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Runes of Magic: Aslan Valley Zone Preview

Posted Thu, Jul 17, 2008 by Ralsu

By Danny "Ralsu" Gourley

Runes of Magic is the latest free-to-play massively-multiplayer online game in development by the folks at Frogster Interactive Pictures. The game features a dual-class system using 36 unique classes and boasts over 600 quests that tell the epic story. Other bells and whistles include extensive player housing, player-vs-player duels, and promises of content updates every 3-4 months.

Frogster recently released a zone overview of Aslan Valley for Runes of Magic, and Ten Ton Hammer has the details.

Background

Aslan valley is a glen filled with an atmosphere of primitive times. There are plenty of resources available like water and wood, but the humans settling on this continent disregard their value. For this reason alone the area still retains its original appearance and was not destroyed by human greed. According to tribes, who value the forces of nature, it is a place of ancient and immense power. Every civilization, who dares not to submit itself to nature’s will, risks total annihilation.

The Qilana Camp

Adventures and hunters have set up a camp, which is now used by every traveler to rest and to replenish water and food. Now the camp is used by an expedition team researching the habits and way of life of the valley dwarfs. These small creatures dwell in the Forsaken Mine.

Forsaken Mine

The Forsaken Mine was the first place the non-native humans of the Aslan valley wanted to develop. First and foremost they hoped to find new deposits of ore, but they soon discovered that there simply were none – not even a trace of ore was found. Before long the Mine was abandoned. Because the Aslan valley was not considered a worthy place for a settlement, those who wanted to search for ore returned, and the whole area up to the Bloodhound Hill was thoroughly searched.

Now the whole mine is overrun with weeds, inside and out. All mining tools, that were left behind are now completely rusted. The mine attracted lots of rare plants that like the humid and dark environment. Now it has become the home for hill dwarves and spotted mushroom beings.

The Silverfall Village

The village gets its name from the shimmering silver-white waterfall in its proximity. Silverfall was once a barbarian settlement, but with the expansion of the main road it evolved into a magnificent village. The barbarians who lived there were integrated into society, however some traces of their cultural heritage have stood the test of time and even real shamans still exist.

Now Silverfall is a simple hunter’s village, where tools for that craft can be found everywhere. Its main source of income is the hunt and the sale of necessities to passing adventurers. Every so often some visitors also come through here.

Bloodhound Hill

Since the wildfire of some years ago an emerald green forest has sprung up along the Bloodhound Hill, which is different from the rest of the Aslan valley. Here the trees grow relatively low and there are a lot of bushes. In many places even the hard and dry soil can bee seen. There are also many humanoid creatures which roam the area and cast an eerie light over this wild landscape.

Even though the Bloodhound Hill is goblin territory, according to barbarian legends it is a holy hill. They believe that a mighty spirit by the name of “Guard dog of the holy halls” watches over a sacred passageway. Settlers that arrived in later ages perverted the “Guard dog of the holy halls” into the “holy bloodhound”. For that simple reason newcomers think that a terrifying monster in dog guise haunts the hill and they call it Bloodhound Hill accordingly.

Hunter‘s Encampment

To have a resting place on the hunt, a field encampment was established which only consists of a campfire and some tents. Like the name suggests it is mostly used by hunters.

There's more. Continue to page 2.


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