Posted August 27th, 2008 by RadarX
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Strengths:
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Weaknesses:
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Engineer Quick
Info
Faction:
Order
Race: Dwarf Role: Ranged DPS Armor: Light Primary Weapon: Wrench or Hammer Primary Stat: Ballistic |
Mythic's
Official Engineer Description
"Alright
lad, now just pull here, twist, ratchet it down like so –
don't forget to keep counting here, because you've got to get to the
last bit before you get to five – and then throw it."
– Grom Goldcrank, Journeyman Engineer As an Engineer, the heart of your job is to rain destruction on the heads of your enemies. Like other ranged combatants, you prefer to avoid the frontline. However, unlike most other ranged classes, you reach the peak of your power at a relatively short range. You must maneuver wisely, positioning yourself so that you can strike at your target without exposing yourself to their attacks. You are a capable melee fighter, and you can strike at extended range, but your best attacks – grenades, blunderbusses, artillery bombardment, and more – require a closer position. |
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PvE
Overview
An Engineer depends heavily on his gear and well placed turrets can be key to survival. If placement weren't enough the Engineer must carefully choose what type of to use, as a stray grenade blast or burst of flame could easily turn their one problem into many. Turret fire mixed with a few shots from their long rifle will significantly reduce enemy health long before they are in attack range allowing a few swings of a hammer or wrench to finish the job. While they can stand on their own against single targets, when working in harmony with a tank class, the Engineer is a versatile addition to any PvE party. They are not built to withstand heavy amounts of damage however, so direct conflict with multiple foes requires a hasty retreat. |
RvR
Overview
In RvR combat, the Engineer moves from a sturdy damage machine to a support role on the battlefield. Concentrated attacks from casters or a rush from a tank can make short work of Engineers thanks to their light armor. You will see many rush forward to drop a turret and run to the back lines with casters to fire off rifle shots. One of their best roles is in defense of a battlefield objective where they can set up defensive positions and damage enemies attempting to move in. Their grenades and mines also make nice additions to large concentrations of enemy forces. |
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Engineer
Mastery Paths
Path of The
Rifleman: This
path focuses on long-range attacks, and taking your time with carefully
aimed precision shots. A master of this path prefers to stand back away
from the hectic front lines of battle, and dispatch his enemies quickly
and cleanly from behind defensive cover.
Path of the
Grenadier:
This mastery is primarily focused on grenades and bombs, powerful
explosives which may be quickly tossed into the middle of a fray to
wreak havoc on enemies. While their effective range may be shorter than
a gun's - after all, Dwarf arms aren't exactly build to throw for
distance - grenades make up for this through sheer stopping power and
swift arming times.
Path of
the Tinkerer:
A
specialist in this path is concerned mainly with his deployable
contructs, preferring to fight from near the safety of his turrets
while he lays out his foes with swings of his heavy steel wrench.
Master tinkerers have also been known to use additional deployable
devices above and beyond turrets as well, and many are the Engineers
who've been banned for life from a blacksmith's forge after trying to
test and improve the heat thresholds of land mines.
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