Exclusive EverQuest II GU 46 Interview with Kyle Vallee and Nathan McCall

Posted Tue, Jul 01, 2008 by Cody Bye

Heading back to Runnyeye!

On June 17, 2008, the world of EverQuest II got a bit bigger as the developers at Sony Online Entertainment released Game Update #46, which reintroduced the reconfigured Runnyeye campaign along with the “Storms on the Horizon” player event. Recently, Ten Ton Hammer’s Jeff “Ethec” Woleslagle and Tony “RadarX” Jones had the opportunity to chat with two of EQ2’s game designers, Nathan “Kaitheel” McCall and Kall “Kander” Vallee, about the recently released Game Update and why particular decision were made in the development of the update. If you’ve ever been a fan of the EverQuest franchise, or are simply an interested player, check out this interview!

Ten Ton Hammer: Runnyeye: The Gathering is a complete revamp of the Runnyeye dungeon experience that players of both the original EverQuest and EQII are very familiar with and have long enjoyed. Has the popularity of this older, lower level content driven SOE to revisit areas like Runnyeye, renovating them for level-capped players, and will we see more of these kind of revamps in the future?

Kyle “Kander” Vallee: Right now we are busy concentrating on the next expansion, and we still have a lot of work to do. I am not aware of any immediate plans for a renovation, but there is always a possibility. I would really love to do a high level version of Solusek’s Eye in the future, given the opportunity. Who knows, maybe after we ship this next expansion, I may get the chance.


This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

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