Following the entry- and low-tier Mechanaughts like the Pinkett or
Mekhi, the Trooper is a solid representative of the next, more powerful
group of Mechanaughts available for purchase. At this point in the
pilot’s progress, Mechanaughts become more specialized
towards specific tasks and styles. Pilots will start to upgrade their
own Mechanaught not as a whole set, but part by part in order to create
the best mix that suits themselves. The Trooper is a well-rounded
offensive and defensive design and is one of the most popular
Mechanaughts available in the Exteel universe.



The Trooper is the successor to the venerable Frontliner and bests it
at nearly every angle except cost, energy output, and size. Totaling in
at 54,000 credits, the Trooper set costs over twice as much as the
Frontliner, but is well worth every credit for the pilot who just wants
to get into combat and wreck the enemy. The Trooper can absorb more
damage, use energy more efficiently (not to mention regenerate energy
faster), is much more responsive, and is a lot more accurate. A Trooper
head has two Mechanaught Processing Units (MPU), so a pilot can
purchase and equip two skills at any one time for a battle.



When you’re in a flat-out competition to out-fight a
similarly-ranked enemy, it’s hard to go wrong with the
Trooper. It’s good for all situations and uses, from melee
fights to long-range duels and everything in-between.



Weapon Highlights

  • Omega Tristone Launcher - The Omega Tristone Launcher is
    closely related, in capability, to its sister cannon, the Colony
    Burster. It has good overheat and damage ratings, and has the highest
    lock-on rate amongst the cannons. The Omega Tristone Launcher also has
    a longer range than many other cannons.
  • Particle Blade – A definite upgrade from the
    early model melee weapons like the Crimson Edge, which looks like a
    medieval sword, the Particle Blade generates a focused beam of intense
    energy from its hilt, in the shape of a blade. Used like any normal
    sword, the Particle Blade does more damage and attacks faster than any
    heavier, metal sword. It does have a tendency to overheat a little
    faster, however.
  • Metal Helix – Another melee weapon upgrade, the
    Metal Helix works similarly to the spear-like Penetrator. The main
    difference is that the Metal Helix features a large drill attachment on
    its business end, increasing its ability to damage opponents greatly.
    It even allows the pilot to hit two opponents at once. However, the
    Metal Helix also has a tendency to overheat a little faster than the
    Penetrator.
  • Echo Blaster – The Echo Blaster represents the
    top tier of all available SMGs. With its low rate of fire it
    doesn’t generate nearly as much heat as other SMGs yet can
    deliver more damage per burst. These advantages come at a price, as the
    Echo Blaster’s accuracy is woeful in comparison to other SMGs
    and it takes some skill and effort to use it effectively.

Last Stand Battle Mode

What happens when you can’t get enough people to form a
large-scale competitive match, or you just want to make some money for
the next group of Mechanaught upgrades? The answer is Last Stand, which
allows a group of players to take on waves of computer-driven opponents.



In Last Stand mode the player team must prevent the AI from capturing
two Aerogates, which are typically located a fair distance apart from
each other. Every minute or so, groups of AI-controlled Mechanaughts
will approach an Aerogate from various directions. While
they’ll attack any players that get in their way, their main
objective is to capture the Aerogate by occupying it for a period of
time. You can check on the Aerogate’s status via its
occupation meter on the screen or the map; if the bar’s color
is blue, that means the players control it, a grey bar indicates
it’s “neutralized” (the players still own
it, but cannot use it to spawn from or use the nearby healing pads). If
the occupation bar is red, that means the AI now controls the Aerogate
and it’s game over. Each Last Stand match lasts ten minutes.



Players have certain advantages; each Aerogate usually has a healing
pad or two nearby to repair Mechanaughts (if the Aerogate
isn’t already neutralized). All players are also equipped
with an extra skill slot that when activated (with the
“5” key) will completely restore all of the
Mechanaught’s hit points. Each Aerogate also has a finite
number of approaches the AI can take to get to it, meaning they are
usually easily defensible—the problem is that they only
attack one Aerogate at a time, so players will need to guess which the
AI will attack next, or split up their resources to cover
both.  At the lower difficulty levels, the AI Mechanaughts are
easy to kill, though each wave can consist of dozens of attackers at
once. However, on higher difficulty levels, the AI will be harder to
kill, and they’ll hit with a lot more damage.



Players will also accumulate a separate Last Stand score, based on
killing AI Mechanaughts and accomplishing separate objectives, like
destroying enemy “infiltrators”, shooting down a
flight of enemy bombers, or beating a boss AI Mechanaught. During the
weekly maintenance period, Exteel awards each player a nice credit
bonus based on the accumulation of points that week on each map,
compared to how everyone else did on each map. Players will also be
rewarded points and credits for winning the match (and not so much for
losing), just like Exteel’s other battle modes.



Last Stand is an extremely useful mode for players. They can battle
against scores of AI opponents and hone their skills, winning matches
and accumulating hard-earned money for PvP battles. Plus, Last Stand
matches can be played with a fewer group of players without having to
worry about getting enough people for balanced teams. All you need is
some friends and that’s it.




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Last Updated: Mar 29, 2016

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