PotC: Interview with VR Studio's VP Mike Goslin

ARRR Matey's... Worthplaying.com has posted an interview this morning with Mike Goslin, VR Studio's Vice President. Q: What is a normal day for a VR Studio developer? How much time spent in meetings? Brainstorms? Coding? Is it true you live on soda and pizza? Thankfully, we don't have too many meetings... but we do spend a lot of time debating in the hallways! Since most people in our group work in an open space, we tend to "prairie-dog" a lot. For example, if a discussion is going on, someone might hear and pop their head up to chime in with suggestions. How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza. Read the rest of this interview. Don't forget to read Ten Ton Hammer's interview with Mike Goslin by Ethec and see what else there is to know about Pirates of the Caribbean! Stay tuned here at Ten Ton Hammer for all the latest news on this game and all your favorite MMOs.

ARRR Matey's...

Worthplaying.com has posted an interview this morning with Mike Goslin, VR Studio's Vice President.

Q: What is a normal day for a VR Studio developer? How much time spent in meetings? Brainstorms? Coding? Is it true you live on soda and pizza?

Thankfully, we don't have too many meetings... but we do spend a lot of time debating in the hallways! Since most people in our group work in an open space, we tend to "prairie-dog" a lot. For example, if a discussion is going on, someone might hear and pop their head up to chime in with suggestions.

How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza.

Read the rest of this interview. Don't forget to read Ten Ton Hammer's interview with Mike Goslin by Ethec and see what else there is to know about Pirates of the Caribbean! Stay tuned here at Ten Ton Hammer for all the latest news on this game and all your favorite MMOs.

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