WAR: Dwarf Engineer Guide
style="color: rgb(204, 153, 51); font-size: 30pt; font-weight: bold;">Engineer
As a race of
tinkerers and builders, no career comes more naturally to a Dwarf than
that of Engineer. Using a combination of machinery, ingenuity, and
brute force they are able to harness technology to defeat their
enemies. Sturdy and reliable, the Engineer provides damage support on
the battlefield making him a valuable ally.
Engineer carries quite an arsenal with him, which can include turrets,
mines, hand grenades, and a large wrench. His automated turrets bring
fire support to combat by using bullets, grenades, and even a flame
thrower. A long rifle allows Engineers to fire at a distance keeping
them away from danger but doing significant damage to his enemies.
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turrets that can fire without assistance
- Long range
of effect damage through grenades and turrets
- Vulnerable to melee
- Light armor
- Turret setup requires time
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Primary Weapon: Wrench or Hammer
Primary Stat: Ballistic
Official Engineer Description
lad, now just pull here, twist, ratchet it down like so –
don't forget to keep counting here, because you've got to get to the
last bit before you get to five – and then throw it."
– Grom Goldcrank, Journeyman Engineer
Engineer, the heart of your job is to rain destruction on the heads of
your enemies. Like other ranged combatants, you prefer to avoid the
frontline. However, unlike most other ranged classes, you reach the
peak of your power at a relatively short range. You must maneuver
wisely, positioning yourself so that you can strike at your target
without exposing yourself to their attacks. You are a capable melee
fighter, and you can strike at extended range, but your best attacks
– grenades, blunderbusses, artillery bombardment, and more
– require a closer position.
depends heavily on his gear and well placed turrets can be key to
survival. If placement weren't enough the Engineer must carefully
choose what type of to use, as a stray grenade blast or burst of flame
could easily turn their one problem into many. Turret fire mixed with a
few shots from their long rifle will significantly reduce enemy health
long before they are in attack range allowing a few swings of a hammer
or wrench to finish the job. While they can stand on their own against
single targets, when working in harmony with a tank class, the Engineer
is a versatile addition to any PvE party. They are not built to
withstand heavy amounts of damage however, so direct conflict with
multiple foes requires a hasty retreat.
combat, the Engineer moves from a sturdy damage machine to a support
role on the battlefield. Concentrated attacks from casters or a rush
from a tank can make short work of Engineers thanks to their light
armor. You will see many rush forward to drop a turret and run to the
back lines with casters to fire off rifle shots. One of their best
roles is in defense of a battlefield objective where they can set up
defensive positions and damage enemies attempting to move in. Their
grenades and mines also make nice additions to large concentrations of
Abilities: Levels 1 to 20 | style="color: rgb(255, 255, 255);"
Level 21 to 40
Rifleman style="color: rgb(204, 153, 51);">: style="color: rgb(255, 255, 255); font-weight: normal;">This
path focuses on long-range attacks, and taking your time with carefully
aimed precision shots. A master of this path prefers to stand back away
from the hectic front lines of battle, and dispatch his enemies quickly
and cleanly from behind defensive cover.
Grenadier style="color: rgb(255, 255, 255); font-weight: normal;"> style="color: rgb(204, 153, 51);">:
This mastery is primarily focused on grenades and bombs, powerful
explosives which may be quickly tossed into the middle of a fray to
wreak havoc on enemies. While their effective range may be shorter than
a gun's - after all, Dwarf arms aren't exactly build to throw for
distance - grenades make up for this through sheer stopping power and
swift arming times.
the Tinkerer style="color: rgb(204, 153, 51);">:
specialist in this path is concerned mainly with his deployable
contructs, preferring to fight from near the safety of his turrets
while he lays out his foes with swings of his heavy steel wrench.
Master tinkerers have also been known to use additional deployable
devices above and beyond turrets as well, and many are the Engineers
who've been banned for life from a blacksmith's forge after trying to
test and improve the heat thresholds of land mines.