Runes of Magic: Aslan Valley Zone Preview

By Danny "Ralsu" Gourley

By Danny "Ralsu" Gourley



Runes of
Magic
is the latest free-to-play
massively-multiplayer online game in development by the folks at
Frogster Interactive Pictures. The game features a dual-class system
using 36 unique classes and boasts over 600 quests that tell the epic
story. Other bells and whistles include extensive player housing,
player-vs-player duels, and promises of content updates every 3-4
months.



Frogster recently released a zone overview of Aslan Valley for style="font-style: italic;">Runes of Magic, and
Ten Ton Hammer has the details.


style="font-weight: bold;">Background



Aslan valley is a glen filled with an atmosphere of primitive times.
There are
plenty of resources available like water and wood, but the humans
settling
on this continent disregard their value. For this reason alone the area
still
retains its original appearance and was not destroyed by human greed.
According to tribes, who value the forces of nature, it is a place of
ancient
and immense power. Every civilization, who dares not to submit itself
to
nature’s will, risks total annihilation.

The Qilana Camp

Adventures and hunters have set up a camp, which is now used
by every
traveler to rest and to replenish water and food. Now the camp is used
by an
expedition team researching the habits and way of life of the valley
dwarfs.
These small creatures dwell in the Forsaken Mine.

Forsaken Mine

The Forsaken Mine was the first place the non-native humans of
the Aslan
valley wanted to develop. First and foremost they hoped to find new
deposits
of ore, but they soon discovered that there simply were none – not even
a
trace of ore was found. Before long the Mine was abandoned. Because the
Aslan valley was not considered a worthy place for a settlement, those
who
wanted to search for ore returned, and the whole area up to the
Bloodhound
Hill was thoroughly searched.

Now the whole mine is overrun with weeds, inside and out. All
mining
tools,
that were left behind are now completely rusted. The mine attracted
lots of
rare plants that like the humid and dark environment. Now it has become
the home for hill dwarves and spotted mushroom beings.

The Silverfall Village

The village gets its name from the shimmering silver-white
waterfall in its
proximity. Silverfall was once a barbarian settlement, but with the
expansion of the main road it evolved into a magnificent village. The
barbarians who lived there were integrated into society, however some
traces of their cultural heritage have stood the test of time and even
real
shamans still exist.

Now Silverfall is a simple hunter’s village, where tools for
that craft
can be
found everywhere. Its main source of income is the hunt and the sale of
necessities to passing adventurers. Every so often some visitors also
come
through here.

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src="http://www.tentonhammer.com/image/view/38511/preview">

Bloodhound Hill

Since the wildfire of some years ago an emerald green forest
has sprung up
along the Bloodhound Hill, which is different from the rest of the
Aslan
valley. Here the trees grow relatively low and there are a lot of
bushes. In
many places even the hard and dry soil can bee seen. There are also
many
humanoid creatures which roam the area and cast an eerie light over
this
wild landscape.

Even though the Bloodhound Hill is goblin territory, according
to
barbarian
legends it is a holy hill. They believe that a mighty spirit by the
name of
“Guard dog of the holy halls” watches over a sacred passageway.
Settlers that
arrived in later ages perverted the “Guard dog of the holy halls” into
the
“holy bloodhound”. For that simple reason newcomers think that a
terrifying
monster in dog guise haunts the hill and they call it Bloodhound Hill
accordingly.

Hunter‘s Encampment

To have a resting place on the hunt, a field encampment was
established
which only consists of a campfire and some tents. Like the name
suggests it is
mostly used by hunters.

There's
more. Continue
to page 2.



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