Studio Lead Dan Elggren, Creative Director Chris Klug, and Technical Director Demetrius Comes team up to offer us a look at a level 18 instance in Stargate Worlds as part of our first look at the game in action. Going beyond the concepts examined in Part 1: UI and Tutorial, Dan demonstrates the importance of cover, tactics such as flanking, and much more as the team at Comic Con 2008 shows off the squad-based side of SGW.
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