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KOTOR Online Editorial - A Guide to the Old Republic Jedi

Updated Tue, Jul 22, 2008 by Cody Bye

With EA's announcement of the Knights of the Old Republic MMOG, many gamers felt their pulse quicken and their eyes dilate. This was the game many Star Wars fanatics had dreamed about, and it is finally coming to pass. Yet many gamers still question certain aspects of the game and how it could work as an MMOG. How could their be so many Jedi running around in the universe? Will there be more than two Sith to fight at any given time?

Thankfully, the future is much brighter than many people realize. In this new editorial series, Ten Ton Hammer's Cody "Micajah" Bye explores the basics of the Knights of the Old Republic backstory and what kind of universe players will be exploring in this upcoming game. With his first article, Cody jumps into the fray by discussing the one topic players care about the most: the Jedi Knights.

The question that does remain is whether or not Bioware will ask players to “work” to make their characters into full-blown Jedi. Almost all of the Star Wars lore points directly at characters – even the most Force talented – requiring at least a bit of training in order to unlock their full potential. If Bioware opts to go this route, we may see players opting to create a variety of different characters before diving into the “Jedi” role. One particularly interesting facet of Jedi training Bioware might follow is the idea of Jedi Masters and their Padawans. Much like a "mentoring" system in other games, Bioware could definitely use this system to help new characters attain higher ranks within the game itself.

GG_25_02

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

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