The collective organization has your back.

In a sit down with Hal Milton of SOE-Seattle, the main goals and focus of The Agency is revealed: While Everquest was the "grab-bag of fantasy cliche" Milton want The Agency to be the "grab-bag for espionage and action fun". From what I see, I think they've nailed it so far.

Running us through character creation, Milton shows off the distinct visual signatures of Paragon and UNITE, and the versatility and wry style of the game's superb character art. Though not as sharply stylised as Battlefield Heroes or Team Fortress 2, the game's lightly cartooned look allows for character with tremendous variation and charisma and a certain tongue-in-cheek exuberance; self-expression through character creation, one of the key draws of persistent online gaming, is clearly not going to be a problem. Pointing out a male Paragon merc with overdeveloped pectorals, Milton notes that "breast physics are not just for women" in The Agency's world.

For the full preview, check here.

Via Eurogamer.com


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Last Updated: Mar 29, 2016

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