Questions
by Jeff Woleslagle, Executive Editor

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Answers
by David Rosén, CEO and Executive Producer, Lockpick
Entertainment




For original players of Lockpick Entertainment's Dreamlords, it's been
a long eight months. That's how long the game has been offline with the
developers reworking the game to make it a real powerhouse in the
strategic MMOG department. Now that the game is again available to
players, Ten Ton Hammer's Jeff Woleslagle decided to have a discussion
with Lockpick Entertainment's CEO and Executive Producer, Davin
Rosén. Lots of questions are answered, and David's responses
are very informative. Check it out!




Ten Ton Hammer: Eight
months ago, Dreamlords went on hiatus while Lockpick Entertainment made
some major adjustments to the game. With Dreamlords: The Reawakening,
the game has been reintroduced with a free-to-play revenue model, a
fully integrated client, lots of customizations for the Dreamlord
(which will now fight in every battle, not just princpal storyline
events), and many more tweaks. Were you able to make all of the changes
you set out to, and is the game now closer to your original vision for
Dreamlords?



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David 
Rosén,
CEO and Executive Producer, Lockpick Entertainment

David Rosén:
Simply put: Yes. We were really happy the way our original gamed turned
out and apparently both players and media too, judging from the
feedback we had. Being our first game though, we gradually realized
there were bits and pieces that could've been done differently. We also
listened to the community and their feedback on various features in the
game and started thinking about how we could improve on the original
game. We went back to our cave and plotted, pondered and planned based
on our original vision and what our players told us they were looking
for in a game.



The Reawakening is the result of this endeavor and I must say it
delivers on all points: it is a truly awesome game and the lovechild
between us and the community.



 Ten Ton Hammer:
While the game is now free-to-play, players can buy tribute points.
What can players buy with tribute points, and how do you avoid
imbalancing the game so that the player with the most cash to spend
wins?



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Players can buy
tribute points in Dreamlords to speed up the pace.

David:
Tribute points helps you speed up the pace a bit and decreases the need
to work hard to get your army gear etc. There is also a premium account
that gives you cheaper tribute and more trait points. This is designed
not to create any undue advantages.



Ten Ton Hammer: How are
players now able to customize their Dreamlord avatar? Was that a red
female Dreamlord I saw on the installation splash screen!?




David: Yeah,
we love how the avatars came out, we really wanted to separate us from
the average humanoid features since you play a demi god, who in fact is
the very soul of the land that constitute the players' empire. We will
however add more customization options in the future.



Ten Ton Hammer: The rules
of the game were also streamlined to make the game "easier to learn,
hard to master." Could you provide an example of a rule or rules you
scaled back for simplicity's sake, and will these changes seriously
impact returning players who perhaps have a set playstyle?




David: An
RTS combined with Empire Management and add some RPG features is bound
to be complex, too complex even. We brushed off some rough edges but to
be honest it is, due to the nature of the game, still a bit hard to get
into. We have some awesome GMs/Moderators and us, the devs are
frequently in the chat to talk with the players so there is always
someone to ask if it's confusing or you just need a brush up on your
tactic choices. The greet spirit of the community has spread so it's
quite common that a player you helped yesterday is helping the next one
the day after. This is the type of behavior that gives us devs a warm
and cuddly feeling all over J


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The Dreamlords
developers attempted to make the game easier to learn but remain hard
to master.

Hrm, a bit off topic perhaps, sorry about that. Now to the question,
returning players will surely have to adopt their strategy a bit if
they we're dead set on one setup as the management has changed but
since the game now is much better I doubt we'll see any sad faces for
that reason ;)



Ten Ton Hammer: What
would you say to players who maybe feel a bit jaded by their initial
Dreamlords experience to encourage them to come back and play
Dreamlords: The Reawakening?




David: I
would tell them to check out The Reawakening not only because it's
totally free but also because we, and the community, has managed to
develop a truly unique game. After the original Dreamlords we went back
into our cave and plotted. We involved our community and asked "What
kind of game do *you* want to play?" The Reawakening is the result and
it's made by gamers…for gamers.



But don't take our word for it, check it out yourself.


To read the latest guides, news, and features you can visit our Dreamlords: Resurrection Game Page.

Last Updated: Mar 29, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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