Space can be a scary place, but only if you come in unprepared. As the
second in a series of articles focused on the gameplay in
EVE Online,
Cody "Micajah" Bye takes a solid look at the PvP-friendly game and
explains many of the early nuances that he experienced while flying
through the black depths of the game world. Although the editorial
focuses on character creation, anyone interested in EVE and concerned
about the unique play style should check it out!
You
see, EVE Online doesn’t rely on the simple “kill
the monster to get
XP” equation that so many gamers are used to. Instead, EVE
Online uses
an allotted amount of time that is based on your attribute scores. For
example, when I first created my EVE Online character, I opted for a
Caldari Civire, which gave me very high perception and willpower
attributes. I opted to go this route because many of the combat-based
skills – gunnery, sharp shooting, missile launching
– are based off of
those particular attributes. In order to advance my skills I must
“train” them, which takes anywhere from 2 hours to
days in real time,
and the time it takes to “train” those skills
varies depending on my
scores in my primary and secondary attributes.
Posted Thursday, July 10, 2008 by Lizante
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Very much enjoying your series so far about EVE Online.
EVE is definitely unique. You're approach -- starting as a virtual virgin to EVE and then in great detail, walking the reader through what is, at first a challenging, even intimidating experience is intriguing, interesting, informative and a fun read.
I hope you'll continue posting chapters on this series. It's well done and highly useful for any MMO hobbyist whether they choose to play the game or not.