Sieging 101 - A Guide to Massive PvP Page 2
Step 5: Using Your Siege Weapons
Once your siege tent is up you can set up a siege engine such as a trebuchet or catapult providing you have plans for one in your inventory. Each siege module/tent can support one siege engine at a time. If you are the one who has set up an engine at a tent you will have two ways to attack. The first is a siege targeting module that will be placed in your inventory. You can add this icon to your hotbar to fire your engine. The second is a pet command window in your user interface. This works like a summoned pet and if you abandon an engine you can use this to dismiss it so any of your allies can establish a new one if need be. It's a good practice to dismiss anything you aren't using so your army can quickly set up any new attacks when needed without having to figure out who the engine belongs to as engines do not show who they belong to currently.
style="margin: 10px; border-collapse: collapse; float: right; width: 136px; height: 100px;">
title="Title of Your Image"> src="http://www.tentonhammer.com/image/view/39482" alt="Siege icon" height="155"
style="border: 0px solid ; width: 150px; height: 113px;" />
This icon will be used to operate your siege engine.
Your engine works much like an area of effect spell. When you click on the attack icon you will be given a large green circle that you can use to target objects and even enemies with. If a siege engine strikes an enemy it will often times knock them back from the splash effect. Siege engines as it stands are the main method for destroying walls and buildings. If you enter a siege without enough siege engines you will fail, so it is important for you to bring plenty. In any given siege you want to have a minimum of about 30 engine plans on hand with various members of the attack force.
Step 6: Sieging the Inner keep
Once you breach the outer wall you will need to lay siege to the inner city. Inside are more siege modules that you can establish additional siege tents to bombard the city from. If you have the numbers you will want all inner siege points going at once to do as much damage as possible. You will need defenders to protect your siege engines as the defenders will be mainly concerned with stopping you from using them. Your main goal once inside should be to defend your siege engines at all cost. They are your key to victory and if the defenders can destroy them and stop you from blasting their keep you will fail. The main goal and path to victory comes from razing your enemy's buildings, walls, and keep to the ground.
Step 7: Earning Points for Victory
Earning a victory in a siege is a challenging goal, but if you have a solid attack plan you can come out the victor. When you attack an enemy keep there is a point system that determines who will be the winner. The defending team will begin with over 3500 points and the attackers begins with 0, but as the siege commences these points will change. When you destroy a defending wall, tower, or building you will receive a given amount of points and the defenders will lose points. Your main point gains in a siege will come from the destruction of all enemy structures. Killing enemy players will provide points as well, but they will by no means get you enough to win. In order to win you must destroy as many enemy structures as possible. As an attacker this is your goal. Killing defenders is a secondary option and should only be done mainly for defending your siege weapons. Any time you pursue an enemy and shift your focus from destroying buildings to killing them you are playing into their hands. Defenders only need to hold you off until the siege time limit ends while you need to close the point gap. Focus your attacks one destroying as many structures as possible.
title="Title of Your Image"> src="http://www.tentonhammer.com/image/view/39484" alt="Raid" height="373"
style="border: 0px solid ; width: 200px; height: 124px;" /> href="http://www.tentonhammer.com/node/45551"
title="Title of Your Image">
Win or lose, always leave a lasting impression.
Step 8: Ending the Siege
There are two ways to end a siege. The first is to allow the two hour siege time limit to end and the second is to raze the enemy keep to the ground. As an attacker you will want to make sure your team has the point lead before you destroy an enemy keep. Even if you raze most of the keep structures and then bring down the keep itself you can still lose if you haven't gotten the point lead. This is a good feature as it makes destroying the enemy structures a key part in the siege rather than going in strait for the kill.
The massive sieges have come a long way since launch, but that is not to say the sieges do not still suffer from certain bugs and performance issues. Funcom has made a lot of improvements to the siege experience and the ones I have gotten to take part in have been a lot of fun. When you decide to attack an enemy keep just a few things in mind. Bring plenty of siege equipment, defend your engines, burn your enemy's city to ash, and win or lose always leave a lasting impression.
(Note: I would like to thank the following guilds for their part in the sieges that helped me write this guide. Wiccana server guild members of Shadow Company, The Kinship, Indago, Cohortes Vigilum, and Fallen Lords.)
- Discuss sieging and your strategies on our forums.