on the amount of damage you are spewing out.
If you like this ship, and want to spend more time on it to make it even more effective, use the following setup:
This takes about 2-3 Months to train for, so don’t expect it to come quickly. Just add the t2 modules as you get them.
Next on the list of ships, is the Vexor. The Vexor is the opposite of the thorax in a few ways, in that it is designed to tank the enemy damage and slowly wear down the opponent. It can be fit in a variety of ways, but my personal favorite goes as such:
Since the Vexor doesn’t have much in the way of gun power, it relies on drones to do it’s damage for it. The large drone bay allows you to fit 5 Medium scout drones and 5 Light scout drones. For best results, get the following skills trained before using a Vexor:
This increases your drone’s maximum range and damage, and Drones 5 allows you to command the maximum amount of drones at one time (5).
With this fitting, your capacitor should not be too much of an issue, so repair that armor to your heart’s content.
For other races, a little experimentation is required. I specialize in Gallente ships, so I do not feel I have the training required to recommend fittings for them. If you really are having trouble fitting them however, feel free to drop a message on the forums and I’ll try to work with you.
The ships described here are fitted for PvP combat. Don’t think that I am forsaking your PvE players. To modify these fittings, fit resistances against the type of rat you are fighting. If it is Serpentis, fit high thermal and kinetic resistances, for Sansha fit high EM and Thermal resistances. Note that some NPC factions such as the Angel Cartel do all forms of damage, so just use the PvP fits I described here.
Now that you know how to fit a ship, lets go over how to take it into combat, One of the first things that any new pilot has to learn: PICK YOUR FIGHTS. Do not run headlong into a fight if you are unsure of your abilities or you ship. If you don’t use good judgment, your ship will end up as a pile of scrap. If this happens, don’t get discouraged. I found out the same way. You will just learn from the mistake and get a nice adrenaline rush in the meantime (red faced, eh Ralph?).
A few basic tips in combat are as follows:
That’s all for now folks! Now get out there and get hunting!