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Hands On with Chronicles of Spellborn from Leipzig GC '08

Posted Mon, Aug 25, 2008 by RadarX

Bringing together a number of unique mechanics, the Chronicles of Spellborn promises to deliver innovative AI and combat to the MMOG world. At this years 2008 Leipzig Games Convention, Ten Ton Hammer was given a hands on to see just how the game plays and what features it provides. Will it appeal to the gaming world, and what makes it truly stand out from the rest? Read on as we jump in and learn the ropes.

It was hard not to be impressed by an NPC given the ability to think and act, but Spellborn's current combat system is in a class of it's own. First, it steps away from "target locking" which is standard in every other MMOG. While you could highlight your target, the determining factor of whether you hit your opponent or not was where you aim your targeting reticule giving it almost an FPS feel. Once again, it rated extremely high on the coolness factor, but how functional would a system like this be with high latency?

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Fans of the The Chronicles of Spellborn have cast their last spell as the game

Official Announcements
Fri, Aug 27, 2010
Martuk
CoS001.jpg
It has been reported that Playdom is shutting down Chronicles of Spellborn in September.
News
Fri, Aug 27, 2010
jeffprime
Gameforge_Logo.gif

Gameforge got a fairly big headline back in June with the announcement of their upcoming

News
Thu, Aug 05, 2010
Martuk
microcosm_title
While most people consider 13 to be an unlucky number, we here at Ten Ton Hammer don't happen to agree, at least for this week.
Features, Opinions
Wed, Apr 14, 2010
Medawky
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Spellborn NV
Genre: Fantasy
Status: Cancelled
Release Date: December 5, 2008 (EU)
Fee: F2P
ESRB Rating: NR

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