NAME |
LEVEL |
MANA COST |
CAST TIME |
EFFECT |
DESCRIPTION |
Draw Forth the Heart
|
45
|
55
|
2s
|
Effect: Effect over time: Team Effect:
|
This spell instantly slays an enemy minion and restores the demonologist's mana and any in their company. The caster also gains a Shackled Heart, which increases their magic damage rating.
|
Fiery Torment (Rank 1)
|
242
|
1s
|
Effect: Effect over time: |
The demonologist invokes a blazing pillar of flame that sets the victim on fire and briefly stuns them as they react in shock to the inferno enveloping their body.
|
|
Mystic Suppression
|
45
|
242
|
3s |
Effect: Aura Effect: +4% Unholy Invulnerability
|
The demonologist deadens magic around them, increasing their and their companions' resistance to unholy damage.
|
Storm
|
333
|
2s |
Effect: Effect over time: |
These charged bonds root the target enemy in place and inflicts electrical damage for a short time.
|
|
Fires of Ghenna (Rank 4) |
50 |
149
|
2s |
Effect: |
Blasts the victim with the fires of an ancient kingdom of hell and inflicts a lingering Incinerate effect (up to 5 times) that burns the victim alive. The flames also splash nearby enemies. This incantation can be instantly recast.
|
Hands of the Underworld
|
183
|
1s
|
Effect: Area of Effect: |
For a short time these hands from lost spirits of perdition root nearby enemies to the ground and increase the demonologist's movement rate.
|
|
Inferno of Amher
|
50
|
327
|
2.5s
|
Area of Effect: |
The demonologist raises the fires of the demon Amher, devourer of suns, against their enemies. Any enemy caught in the blast radius suffers instant fire damage.
|
Shield of Infernal Flames |
265 |
3s |
+5.6 Melee Shield |
The sorcerer is wreathed in the fires of Hades. The damage shield inflicts fire damage on anyone attacking the diabolist in melee. |
|
Shockblast
|
50 |
392
|
3s
|
236-550 points of electrical damage 8m radius. |
A pillar of hell-spawned lightning erupts from the earth, inflicting instant electrical damage on enemies in the area of effect.
|
|
50 |
187
|
3s
|
245-571 points of electrical damage. |
This invocation calls down a massive bolt of lightning upon the target. Adjacent enemies are also shocked for lesser damage.
|
Spellweaving
|
N/A
|
N/A
|
N/A |
Initiates the spellweaving state. The longer in this state, the more powerful spells become, but with more risk of suffering detrimental effects. Spellweaving drains stamina, then rapidly drains Health and can easily kill the reckless.
|
|
Abaddoron Warrior
|
55
|
145 |
4s |
Chance on hit: Chance on damage, Abaddoron Warrior on self.
|
Attacks against the demonologist have a chance of increasing their magic damage rating. This effect is applied 5 times. This spell taps the abilities of the infamous soldiers of the abyss, the Abaddoron. |
Cursed by Hell
|
140 |
3s
|
N/A |
While active, Fires of Gehenna curses the target to take more damage from fire attacks. Also, any attacks on the have a chance of bestowing a fire damage bonus on their attacker. This sorcery cannot be used with Cursed by the Heavens. |
|
Cursed
|
55 |
140 |
3s
|
N/A |
While active, Shockstrike curses the target to take more damage from electrical attacks. Also, any attacks on them have a chance of bestowing an electrical damage bonus on their attacker. This sorcery cannot be used with Cursed by Hell.
|
Demon Avenger |
575 |
6s
|
Soul Spikes: Description: |
Summons a spell casting servant from the deep abyss. It also causes attackers to take damage whenever any member of the demonologist's team is injured.
|
|
Protection of Set |
55 |
515
|
2s
|
Effect: Effect over time: Team Effect: +68.3 Damage reduction per hit on absorb shield. Creates a shield absorbing 1230 hitpoints 35 second duration. |
This sorcery calls upon the powers of the Stygian elder snake to protect the demonologist and their party. It protects against damage, absorbing the first few points of damage from each hit. There is a maximum amount of damage that can be absorbed before the spell fails.
|
Sacrificial Heart
|
55 |
145
|
2s
|
+37.4 Fire Damage (magic) |
This sorcery consumes a Shackled Heart and grants a large increase in magical damage for a short time. The heart is sacrificed to ancient lords of hell. Requirement: A shackled Heart gained from the Draw Forth the Heart spell.
|
Waves of Flame (Rank 3) |
762
|
Every 1s for 10s
|
Area of Effect: |
This fiery evocation shoots a cone of fire that burns enemies standing in it's path.
|
|
Storm Chains
|
60 |
432
|
2s
|
Effect: Effect over time: |
These charged bonds root the target enemy in place and inflicts electrical damage for a short time.
|
Bloody Pact of Set |
72 |
2s |
Effect: Effect over time: |
The Stygian father-snake aids the demonologist in return for their blood sacrifice. Greatly increases the fire and electrical magic damage, but constantly drains their life for a short time. This effect stacks with Pact with Set. |
|
Draw Forth the Heart
|
60 |
72
|
2s
|
Effect: Effect over time:
Team Effect: |
This spell instantly slays an enemy minion and restores the demonologist's mana and any in their company. The caster also gains a Shackled Heart, which increases their magic damage rating.
|
Fiery Torment (Rank 2) |
314
|
1s
|
Effect: Effect over time: |
The demonologist invokes a blazing pillar of flame that sets the victim on fire and briefly stuns them as they react to the inferno enveloping their body.
|
|
Hellfire Stream
|
60 |
90
|
1s
|
164-272 points of fire damage |
This incantation blasts the target with a stream of flames.
|
Mystic Suppression (Rank 3) |
314
|
3s
|
Effect: Area Effect: |
The demonologist deadens magic around them, increasing their and their companions' resistance to unholy damage.
|
|
Pact with Set |
60 |
314 |
3s |
Effect: Effect over time: 80 points of damage on self every 1 second 15 second duration
|
The demonologist sacrifices some of their own blood to the Stygian god in return for enhanced power. Greatly increases fire and electrical magic damage, but constantly drains their life over time. |
Planar Shift |
315 |
1s |
Effect: Area of Effect: |
This dark pact protects the demonologist with a circle of runes; physical and magical attacks against them have a high chance of missing. Damage is also reduced, and nearby monsters also lost some interest in the caster. |
|
Shock
(Rank 3) |
60 |
90 |
Instant |
133-310 points of electrical damage. |
Instantly strikes the target with a massive electrical bolt. This invocation takes a brief time to recharge. |
A special thanks to AoC Ten Ton Hammer volunteer class representative Sardu for gathering information that was vital and used in this guide.
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