Steve Williams of Firesky shares his "peanut butter cup of gaming" with us.

Steve Williams have given out a Dev Journal, detailing both how it was thought to bring mini-games into an MMO, and some examples of said mini-games.

Since time immemorial, or at least the past few years, MMOs have focused upon two things: Killing stuff (and getting their loot) and making stuff for people to go kill stuff (and get their loot). As building games goes, that’s a pretty good spread of features, and it’s not too hard to make that work.

Recently, however, the thought struck the minds of some developers out in the deserts of Arizona that a lot of fiction is built not around killing things (and getting their loot), but in solving problems, thinking up solutions, and generally interacting with the world in some manner.

If you watch almost any episode of Stargate SG-1 (or Atlantis), you’ll see that the basic plot revolves around getting into big trouble, and then solving a puzzle or working a gizmo or device to get out of big trouble. That’s what we call good TV.

Check out the linky for the full Stargate Worlds Mini-game dev journal.


To read the latest guides, news, and features you can visit our Stargate Worlds Game Page.

Last Updated: Mar 29, 2016

Comments