Dragon Tavern Introduction Interview - Page Two

Ten Ton Hammer: Tell us about the rewards or loot characters can get?

Ten Ton Hammer: Tell us
about the rewards or loot characters can get?

Glen: Loot
is the reason adventurers set off into the wilds! Collecting Common,
Rare or Exotic treasures which are specific to the location being
explored.  There are thousands of individual loot pieces to
find and collect.  Typically this is just used to sell and
then fund the purchase of custom gear back at the tavern for your
class, which in turn increases your power.  

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This is what your page looks like when you're exploring the world.

Ten Ton Hammer: Is there
some form of PvP in the game? Are there ways players can compete?

There's no ganking new players in Dragon
. What we do have is a more indirect competitive
system between players who can try and overtake their friends with
their characters.  For the more PVP oriented player, the
hardcore and limited game types are the perfect fit.  To
facilitate this, we've also got competition groups set up so that if
you want you can filter the top scores and recent happenings to a group
name which you pass to your friends, and then you can see amongst them
who is doing the best, who just had their level 30 hardcore character
defeated, and who's been able to crack level 50 with a limited
character somehow.  I'd like to see players getting
competitive with their friends about this, but it's one of the elements
which will probably take a while for new players to discover the full
potential of.  

Ten Ton Hammer: What is
your favorite part about Dragon
from a design perspective?

Glen: Given
I'm a pen and paper RPG player with around 20 years experience, I love
being able to create a virtual world with its own history and lore. If
you're the reading type, a lot of the locations and sub location
descriptions will paint the picture of how the game world has been
shaped by its past, and combined with some of the monsters, a richer
story unfolds.  Of course, not everyone cares about this type
of thing, and if you don't care about it we certainly won’t
force you to read through swathes of text to get to the monster bashing
part.  For me though, most monsters, loot and places in the
game are all part of a bigger story, which I hope players enjoy
learning about and feel a sense of attachment to.   

Ten Ton Hammer: How can
players sign up to check out the game? Is there a cost?

Glen: style="font-style: italic;">Dragon Tavern is,
and always will be, a free game to play. You can sign up and get going
within 5 minutes or less, and the way we've constructed character
generation, there's no wrong choice you can make (and this continues
into skill and gear advancement too).  For the enthusiastic
player, there are things you can purchase in the game to speed things
up, get more AP, and bestow advantages onto your character, such as
returning to the Tavern for free, being able to carry extra gear with a
bag of holding (soon to be released in the game! You heard it here
first folks), and others.  The purchase items are something we
hope to have dozens of in the near future, for players to customize
their gameplay experience with.  

The early success of the game so far has us very optimistic about the
potential of the game and I personally am really happy to see around
several thousand people in our first week sign up and get out there
cracking skulls for loot and glory.

To read the latest guides, news, and features you can visit our Dragon Tavern Game Page.

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