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Exclusive SAGA Unit Reveal - The Undead

Posted Thu, Jul 17, 2008 by Cody Bye

By the SAGA Developers

Something wicked has been stirring in the west. The daemons have failed to keep the gates of the Underworld shut. The Undead are unleashed, and Death is pouring out of hell into the lands of the living. The Brotherhood has welcomed these fearless allies to battle the Order in the unending struggle for world domination. The balance has been restored, the sides are drawn, and the Saga continues…

A sixth race/faction has been introduced to the persistent MMO RTS game SAGA. Meet The Undead. Opponents accustomed to ranged troops that fall as soon as they are engaged in melee will be unpleasantly surprised when facing the Undead. Skilled in magic like their Dark Elf comrades, the Undead have enhanced the armor and attacks of their ranged troops with wicked enchantments and more than one surprise for the enemy bold enough to take the field against them.

Forsaken Archer

Forsaken Archer    

Attack Speed
: Medium            
Range: Medium
Movement: Medium                
Armor: Medium
Health: Low                     
Damage: Medium
Stamina: Low                
Maximum Unit Size: 12
Special: "Fell Bolt - Next attack is made at +500% Attack Rating and does +100% damage, -50% movement speed for 30 seconds.  Cooldown: 60 seconds."

The bane of most ranged units is getting caught in melee. Ranged units have lower armor and suffer more damage from melee attacks. The Undead Archer, however, is not as vulnerable to a lone cavalry unit that may break through the ranks. Using its Fell bolt Ability the Undead Archers can greatly slow a charging unit, allowing time to inflict great damage or escape.

SAGA determines hits by comparing the attacker’s Attack Rating against the defender’s Defense Rating and adding a random number to each. An ability such as the Fell Bolt almost ensures a hit against any opponent.

Forsaken Raider

Forsaken Raider    

Attack Speed
: Medium            
Range: Medium
Movement: Medium                
Armor: Medium
Health: Medium                
Damage: Medium
Stamina: Medium                
Maximum Unit Size: 12
Special: "Cursed Volley - Ranged units in target radius (30m) suffer -50% movement speed and -50% attack speed for 30 seconds. Cooldown: 60 seconds."

To complement the defensive capabilities of the Forsaken Archer, the Raider’s special ability is offensive. The Raiders are the bane of any ranged unit, with a phenomenal 30-meter target radius for the Cursed Volley ability, affecting multiple units if the opposing commander isn’t cautious in his or her unit spacing.

The Undead Raider can also be an excellent asset against high damage targets such as dragons and hero units armed with bows. While the raiders may not be able to eradicate such a threat themselves, they can effectively neutralize their target’s damage capability.

Diabolist

Diabolist
Attack Speed: Fast                
Range: Short
Movement: Medium                
Armor: Medium
Health: Medium                
Damage: Low
Stamina: Medium                
Maximum Unit Size: 8
Special: "Balefire - Units in target radius suffer 20-30 damage per Diabolist.  Cooldown: 90 seconds."

These Undead spell-casting witches are a great asset to any Undead force. Their special ability hits multiple units for tremendous Damage. In SAGA, each troop in a unit takes full damage from an AoE (Area of Effect) ability. While the Diabolist does poorly against single-target high-health troops, it can quickly dispatch large volumes of weaker opponents.

The Diabolist does low damage per attack, but deliver them in quick succession, following up with a massive Balefire explosion. Their special ability suffers from the same short range as their attacks, so use another unit to distract the enemy while the Diabolists come in for the kill.

Does AoC deserve its M rating?

Necromancer    
Attack Speed: Medium            
Range: Short
Movement: Medium                
Armor: Medium
Health: High                    
Damage: High
Stamina: Medium                
Maximum Unit Size: 4
Special: "Regenerate Undead - Nearby units (25m) heal 45-50 hit points per Necromancer  Cooldown: 120 seconds."

Every army needs a medic. The Necromancers can regenerate damaged units for the Undead. While most medics need to carefully sneak around the field, the Necromancers can hold their own. No other healing unit can match the Necromancer for damage or staying power due to their high health.

Not only do Necromancers heal well, but their healing is centered on themselves, healing all units around them. Similar to AoE damage, the necromancers heal each troop in a unit, so healing a unit with 12 Archers will result in up to 2400 total points of healing. Make sure to gather your army around the Necromancers before setting off the Regenerate Undead special for maximum efficiency.

Death Bringer

Death Bringer    
Attack Speed: Medium            
Range: Medium
Movement: Fast                
Armor: High
Health: Extreme                
Damage: Very High
Stamina: Medium                
Maximum Unit Size: 1
Special: "Plague Shot - Enemy units in target radius (15m) suffer -50% to attack and movement speed for 20 seconds.  Cooldown: 30 seconds."

Made from the skull of an ancient dragon, the Death Bringer is extremely resilient, sporting more health than any other SAGA unit. While it is doubly susceptible to both anti-cavalry and anti-ranged units, fortunately most units of those types have only melee attacks. The Death Bringer can use its Plague Shot Ability to either greatly slow down charging units or decrease their damage by half when they swarm around it.

For a huge war machine, the Death Bringer has a disappointingly short range, about that of an archer. What cunning generals will notice, however, is that this is a highly mobile siege unit, moved by dark magic, capable of repositioning itself quickly and getting into proper range when needed.


Lich

Lich - (Rare Unit)
Attack Speed: Medium            
Range: Medium
Movement: Fast                
Armor: High
Health: Very High                
Damage: High
Stamina: Medium                
Maximum Unit Size: 1
Special: "Fear - Unfriendly units in 25m radius run in terror for 15 seconds.  Cooldown: 30 seconds."

A master of the Undead, the Lich is a fearsome foe. A unit that is running in fear is as good as dead. Not only can a Lich use its fear ability for 15 seconds out of 30 but it affects units in a huge radius. Even dragons are not immune to this ability.

Fear is a powerful weapon, making a Lich a prime target for enemy forces. Commanders will need to be judicious in Lich deployment if they want to keep a Lich alive for an extended period of time. While it may be tempting to cast Fear on a high-damage unit, it may be more prudent to save the fear for those four cavalry units bearing down on your archers. The AoE aspect of the Fear ability will ensure that all units in melee range of the Lich can be sent screaming at a moment’s notice.

For more information on the MMORTS SAGA, make sure you check out the official site at http://www.playsaga.com.

Disclaimer: Due to these units still being tested, some values may change before the official release of the Undead race.
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