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EVE Online Impressions - Riding the Unicycle

Posted July 9th, 2008 by Cody Bye

Space can be a scary place, but only if you come in unprepared. As the second in a series of articles focused on the gameplay in EVE Online, Cody "Micajah" Bye takes a solid look at the PvP-friendly game and explains many of the early nuances that he experienced while flying through the black depths of the game world. Although the editorial focuses on character creation, anyone interested in EVE and concerned about the unique play style should check it out!

You see, EVE Online doesn’t rely on the simple “kill the monster to get XP” equation that so many gamers are used to. Instead, EVE Online uses an allotted amount of time that is based on your attribute scores. For example, when I first created my EVE Online character, I opted for a Caldari Civire, which gave me very high perception and willpower attributes. I opted to go this route because many of the combat-based skills – gunnery, sharp shooting, missile launching – are based off of those particular attributes. In order to advance my skills I must “train” them, which takes anywhere from 2 hours to days in real time, and the time it takes to “train” those skills varies depending on my scores in my primary and secondary attributes.


Comments

Very much enjoying your series so far about EVE Online.

EVE is definitely unique. You're approach -- starting as a virtual virgin to EVE and then in great detail, walking the reader through what is, at first a challenging, even intimidating experience is intriguing, interesting, informative and a fun read.

I hope you'll continue posting chapters on this series. It's well done and highly useful for any MMO hobbyist whether they choose to play the game or not.

Thanks for the words of kindness, Lizante!

I've actually considered doing article pieces like this for other games instead of our standard reviews (reviews are so "blah" these days) and I'm glad you like it so far! Are you / have you been an EVE gamer in the past?

EDIT: I think you said that you were in a previous post - how long have you played the game?

The traditional mmo classes are still there

They're just in disguise. When I started running missions with a "gang" it all came together. That guy who flew his big ship in first and got all the aggro was <gasp> the TANK! And, the little cruiser that kept his whatchamacallits charged up and his ship repaired, kept him "buffed" and the attacking ships "debuffed" was <gasp> the HEALER and she keeps track of everyone's else "health" too! Then there was the "wizard" - the DD king - way off in the distance lobbing missiles at everything....

*nods* That's exactly what I'm talking about Cillasi, and I think you've made a very good preview of what I'm going to be talking about in my upcoming impressisons.

Great first post by the way.

Although it's always intrigued me and I've friends who played it (a few still do), I've never played EVE.

But who knows, with LotRO in yawn mode until the MoM expansion hits the shelves, Age of Conan's release quality still 3-6 months away, and Warhammer Online not holding my interest as I'd hoped, that 14 day free trial is certainly tempting.

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