Champions Online Community Q&A with the Developers

For those individuals that have questions about Champions Online, it seems that every time you turn around the team behind the game has

For those individuals that have questions about style="font-style: italic;">Champions Online,
it seems that every time you turn around the team behind the game has
brand new answers to the common community queries. The developers have
again scanned their forums and have divulged answers to some of the
questions that have been burning within the community for months. Ten
Ton Hammer has reprinted the article for your viewing pleasure, and we
hope you find answers to anything you want to know about style="font-style: italic;">Champions Online!

How
flexible is the game engine when it comes to updates and upgrades? We
have faced a lot of situations in CoH where the answer to questions has
been "it's just not possible because is hardcoded that way"? Are more
features now soft coded in such way that it is later easier to expand
on them? I.e. if customizable emitter locations are not possible
initially, is the system created in such manner that they can be added
later on? (Northlander)




poz (Director of Game
Programming)
: Champions
Online
is built on Cryptic's new (and incredibly awesome)
second-generation MMO engine. The major focus of the engine upgrade was
making it much more general and data-driven. This lets the dev team
modify all sorts of elements in the game that they've never been able
to easily modify before. Besides giving a lot more power to the design
team in general, this also lets us iterate and try new ideas a lot
faster.


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