Exclusive EverQuest II GU 46 Interview with Kyle Vallee and Nathan McCall

Heading back to Runnyeye!

On June 17, 2008, the world of EverQuest II got a bit bigger
as the
developers at Sony Online Entertainment released Game Update #46, which
reintroduced the reconfigured Runnyeye campaign along with the
on the Horizon” player event. Recently, Ten Ton
Hammer’s Jeff “Ethec”
Woleslagle and Tony “RadarX” Jones had the
opportunity to chat with two
of EQ2’s game designers, Nathan
“Kaitheel” McCall and Kall
Vallee, about the recently released Game Update and why particular
decision were made in the development of the update. If
you’ve ever
been a fan of the EverQuest franchise, or are simply an interested
player, check out this interview!

style="font-weight: bold; font-style: italic;">Ten
Ton Hammer: Runnyeye: The Gathering is a complete revamp of the
Runnyeye dungeon experience that players of both the original EverQuest
and EQII are very familiar with and have long enjoyed. Has the
popularity of this older, lower level content driven SOE to revisit
areas like Runnyeye, renovating them for level-capped players, and will
we see more of these kind of revamps in the future? style="font-weight: bold; font-style: italic;">

“Kander” Vallee:
style="font-style: italic;"> Right now we are
busy concentrating on
the next expansion, and we still have a lot of work to do. I am not
aware of any immediate plans for a renovation, but there is always a
possibility. I would really love to do a high level version of
Solusek’s Eye in the future, given the opportunity. Who
knows, maybe
after we ship this next expansion, I may get the chance.

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